
Pick up the latest from Q Games and Double Eleven from 12th May
Hi everyone. I’m pleased to announce that following a collaboration with Q-Games, Nom Nom Galaxy is on its way to PS4 on 12th May!
The best way to describe Nom Nom Galaxy is ‘genre-blending’, but at its core it’s about creating enormous soup factories with your friends and shipping tasty soup into outer space!
Nom Nom Galaxy combines many themes of gameplay, with equal elements of classic platforming, mining, construction, resource management and tower defence.
Here is an idea of what’s to come…
Crash-land and explore remote living worlds
Run, jump, swim and jet boost around vast, fully-destructible environments. Equip your astro-buzzsaw to terraform the planet as you decide where to build your soup factory-base.
Terrain can be lifted and moved manually or exploded with dynamite robots to expand soup production anywhere on the planet. Unsupported land will collapse with gravity, water pools will drain and pockets of oxygen will gradually expand.
Construct, maintain and defend with friends
Mineable resources in the ground provide the currency for constructing your factories, buying zero-gravity corridors, soup-making machines and rockets.
As your factories start to ship soup, you’ll earn the cash you need to expand and automate the exportation of soup with conveyor belts and robot workers.
Unlocking new robot types will allow for more complex loops, turning the production of soup into a giant ‘Rube Goldberg’ machine.
You’re not alone! As your factory’s profits rise, rival soup corporations across the galaxy will fight for sales and interstellar soup-remacy. You’ll have to sell soup faster, make it tastier, and defend your factory with robot guards, weapons and turrets.
NNG allows for solo or 2two-player splitscreen, as well as up to four player online co-op. Two friends on splitscreen can also join online players for a four player game.
The galaxy needs soup!
Each alien planet is alive with a variety of weird plants and wild animals that flourish in different conditions. You’ll need to harvest and kill the native flora and fauna to create the galaxy’s most delicious soup recipes, combining new flavours to discover which ingredients taste good together.
Re-plant and grow ingredients nearby for a regular food source, employ robot gardeners to harvest for you, or team up with friends to take down nests and huge beasts.
Galactic challenges
Travel to the Challenge Galaxy to put your skills to the test in fun, asynchronous challenges against friends and gamers around the world. Challenges incorporate existing mechanics on new levels where you’ll race, swim, pogo, fight and ship soup to earn medals and global bragging rights.
Solo and splitscreen Challenges last a couple of days, allowing players to replay, protect their position, beat friends and secure rewards. After that, new challenges on different planets will auto-generate for players to take part in.
This loop continues, providing a long-term competitive and social component to NNG, as well as opportunities for players to earn rewards and unique character abilities to carry back into the campaign.
Care to reveal the price? Its really pretty poor that in our region we more often than not have to wait for content to hit the store before we learn what price it is.
This is particularly concerning now that publishers don’t control their pricing but rather SCEE does. After all how do know when SCEE is adding extra on top if the creators keep the prices a secret?
Hi TrueMurton,
Regards pricing… Unfortunately we can’t comment on that yet, but we will be providing a special price to PlayStation plus members when it launches.
Regards, Gaz (Design Manager at Double 11) – @Gaz_Wright
So basically, you don’t know the price. I add yours to the growing list of quotes from other self published developers who apparently despite “setting their own prices” have no idea what their prices are in Europe.
Please be assured, its not you guys I’m angry/disappointed with, its SCEE who have been caught lying here.
The honest answer is that the pricing is still being decided, as well as a PlayStation plus members launch discount.
Its unfortunate its not decided a bit sooner, but there’s no smoke and mirrors my friend I promise. As soon as I know I’ll tell you.
Regards, Gaz (Design Manager at Double 11) – @Gaz_Wright
I have no issue believing you, SCEE on the other hand are having something of an honesty crisis as of late and fiddling with prices is just part of it.
I guess I’m just a little suspicious right now after seeing too many games in a short space of time appear on the store with prices higher than their own developers are promoting them at. I’ll wait and see what price SCEE sets but I still think its unfair of them to use you guys (the developer community) as a test subject for even higher digital prices in Europe then hide behind the claim “publishers set prices” which is currently in such doubt it could be called demonstrably false.