The arcade twin stick shooter goes portable on 9th February
We Are Doomed is a twin-stick shooter where you zap polygon baddies with an absurdly overpowered laserbeam. It’s pure arcade action: no cutscenes, no storyline, no lengthy tutorials. It’s a perfect fit for PS Vita, and you’ll be able to get your hands on it soon: 9th February, 2016.
It also supports Cross Buy, so if you’ve already enjoyed We Are Doomed on PS4 you’ll get to play it on-the-go absolutely free.
One of the great joys I’ve had is checking out the incredible scores that the PlayStation community have achieved on PS4. So for the PS Vita version, I decided to put together a tips guide. Maybe it’ll help you make it to the top?
Collect Trinkets, then Superbeam!
Collecting Trinkets (the purple cubes and diamonds) does two things: increments your score multiplier, and fills the Superbeam meter.
The basic strategy is to fill the meter, wait for a screen full of baddies, and then trigger the Superbeam to wipe them all out (at 2x the points, no less).
But here’s the catch: once you fill the meter, you can’t bank any more Superbeams. So the longer you hold off finding the perfect moment to use it, the less potential you have for filling up the meter again. Like everything in life, finding the right balance is essential.
Positioning is key
Playing fast and aggressive is important, but so is staying alive! Always be aware of your position relative to the enemies. The enemies are designed to swarm the player, so watch out!
Learning the enemy tactics will help you better position yourself and prioritise targets. A few specific tips:
- Asteroids generally can’t be destroyed, but if you’re in a bind, firing the Superbeam will do the trick.
- Blasters (the yellow projectile-firing enemies) are aggressive but largely stationary. As long as you keep track of where they all are, you can delay taking them out and maybe collect a nice looking Trinket instead.
- Tadpoles seem harmless, but they dash quickly and multiply in number even faster. Even when it looks safe, keep your distance!
Above all, We Are Doomed is a skill-based game. There is no levelling and no upgrades, just your skills improving over time. If you want to get better, you need to get better! And that takes practice. So it’s a good thing you’ll have your PS Vita on you all the time, eh?
We Are Doomed is coming to PS Vita on 9th February, 2016. I hope you enjoy it, and I hope to see even more fantastic scores on the leaderboards soon.
PS: If you’re already a We Are Doomed fan (thx! <3) and want tips on something more specific, ask away in the comments and I’ll try to answer as many as I can!