Double Fine’s Broken Age is coming to PlayStation on 29th April!

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Double Fine’s Broken Age is coming to PlayStation on 29th April!

A new adventure from the mind of industry legend Tim Schafer

Two mere months ago, a gone but not forgotten video game from the days of yesteryear was lovingly dusted off, given a hefty makeover and sent forth once more into the land of the living so it might be played again by fans both new and old.

The resurrection of Grim Fandango Remastered took place thanks to some help from our friends at PlayStation, so it naturally made its way onto PS4 and PS Vita, and we very much hope that those of you who have played it had a lot of fun!

Today we’d like to announce that our brand new adventure game is headed to the PlayStation store on 29th April through a partnership with the PlayStation Third Party Production team, and we’re super excited about it! Broken Age comes to you from the same team that made Grim Fandango back in the ’90s, along with some more youthful (and some say more attractive) collaborators at Double Fine Productions.

Broken Age tells the story of Vella and Shay, a girl and boy from completely different worlds who seem to be leading strangely parallel lives…

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…Vella has been chosen by her village to have the honour of being sacrificed to the terrible monster Mog Chothra, but having no interest in being devoured by a horrible beast, must go against ages old tradition and make her escape. Meanwhile somewhere in space, Shay is living a solitary life under the care of a very motherly computer, and whilst his every need is taken care of in every way imaginable, he wishes for nothing more than to break free from the monotonous safety of his daily life, and have some real adventures.

Funded by a record breaking crowdfunding campaign on Kickstarter , Broken Age features words, concept art and music from legendary adventure game makers Tim Schafer, Peter Chan and Peter McConnell, along with the unique art of Nathan Stapley and the voices of some amazingly talented people from the movies and TV and stuff.

Shay is played by Elijah Wood from Lord of the Rings, and Vella by Masasa Moyo who played Sarah in Team America. We also managed to convince Jack Black, Jennifer Hale and Pendleton Ward to speak into microphones for us, so they’re in the game too!

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As part of the crowd funding campaign Two Player Productions filmed the entire development of the game to make a no-holds-barred documentary, which is now available for free! If you’re interested in watching a game coming together from concept to finished product, through good times and bad alike, then check out the youtube playlist over here. New episodes are added to youtube every Tuesday and Thursday leading up to the launch of the game.

The full Broken Age adventure is coming to PS4 and PS Vita on 29th April, it features Cross Buy, Cross Save, and lots of pointy-clicky adventure gaming fun times. Check out the teaser above, and if you’d like to find out more then point your peepers towards


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2 Author Replies

  • Good to see that classic p&c games are becoming hip again. Been waiting for Broken Age since the PS announcement, so I will definitely buy it when it comes out.

  • Excellent! Have this on GOG.

    Any chance of Full Throttle yet? :D

  • What languages are featured in the game?

  • I’ll buy it just as soon as Costume Quest 2 comes to PS4

    • We’ll have some news on that soon we think, it’s been a complex procedure, sorry!

    • What was complex about it? You failed certification the first time, sent it back in and failed again then decided it wasn’t worth your time.

      Why can’t the games industry just be honest for a change? Its so infuriating.

    • Worth knowing why these games fail for Europe and only on PlayStation though. Seems more likely to me that SCEE like to make it as difficult as possible

  • I’m gonna be on this like a fly to *ahem* well you know, However, Double Fine please can you confirm that SCEE are in fact inept and need a complete Management overhaul? Sorry let me elaborate, Costume Quest 2 is still MIA for the PS4. We have been given the overly familiar cold shoulder by the blog team and god knows what the mysterious Q&A team (1 man in a shed) are up to, but whatever it is, it’s not giving the people that pay their wages any answers. I would love to see what takes them so long when the US team gets through submissions in their sleep.

    • Costume Quest 2 failed QA, twice. It’ll be released as soon as Double Fine submits a version that actually passes QA.

      Speaking of QA fails and Double Fine. Can someone confirm that this has already passed so that it will actually release? We don’t want it to fail and for Double Fine to take their ball home again.

    • @TrueMurton
      From the Kickstarter email posted on GAF.

      “So now what?! The build will sit in test for the next week while everyone on the team looks for any remaining issues that may have slipped through the cracks. Then it’s off to PlayStation 4 and Vita certification”

    • I know we were told that Costume Quest 2 failed QA, but it does beg the question how did it get through QA in the US? Are the EU processes really that much stricter, or that much easier in the US? I’d love some clarity or communication on the difference in the processes that leads top so much disparity between releases, particularly some that people really look forward to…

    • @mugglewump

      I used to work in QA and there are some differences between SCEE and SCEA when it comes to certification.

      The main one is languages. In the US you have to support English, French and Spanish in both text and audio, in Europe however its English, French, Italian, German and Spanish, miss one of these languages without mitigation (such as not getting a release rating for Germany) and your game gets blocked.

      Bugs, SCEA are for some reason a little more forgiving on this, they’ve been known to pass games which have repeatable crashes because they think it will affect sales. Trine 2 had some of these that SCEA were fine with but SCEE were not, which is why the game was delayed for long here.

  • We want Costume Quest 2 though doublefine, you said it was coming, you said it had a Sackboy costume.
    You promisedddd. :’ (

  • Do we have a price for it yet? I want to start counting the pennies for it.

  • As long as cross save works better for this at launch than it did for Grim Fandango, which froze the Vita version when loading a PS4 save, then I’m sold.

  • Oh so all over this!! better not wind up in QA Oblivion like CQ2 :P

  • Any discount for us original backers (and slacker backers) who already have the [Part 1] PC version?

  • I’m throwing money at my screen but nothing is happening :-)

  • looking forward to the game. Why?

    Why do you not mention stacking the game: “from the makers of stacking”: AWESOME GAME

  • I love DF’s work and I have quite a lot of them on the PC already (sadly they failed on DF9). Too bad this one won’t be released for the PS3, means I’ll keep an eye out on Steam for this one…

  • @Spaff

    is there a platinum trophy?

  • I’m a Tim Schafer fanboy and I’m so happy he supports my beloved Vita! Gonna pick this up, just like any other game he makes :) Especially on my favourite console.

  • Started this on PC but stopped when I heard it was coming to Vita.
    Looking forward to April 29th so I can play the full game on my lovely Vita!

  • Does the game support Playstation Move? Because playing these types of games with Dualshock controller is a pain in the ass.

  • Will there be commentary like on Grim Fandango: Remastered? Really enjoyed that.

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