
Look out for update 1.03 later this month
We are amazed and very grateful for the way in which the community has embraced Bloodborne. As you may have seen, we’ve just announced that Bloodborne has now sold through over one million copies worldwide. Thank you to everyone who has supported the project!
Today, we wanted to provide some more information regarding the next patch for Bloodborne.
As we confirmed previously, the 1.03 update seeks to reduce certain load times in addition to performance optimisations. The patch also resolves an issue that resulted in abnormal game behavior after many continuous hours of play. Additional fixes will be included as well.
The team is currently working towards a global release of the 1.03 patch before the end of the month. We will try to provide more specific timing as soon as we are able.
We’re continuing to monitor popular communities and forums for feedback, in addition to the comments below, so please share any other issues or questions you may have.
Please note, online play will need to be disabled for a short period of time to facilitate server-side updates. In this case, and in the case of any future server maintenance downtime, it has been determined that starting at 9am GMT on a non-Friday weekday will disrupt the fewest players globally. We will target this time for any necessary future server maintenance downtime, which will only last a couple hours in each instance.
On behalf of the Bloodborne development team, thank you for your ongoing passion and support.
Troubleshooting network issues
If you are having trouble accessing online features, please check your NAT type and ensure proper ports on your network are open.
- How to check your NAT type: Please check your NAT type by following these steps on your PS4.
PS4 Home Menu -> Settings -> Network -> View Connection Status -> NAT Type
Check whether it is Type 1, Type 2 or Type 3.
Online functionality may be restricted when playing under NAT Type 3. Please see the manual for more details.
- Opening ports / Port Forwarding: The following shows the ports necessary to connect to PSN as well as Bloodborne’s online servers. If you are having trouble connecting, please ensure that these ports are open on your network hub.
Port number required to connect to PSN:
- TCP: 80, 443, 3478, 3479, 3480, 5223, 8080
- UDP: 3478, 3479, 3658
Port number required to connect Bloodborne’s online servers:
- TCP: 18671, 20443
- UDP:9305, 9306
Please check your network hub or contact your provider for more details.
*If you are unsure of your network environment, please either refer to your network hub manual or contact your internet service provider.
How about also fixing some of the poor game design choices, such as the lack of checkpoints, the insane difficulty spikes, and the one hit kill moves some bosses possess.
And while you’re at it, fix the physics to stop me getting stuck in the scenery when rolling into barrels.
git gud
Are you new to these types of games? It really sounds like you never played a Souls game before.
If you get killed by one hit you’re underleveled. There are enough checkpoints in the game too. More than in any other Souls game.
If the game is too hard for you, that’s OK. But please don’t dismiss it as poor game design. There are difficult games that are poorly designed. Bloodborne is not one of them.
lol
G
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G
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On my way to destroy the final boss of the dungeons for the plat!
Someone hasn’t played a souls game
Yeah ? Why don’t you ask them a “Very Easy Mode”, while you’re at it ? Maybe you should be playing Hannah Montana instead of Bloodborne.
I never played the soul games and yes this game is hard… And that’s the freaking beauty of it…
I Love this game, it’s the best game on PS4 yet.. If it wasn’t this challenging I would have put it aside a long tine time ago..
How freaking wonderfull is it that you get a game where you have 60hrs worth of gameplay.. That’s freaking value of your money..
If the game is to hard, then upgrade your character, if you can’t handle it and don’t like the game, then put it aside and play something that does satisfy you.
The game is awesomely made… I can’t say it enough
THIS GAME ROCKS!
Man if you’re struggling on Bloodborne i’d like to see what you make of the man-eaters on NG+ on Demons Souls lol
Don’t bother, just stay away from these games like I do.
checkpoints? lol.
Go play a platform game dude, Souls games are not for you.
Whoa guys, cut him some slack. Judging from his username, kid’s only fifteen years old. Five years for development, I’d give him a decade max of playing games. Likely hasn’t fully matured (do we ever?), which means he likely hasn’t gotten in to many great games. He can’t help the fact that developers have been on a AAA gameplan to sale as much as possible to the widest audience as possible.
But he does choose to play badly and blame the game: git gud. There are honestly too many checkpoints as is, not the game’s fault if you’re trying to beat it at level 10.
