The Tomorrow Children on PS4 – Gameplay and backstory detailed

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The Tomorrow Children on PS4 – Gameplay and backstory detailed

Creator Dylan Cuthbert goes into more detail on his extraordinary new project

Hi everyone, this is Dylan again, one of the many minds behind The Tomorrow Children. The trailer left people wanting to hear more, much more, about the game, so here I am to relay a little more information!

To begin with, The Tomorrow Children is an online game, but it is a combination of synchronous and asynchronous gameplay. This is to encourage a slightly different form of gameplay to that you are used to with online games. If you just want to explore by yourself you can, and you won’t be bothered by other players because they can’t see you, and of course if you want to interact with other players you can, just start doing things and you will pop up in their worlds. Then the world itself is synchronized, so if you dig a hole, that hole will be dug in the same place for the other players too and they’ll see you for that brief second while you are digging the hole.



It’s pretty interesting to see people working together within this system, digging out the giant monsters or Izverg as they are called and building up their town with the resources they discover. There are a number of ways to communicate with other players, such as blowing a whistle, or gesturing, or using a megaphone, and later on we will be adding the ability to hijack the tanoy speaker system in the town to really get what you want to say across to other players.

The game is a sandbox but there are some loosely defined roles you can take on such as “Radio Officer” which is a kind of scout role, and Engineer Commander who likes explosives and building roads, but you can mix and match your tools and weapons anyway you like. The policemen around town will assign you roles and give you a default tool if they feel there is a shortage of a particular type of player. You can always ask them for advice too.


The back-story to the game involves a huge experiment performed in Soviet Russia in the late 1960s, an experiment to try and unify the entirety of human sub-conscious thought as one. However, it went wrong and nearly obliterated all living things on the planet, and the white void is what’s left of mankind and its dreams. The things that are created from the void come from those lost dreams… and of course nightmares too in the case of the Izverg.

Fast-forward almost 100 years and the remaining scientists have, while artificially extending their own lives, managed to rebuild society to some extent and they have invented a “projection clone” technology which is where you come in as one of these clones tasked to search out and discover as much human DNA (stored safely in Matryoshka dolls) as possible, bringing it back to the town to restore it to human form again. The scientists can’t risk venturing out themselves because they are the only original human beings left.

Well, I hope that gives everyone a little insight into everything!


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