
Toxic Games’ follow-up will include Project Morpheus support
Hello, Toxic Games here. You may have heard of our first game called Q.U.B.E, which came out on Steam in 2012 and is heading to PS3 and PS4 soon. Well, we’re now working on the sequel, Q.U.B.E. ².
In the team we have the original line-up including Dan Da Rocha, Dave Hall and Jon Savery. Since the launch of the original game we have been busy working on adding extra content to the original to form Q.U.B.E. Director’s Cut and are now focusing on bringing Q.U.B.E. ² to PS4 and other platforms.
The sequel is going to refine the core mechanics of the original, there will be a slew of new and exciting puzzles that will boggle your mind, and a tightly woven narrative which will further expand the Q.U.B.E. universe. Oh, and it’s being developed in Unreal Engine 4, so dem cubes are going to be extra shiny… just when you thought cubes couldn’t look any better!
And to top it all off, we’re going to be supporting Project Morpheus. We’ve already taken the hardware for a spin and it’s shaping up to be something fantastic so we can’t wait to get our hands (or gloves?) on a kit to begin developing for it!
Looks incredible, I love the potential of VR.
Can’t wait until Morpheus will be sold to consumers…
Any chance of a Vita version?
I’m getting to grips with UE4 myself. It really sets itself apart from UDK, much easier to use, more intuitive and more powerful than I could have imagined.
Good luck with it guys :)
And here I was hoping this was related to Kurushi (Intelligent Qube in other regions). Sadly not.
Now there’s a game that needs to be brought back.
exciting. i liked the first game, and Morpheus support should prove interesting