So basically you want them to remove what these games are known for? …. oookkkaayyy..
Well thanks for the outpouring of support. What a charming bunch. I should have known better than to dare to criticise a sacred cow here.
There is nothing intelligent about designing a game where dying is punished by forcing a player to traipse through a lengthy section of map for the umpteenth time. That has nothing to do with difficulty, it’s simply tedious and a waste of time.
I can handle difficult games, but I have a very limited tolerance of endless and fruitless repetition.
For someone who doesn’t like fruitless repetition you sure are flogging the hell out of that dead horse.
How about getting good and not being rubbish. Seriously that’s all part of the charm
Can’t wait, quicker means more death!!
This article on Games Radar nicely sums up the infantile attitude some display towards anyone who dares find fault in bloodborne.
http://www.gamesradar.com/stop-being-jerk-about-bloodborne/
But, my friend, that is the game. If you don’t want to repeat, don’t die. Funny enough, if you don’t want to die, repeat and level up. How many more checkpoints are needed? I can get to any one place within a minute or two from its nearest lantern.
Criticism of the game is fine, it can be buggy and is plagued with connection issues, the physics portion of your post I can understand. But what you are criticising are the things that make these games so enjoyable for us. From what you’ve described I envision DestinyBorne, complete with a checkpoint before, during, and after every boss and where enemies scale to your level.
If these games had ever been anything else than what they are, I doubt Bloodborne would even be here, so to wish for anything else is to wish for an entirely different game: they are out there.
of course you’re always going to get people defending a game they like, but it’s quite clear that you simply don’t “get” Bloodborne… and that’s fine… but don’t come on here requesting they change the game because you find it too hard or don’t like how it plays when 1000’s and 1000’s of people DO like it…
to me it sounds like you don’t get it (like I already said) and also aren’t doing it properly… I’m playing it very slowly, I’ve put probably 6-8 hours in or more and I’ve only beaten 4 bosses (2 of which I did on the first try), I’ve been grinding echos, leveling and exploring and enjoying just about every minute of it (as well as learning the mechanics of my weapons and learning how to tell what enemies are going to do)…
to give some clarity, this is coming from someone who has never played more than 20-30 minutes of a souls game, to me Bloodborne is a lot more accessible or perhaps its the faster paced combat, but either way it’s hooked me in and despite some occasional hiccups its a great game, but it isn’t for everyone and you have to count yourself in that “it’s not for me” group and not make ridiculous posts like this basically asking for an easy mode… this isn’t Hello Kitty Island Adventure, this is Bloodborne… it’s tough, it doesn’t hold your hand, but holy crap when you get it, its great!
Clearly, you can’t handle difficult games. The repetition is only endless and fruitless if YOU keep repeating the same mistakes over and over again. Learn from them instead of complaining. Or in other words: git gud. What you’re asking is changing everything that makes Souls games special.
Are you just joking? Right? Right?
Lack of checkpoints? In From Software games there are no such things as checkpoints. Just awakening points(lamps,bonfires).
This game has the best level design I have ever seen. You know that there are shortcuts right? So you don’t have to repeat the whole level if you die. That’s the beuty of the game’s level design.
From the closest lamp you can get to most of the bosses under a few seconds if you unlocked the shortcuts.
And the one hit kill boss moves are for the difficulty. You must be prepared and be cautious because if you make a mistake, you are dead. But honestly there are only a few bosses which can kill you with one hit. In the story there are probably none. You are waaaay too underleveled then.
Anyways, if you have problem with the game’s difficulty, don’t blame the game, but yourself. If you can’t handle it, it’s not for you and you shouldn’t go even near to From Software games.
@Kotatsu2000
Hi, sad to see that so many are being jerks :(
But then again I must ask you if you really find it necessary to make a game for everyone?
Isn’t it ok to actually make a game for a certain type of player? There are already so many games out there that do exactly this. Makes it near impossible to fail and if you fail they insert some sort of invincibility thingamajig. Isn’t so that this can be a great game design aimed at just the type of people that enjoy hard* games? A sad part is that many will probably miss out on the great story that FromSoft is telling but that is also ok. There is a great community out there that can and will help you get “better” if you want to. If you don’t there isn’t much to do but buy another game that perhaps suits your tastes better.
