Stealth Inc 2: A Game of Clones arrives on PS4, PS3 and PS Vita tomorrow

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Stealth Inc 2: A Game of Clones arrives on PS4, PS3 and PS Vita tomorrow

The acclaimed stealth puzzler returns with new gadgets and 60 new test chambers

We’re a big fan of stealth games here at Curve Digital. Metal Gear Solid, Thief, Splinter Cell, the Hitman series… all hold places in our hearts.

We’re also big fans of platforming, from classic puzzle platformers like Abe’s Odyssey, all the way up to the best of twitch-based action platformers like Super Meat Boy and exploration focused titles like Cave Story.

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You’ll find a little bit of all of those games in Stealth Inc 2: A Game of Clones, our newest entry into the Stealth Inc series that started oh-so-very-long-ago as the lunchtime project of our designer Jonathan Biddle. Fusing disparate genres isn’t easy, but our first attempt seemed to go pretty well and feedback from press and players was almost universally positive.

In Stealth Inc 2, you play a clone trying to escape a sinister testing facility controlled during the night by a more than slightly obsessed Snr. Quality Assurance Manager, Malcom Alderman. In the previous game we put you through a series of ever more complicated test chambers, but in this game you’ve broken into the facility at large. Your mission is to rescue your fellow clones from their test chambers and ultimately escape the facility.

Stealth Inc 2 is the result of hours spent dissecting everything people loved (and loathed) about the original in order to bring you something that’s maintains all of the humour and instant gratification from the original game, but with more depth and variety, a fuller, more involved story and a better paced difficulty curve.  We’ve had a team working on a Stealth Inc game here at Curve towers every day for the last 4 years, so it’s truly something close to our hearts.

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So what’s new? Well, for a start, Stealth Inc 2 is a bigger game, in scope as well as length. The original was a series of test chambers – they’re still present, but this time linked by a huge Metroidvania world full of challenges and surprises. The gadgets used by our beloved clone were a huge hit in the original game but existed outside the main parts of the game. In Stealth Inc 2, gadgets are front and center across 60 new test chambers and many of them have multiple uses. We’ve put a lot of effort into making sure our gadgets are all completely unique, and bring something to each set of levels you use them in. We’re certain you’ll have lots of fun with our outlandish toys.

Of course, if our levels aren’t enough – feel free to design and share your own with our inbuilt level editor. The fun – and pain (for our clone) – is literally endless. We’re excited to see what you come up with – maybe even pay our team back for being so cruel, huh?

Stealth Inc 2: A Game of Clones is a labour of love from our team here in London. It’s a game we’ve had a blast making – and one we can’t wait to see you playing. It’ll be available tomorrow, either on its own or as part of a bundle with the original game.  Buy the game on one PlayStation console and you’ll have access to it across any others you own. Cross Buy is a brilliant initiative that we continue to support wherever possible.

See you in the chambers!

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  • What’s the price?

    • Go to US store, swap the $ for a € then knock of 10% to get £.

      Or at least that’s the rul I have observed from most indie devs this year. We desperately need some sort of price control as this whole thing of having the UK and Europe subsidise America cannot continue unless we want to see another industry crash.

    • Don’t you mean add 10% to get the £/€ pricing? Couldn’t agree more on price control. Getting really sick of being price gouged and subsidising Americas gaming!

    • It would be nice, in fact, these announcement posts… “Game X will be available on the store tomorrow”. Obviously pricing has been set and agreed upon at this point, so it should be mandatory to also include those details.

      I mean, they are so kind to let us know it will be out, surely it shouldn’t be that much harder to add in the £/€/$ pricing. Already we are awaiting the surprise of the cost, if they can’t add it in, then why announce in the first place? We can just wait for the surprise to see what actually gets released!

    • @oggob

      The thing is some developers posted their prices on the blog only for SCEE to increase the price without consent and then claim the developers got the price wrong. It happened with Titan Attacks and CastleStorm, CastleStorm was particularly bad as the US store made the same mistake and increased the price except that they admitted to the error and fixed it after a couple hours whereas here SCEE stuck to their guns and claimed the developer was mistaken. No announcement has given a price since CastleStorm as far as I can remember.

  • Great to hear you want to support cross buy. Love the initiative myself, I only wish more “major players” would support it.
    Suddenly much more interested in this, though I haven’t beat the first, though I do plan to some day!

  • Don’t forget the Rock Band 3 DLC tomorrow folks.

  • Oh, and is it compatible with PS TV?

  • I’d like to buy this but am weary as I bought the first game day 1 for Vita and less than a month later it was free on plus!

    • Same happened to me for inFamous: First Light.

    • First Light had been out three months before it was given on PS+ Stealth Inc however had only been out about three weeks, and loads of us bought it day one with a PS+ discount too.

      I’m gonna wait for this to hit Plus too I think, or at least a half price sale. You’d think a London based independent studio would set a fair UK price and not charge 50% more than they do in the US, but there you go.

  • I think you mean “wary”

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