PS4 puzzle adventure Road Not Taken gets new content in free update

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PS4 puzzle adventure Road Not Taken gets new content in free update

Spry Fox add new game modes, creatures and bug fixes

Hi folks! We’re pleased to announce the first major (free!) update to Road Not Taken is hitting your PS4s now! There’s a lot of goodies in here, the most notable of which include:

“Easier” mode and hard mode

Many people have told us that while they love the original gameplay and the art in Road Not Taken, the game is simply too difficult for them. After chewing on this feedback for a while, we decided to split the game into two modes, Normal and Hard. “Hard” is basically our original mode with just a few tweaks; “Normal” is a new mode that is more generous with energy and has less crowded (and therefore less difficult) rooms, among other changes. In addition, checkpoints are now less punishing to use (in both modes), so players who felt like they were pointless before will hopefully find them more of a tempting gamble now.

New “just for fun” Timed Mode

Try to rescue all the kids within four minutes! You lose time whenever you take damage, and you add time to the clock whenever you eat food and rescue children. Timed Mode has no impact on your career, so it’s a great way to enjoy Road Not Taken for a few minutes with limited stress. :-)

New creatures

The Forest Kraken, the Golem, and the Ninja Bear are new creatures with unique new behaviours that will now be appearing in the forest, particularly in the earlier years. And of course, there are new secrets to discover in relation to this creatures!

Various bug fixes

We’ve mopped up a variety of mostly-minor bugs. One in particular that I’ll call out: previously, when you banned an object, it could still show up in custom rooms (those are the rooms that are not totally randomly generated, but instead are hand-designed by us.) Now, when you ban an object, if a custom room contains that object, that custom room is effectively banned as well.

Well, that’s the news. I really hope you all enjoy this update! Also, I just wanted to say thanks to all of you who have sent us words of encouragement, feature requests, and/or constructive criticism. Road Not Taken was a very personal project for Spry Fox, and it means the world to us to know that people are out there enjoying it. :-)

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12 Comments

  • I enjoyed Road Not Taken but it was indeed way too hard and yes I play other difficult roguelikes ;-)
    A question: will the new ‘normal’ difficulty influence the trophies in any way?

  • That’s great news, David. Looking forward to jumping back in!
    Any news on the Vita version per chance?

  • Thanks, liked the game but it got too hard too quick instead of a gradual increase resulting in giving up very soon, logic being…if its this hard after 30 minutes, imagine after five hours?

    Result: put the game down and finish off something else.

    Update is welcome as I’ve forgot about the game, now I’ll fire it up and give it a try again.

  • Nice update. I have played a few times and I like it, but I’m eagerly awaiting the Vita version to jump in for real.

  • Great news about the easier mode. Thank you. :) Re downloading now. :)

  • Road Not Taken is a wonderful little game, but I’ve not managed to get past the fifth year. It gets hard to see so many Rangers perish. Probably get eaten by those evil little raccoons.

  • (This is David, posting under my teammate Danc’s account since I can’t figure out what the heck I did with my u/p!)

    I forgot to mention earlier: the good people at Venturebeat put together an exhaustive recipe guide for Road Not Taken, that should prove very useful to those of you who are still struggling to master the game! http://venturebeat.com/2014/08/21/road-not-taken-recipe-guide.

    RE Trophies: difficulty does not influence trophies.

    RE Vita: I wish I had better news for you. Our porting solution has failed on the Vita, and failed hard. We have to find a completely new solution for bringing the game over. There are no obvious good solutions available to us right now. The major issue are the memory constraints of the Vita relative to the PS4. Our porting solution is consuming way too much memory.

  • loved the game for its looks and logic , but very difficult even for a 35 yo player like me… maybe i’m too old for this ^^ will love to see a easier mode ^^ , from what i recall i played in normal.

  • another question, directly to the dev like you, one thing i do not understand about PS+, you get the game for free for the rent period, but if there a sale on this game or if u want to buy it, its impossible, you have to wait the end of your PS+ subscription to actually own the game, on the other hand, disc based game like TLOU, diablo 3 have a icon to RE BUY the game digitally on the PSN.. ( not logical at all ) and on Xbox one, u can always buy a copy of a free game you own thanks to the gold program… so is it because the contract’s between you and sony forbid PS+ owners to buy a copy to own it and support you , or is it just sony who can’t do it for some strange reason ??
    thanks a lot. cos i ask about this since 5 years to have the ability to buy a game u own via PS+ and enjoy the regular sales they put in place. but never got an answer.. and i do not understand cos it’s a loss of money for you and them too…
    thanks.

  • Cheers for the easier difficulty – loved the game, but about four hours in it broke me. Will deffo go back and give it another look :).

  • I played it for the first time in months and survived until year 11 or so :-)
    The normal difficulty feels balanced at first glance and doesn’t have those random difficulty spikes from the original version.

    Good job!

  • Before the end this year I will start playing this one. It’s on my PS4 since it’s release and still haven’t played it, together with Transistor and some other bunch of great downloadable games. :-(

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