Once again I’m sorry to see how many have reacted badly to you but know that not all of us in the community is that way. But if you wish to try and “learn” more about Bloodborne may I perhaps recommend you watch EpicNameBro on YouTube, they are friendly there and even help out if needed. VaatiVidya on YouTube also has a few great videos and another favourite of mine, Quelaag. She has started making videos again and you will probably be able to pick up another hint or two there :)
Also a little tip, if you die at a boss don’t be afraid to just run past all the mobs on the way there, enter, quickly take back your Echoes(SOULS!!) and try a different approach :)
And once again, sorry to see how many reacted but remember that the quoted gamesradar article also pointed out that it’s ok if you don’t like the game.
Best Regards Rildiz
Good luck with Bloodborne!! (づ ̄ ³ ̄)づ
*I don’t find it hard but I have tons of experience from previous FromSoft games and I was willing to spend many many hours dying during the PS1/2 and 3 games even the PSP which I barely understood :)
Dude, your avatar is ftom Disgaea,mine is too. You can’t complain about repetition.
Dammit. Spelling is harder than Bloodborne and it won’t let me edit…
Game isn’t as difficult as you describe it to be in fact, it is the easiest of all Souls games in my opinion.This game is meant to be taken nice and slow like it’s predecessors despite being much more fast paced than them.Although it is also quite possible to challenge the game for a speed-run if you have extensive knowledge about the game. With all due respect towards your opinion about the game, the following is my opinion on why the game is fine the way it is.
First the checkpoints, I believe having too many of them ruins an important aspect of the game: exploration. You are rewarded quite generously for exploring hidden and optional areas. Increasing the amount of checkpoints will also kill another important part of Bloodborne: it’s non-linear progression. Increasing the checkpoints will make the game much more linear. More checkpoints means more hints to where the boss may be, therefore may lead to less exploration because some may be less compelled to explore after learning the boss’ location.
As for the difficulty spike, as stated previously by a fellow hunter, if geared with proper items and are the appropriate level, there shouldn’t be a noticeable increase in difficulty in advancing into the next area after defeating a boss. Although I admit there is a spike of difficulty in NG+ due to increased damage dealt to you and not by any change of the mobs behaviours or mechanics, therefore it shouldn’t be that much of a difficulty increase if you remember where the mobs and traps are located and proceed with caution.
Lastly you mentioned getting stuck in the scenery. I think of that as not a flaw in the game’s physics engine, but in fact it working perfectly fine, you don’t phase through scenery because you don’t want to be stuck while in combat do you? You’re stuck because you dodged in the wrong spot and got stuck. Personally I’ve never gotten stuck [Glitch] in the scenery, but I do get stuck when I make a blunder and dodge into obstacles and get my escape blocked off by the mobs I engaged.
In short, Bloodborne is fine the way it is. It’s appealing and enjoyable to whom it was made for, Souls Series fans such as myself and many others here, therefore it does not have poor set of game design choices. Once again with all due respect, I hope you may find enjoyment in the game and if not, I hope you soon find a game that suits your taste.
-iExploreAll
I am a big souls and bloodborne fan. So when I started reading your post, I thought you were joking. But still, I won’t critizise or make fun of you for your opinion.
You are right, it is a strange design decision from today’s standpoint, to punish players for not paying attention for a short time and to punish them even more for dying by loosing experience and having to redo long sections. But it’s not a “bad” design decision. It is strange, because most developers fear that their game doesn’t appeal to their audience as soon as they have to redo something. So they make everything simpler or at least give you a checkpoint in almost every new small section of the game, so you can redo your mistake in a bunch of seconds. But actually, what other developers do is a “bad” design-decision. If you fear, your game looses its appeal when you have to redo too much, something is wrong with your game.
