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How Ready At Dawn visualised the world of The Order 1886

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How Ready At Dawn visualised the world of The Order 1886

New video shows how the team created an alternative take on Victorian London

Now that The Order 1886 has been released to the world, we wanted to shed some additional insight into the work that went into capturing the game’s unique atmosphere. Once the initial story treatment was done, the wheels were set in motion. Our setting was to be London in the Victorian Era and no other setting would have better suited our first foray into creating a new game world.

We felt that the aesthetic we were seeking had not yet been realized in games. All we needed to do was materialise the things that were on our head into a 3D environment. That was definitely easier said than done but we knew that over the years we had assembled the right team to tackle this goal. Our visual target was not only influenced by the era itself, it was guided by real world techniques from photography and cinematography, both old and new. We had to find a way to recreate the texture of the real world and the imperfections we have been so accustomed to in all we see, whether with our own eyes or through the lens of a camera.

This was truly a massive undertaking. From the lenses we recreated in our engine to emulate actual physical glass, to stage lighting that replicated the ‘thickness’ of the atmosphere around us, all of these aspects formed the foundation of the visuals we wanted to deliver. This is in many ways why we had waited until the PlayStation 4 to start working on this game. We needed this platform to do justice to the goals we had set for ourselves.

It was no easy challenge but in the end we created our vision of late 19th century Europe while infusing the anachronistic elements that define our IP.​ It’s been a delicate balance of integrating all of the team’s work into making something truly unique, and painting the canvas of our world to show what we felt the next-generation of games could bring in terms of visuals. We have been both motivated and humbled by the feedback we have received since revealing the very first frames from our game back in June of 2013.

Find out more about how we approached the creation of an alternate universe set in Victorian Era London in our next Behind-The-Scenes video.

Lastly, from all of us at Ready At Dawn, our heartfelt thanks to all our fans for your support, through thick and thin. It has meant a great deal to us. Until next time…

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19 Comments

  • I think all of these developer diaries should be in game at extras section or something

  • How we don’t care…

  • Boo!

    Cutscene/quick time event fest, with forced slow walking segments. Weapons aren’t holdable unless a shoot out is about to happen so no tension. Game is full retail single player game and yet shorter than a Call of Duty campaign, and has no replay value.

    The Order 1886 sucks and you should be ashamed.

    • Game was exactly what The Order 1886 advertised to be.

      Story-driven, linear 3rd person shooter. 3rd person shooting, cutscenes and QTEs.

      If you bought it and you’re complaining afterwards about things that were known then that’s your own fault imo for not researching enough information.

      Also, many people enjoy this kind of game, so speak for yourself. Thank you.

    • People can express their own opinion.

      Games can be story driven without sacrificing gameplay (Bioshock). But even if you will advertise a game as story driven, and story is your main point of focus, then better be sure your story is good. Order’s story is not good. It’s riddled with cliches. Characters are one-dimensional brooding stereotypes, and the team was so confident in sequel prospects, that this story actually doesn’t have an end. This is a game where you actually don’t get to fight main bad guy in the end. You fight his underling, in a QTE battle, that completely re-hashes boss fight that occurs midway through the game.

      There are other concepts that are not realized at all. Which is sad because they actually created an interesting concept. Arthur’s knights fighting Werewolves. Too bad, yo will have a lot of unanswered questions after finishing this campaign, and you get to fight Werewolves only two times durning the entire game. Other than that – boring same old humans.

      So what are the “strengths” of this game?

      “Bad story”
      “Repetitive game play”
      “QTEs”
      “Short campaign and no replay value”

      I will never complain regarding games length if the game is good. If game has bad game play, interesting story can often elevate it quality-wise. If the game has great game play I can overlook silly story. The Order 1886 has NOTHING.

    • I thought it was a brilliant game yes a little short but it’s the best for me since the last of us remastered and my 2nd game I own for my ps4.
      Way better than killzone shadowfail and infamous IMO roll on the order 1887 :)

  • I hope they do another one :P Loved this game & really enjoyed it ;)

  • The Order 1886 was brilliant, the QTE’s are not too bad but i would prefer not to have them in my games, I did feel the game was a little short, but kudos on making a full single player only game, we don’t see many of those now.

  • I am waiting to buy this once the price is lower because the content just isn’t there.

    But from the little I played, the quality definitely IS.

    And from what I saw the game is selling relatively well for a new IP so there can be a sequel.

    As much as it pains the green biased american media, the Gries, Leadbetters and the rest of the trash that love to pile on anything PlayStation related.

  • Leadbetter has lost all credibility within his field over the last 18 months, throughout the entirety of the last generation he decried the PS3 as a hardware failure because its resolution was sometimes as few as 20 lines less than its 360 counterpart (completely ignoring that software problems are predominantly caused by the software itself rather than the hardware) but so far this gen he has downplayed a difference of over 200 lines as “unnoticeable” then there was that article he wrote a couple weeks ago titled “does resolution really matter?” and don’t get me started on his attempting to review the content of the game in a technical analysis saying that it doesn’t have “next gen gameplay” (whatever that even means as he won’t go into detail on it)

    As for The Order, it’s not being bought by me until the price more closely reflects the content on offer. Also, £50? Really? SCEE is forever blaming publishers for setting high prices in Europe when we question why games are carrying markups of nearly 50% then there’s a first party game doing the same thing? Shouldn’t SCEE really be setting an example for games pricing and following the exchange rate or better yet, following Sony policy from the other regions where first party titles are sold for their last gen price, both retail and digital? If the game was £40 I would probably own it already, but at £50+ it’s not going to happen, especially now that I know I can 100% it in a single afternoon.

  • I wanted to play a game – if I wanted to watch a movie I’d go to a movie theatre.

    Investing so much on the visual eye-candy is all very well, but as was evident, it did mean sacrificing meaningful gameplay which is a shame.

    I did like The Order:1886 but it was over way to soon, and lacked any reason to go back and play it again.

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