Titan Souls: From Game Jam to PlayStation Store

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Titan Souls: From Game Jam to PlayStation Store

A before and after look at Acid Nerve’s Titan-bashing indie

A year and three months ago, our team collaborated for the first time to take part in the Ludum Dare game jam that led to the Titan Souls prototype. Before the theme was announced, we sat and thought of different ways we could attempt to make a Shadow of the Colossus-inspired boss rush game in three days – an over-ambitious idea for a game jam, but that’s pretty much how we started. Once the theme, ‘You Only Get One’, was announced, our game became its own thing – an intensely difficult 1 vs 1 boss-a-thon where you have one hit point, one arrow and one task – hit their weak spot.

Titan Souls - Original 2Titan Souls - Modern 2

Luckily for us, people seemed to like it! Since almost immediately after finishing the jam, we’ve been working on the full version with Devolver Digital, and it’s amazing to see our journey from 3-day game jam to full PlayStation Store title nearing its end.

To celebrate, we’ve put together the video above showing off some of the differences between the original prototype and finished game:

  • 1080p, 60fps
  • 360 degree aim and movement
  • Engine, art, animation & soundtrack remade from scratch
  • Better-balanced, more complex/varied Titans
  • Loads more polish
  • Much bigger world, many more Titans, numerous areas with hidden secrets
  • New Game Plus
Titan Souls - Original 3Titan Souls - Modern 3

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