In other words, giving more checkpoints or making parts less difficult to remove the difficulty spikes isn’t fixing the game, but just fighting the symptoms of bad game design. A souls game and Bloodborne, however, have a stellar gameplay that doesn’t get boring when you repeat a part, as every fight is a different experience and requires skill. It wouldn’t be half as thrilling if you could just rewind the last few seconds with no punishment at all. The deeper you get into a new area, the more tension does the game build and the more rewarding it is to get your souls back, or to open a door that opens a new shortcut back to the last checkpoint, or simply to beat a boss. It also adds up to the atmosphere, because, if something in this world looks dangerous it most likely is, while in other games there are moments where an enemy looks like a badass, but is actually a joke. Or you have figured out an overpowered strategy and laugh at any newly introduced enemy, anyway.
There is also the aspect of true experience in this game. Yes, you loose your souls/blood/experience and progress. But you see your fault, reflect on that and do it better on your next attempt. It is fun to restart a souls game with a new character, because the whole intro which was hard as hell, before now feels easy. If you are good enough you can beat those games without even leveling up. In other games, however, when you die, mostly the game, a mechanic, or the communication between the game and the player is at fault.
A; You didn’t research the game style and it’s predecessors before buying it? I did an knew exactly what I was getting into and it’s the best game I have played so far on this generation.
B: What you call poor design choices are this game’s specific mechanics. Getting stuck in geometry is a tiny bug and has not happened to me once. There is an easy fix to that though: stop rolling into barrels.
C: If you can’t handle the game, give up, move on and stop bashing the game because you are not skilled enough to play it. Bloodborne is not for the soft gamer. It’s one of the greatest gaming challenges I have experienced and loving every minute because of it.
“Infantile attitude”
Yes, there are perhaps quite many that may have that attitude I’m afraid. At the same time you need to realize that the things you point out isn’t flaws, it’s by design.
If the game would have the things you want it shouldn’t be the game it is now. Bloodborne rewards exploration and patience. And yes, it’s unforgiving in a wonderful way.
If you had done your homework before playing this game this wouldn’t be a surprise for you. And by homework I mean reading reviews, checking gameplay videos etc. But the best homework had been by playing Demon Souls or Dark Souls 1.
Bloodborne is as it is. Don’t play if it doesn’t suit you. It’s just that simple.
I wouldn’t echo a lot of the other comments in response to this. Especially I wouldn’t advocate not playing, because the game is really good. It can be frustrating and it can be really slow going, but it can also be awesome! There are plenty of articles out there to help you get started as a beginner and to help understand how to limit the impact of dying. I’ve spent many hours redoing central Yarnham over and over again, to help me level up and understand the game a bit more. I’m still rubbish, but next time I play I’m going to take a different route and use one of the shortcuts I’ve opened, and get to know the rest of that particular map. One day I’m confident I’ll be able to kill the first boss and move on :)
This is not the game you’re looking for. Move along.
I’m sorry, if there’s one flaw this game doesn’t have, it’s poor game design. And lack of checkpoints? The game is constantly saving, incase you hadn’t noticed. You can quit out of the game at any time, and you can pick up from where you left off. This game has great pacing compared to the first two Souls game in terms of difficulty, if you want insanely difficult, play Dark Souls.
Clearly you’ve never played a Souls game. There are more than enough checkpoints… And honestly, I feel like this is the easiest Souls game I’ve played so far… Still enjoying it though.
There are more than enough checkpoints… You just need to find them. And you need to level up your character so that bosses can’t kill you in one hit. Simple.
Kotasu, i’m going to say this nicely, a souls game is a hard and challenging endeavor if you wish to play and easier game go on and do so but to have a game changed just so it’s to your liking is out of the question especially for a spiritual successor to a souls game.
The more you strugling the more rewarding the game is, this is souls game and that’s how Fromsoft keep their franchise alive. Actually many said that BB is easier than DS .. one example is on BB healing animation is fast, so its easy to keep survived.
I assume that you also play disgaea, so you must be know the joy after hours grinding on item world then you finally able to max your character stats.
Hello Kotatsu2000
I am new at bloodborne and I have not played Souls game before.
I understand your point of you so I suggest you to watch the videos “Let’s Play Bloodborne Walkthrough Guide Thing With EpicNameBro” from EpicNameBro on Youtube.
he is making a very good guide. And you will learn how to survive very quickly. i personally watch it before going to work and at lunch so I can think of a strategy for my play after going back home.
We may meet each other on a Pvp so if that’s happen YOROSHIKU