DmC: Definitive Edition is coming to PS4 in March 2015

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DmC: Definitive Edition is coming to PS4 in March 2015

Dante returns in 1080p/60fps, with a fistful of new features and optimisations

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Hello there PlayStation folks, Dominic Matthews here from Ninja Theory. Today we’re proud to be announcing that we’re teaming up with Capcom again to bring DmC: Definitive Edition to PlayStation 4 on 17th March 2015 priced at €39.99 RRP.

DmC: Definitive Edition does what is says in its name. It delivers the definitive DmC experience. We’ve revisited DmC: Devil May Cry and improved, optimised and added to the game. When creating the original DmC there were improvements that we wanted to make, but never got the chance to. In DmC Definitive Edition we have made those improvements.

We’ve taken on-board player feedback and implemented many of the most requested features. In addition, we’ve given DmC a full next-gen make over, with up-rezzed graphics and a silky smooth running speed of 60fps at 1080p. DmC Definitive Edition also comes bundled with all released DLC and a host of new modes.

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Here are just some of the awesome new features of DmC: Definitive Edition:

  • 60fps and 1080p resolution – It looks and feels super smooth to play.
  • Up-rezzed graphics – Including textures, characters and cinematics.
  • Big bundle of content – The game includes DmC: Devil May Cry plus all released DLC: Vergil’s Downfall campaign, three Dante skins, three Dante weapon skins and the item finder.
  • New Skins – Two new character skins. Devil May Cry 1 Dante and Classic Vergil
  • Turbo Mode – Turbo Mode returns to the Devil May Cry series, with the game running 20% faster in this mode.
  • Hardcore Mode – Hardcore mode retains the experience of DmC, but with a throwback to the classic Devil May Cry games in terms of balance. In this mode, which can be toggled on all difficulty levels, the style system has been rebalanced to make ranking up much harder and ranks deteriorate much quicker. In addition, Devil Trigger doesn’t launch enemies into the air, parrying takes more skill and all enemies hand out more damage.
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  • Manual target lock – We’ve seen more requests for this than any other feature! The manual target lock works as closely to the classic Devil May Cry lock on as possible and has fully configurable controls.
  • Vergil Bloody Palace – Only second to Manual Target Lock in terms of the number of fan requests! This is a new Bloody Palace mode featuring 60 levels and Vergil as the playable character.
  • Must Style Mode – This is a hardcore modifier on an epic scale that can be played over any difficulty level. Players must be at an S rank or higher to deal any damage to enemies.
  • Gods Must Die Difficulty Mode – This is DmC Definitive Edition’s hardest difficulty mode. It takes DmC’s ridiculously hard Dante Must Die mode and adds a touch more punishment – all enemies spawn with Devil Trigger active and no items or health drops can be used.
  • Rebalanced and retuned – We’ve studied fan feedback and made a whole host of tweaks and balance changes. The style system has been rebalanced, as have bosses. Exploits have been fixed in combat and some of Dante’s moves rebalanced, such as the Demon Evade. Gameplay tweaks have been made following hardcore player testing; frames have been removed from Kablooey shots, Parry/Evade windows adjusted and collectibles, keys and doors redistributed.
  • Integration of popular community mods – DmC Definitive Edition includes community mods such as an optional timer disable for Bloody Palace Mode, a triple dash for Angel Evade and the ability to hit red and blue enemies with any weapon.
  • New cutscene – An added cinematic scene that never made it into the original.

It is not often that a developer gets the opportunity to revisit their game and improve it. We’ve grasped this chance and taken great care to bring DmC: Devil May Cry onto PlayStation 4 in the style that it truly deserves.

Until next time!

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