Five things you need to know about new PS4 rail shooter Blue Estate

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Five things you need to know about new PS4 rail shooter Blue Estate

Take a look at the comic book inspiration behind the forthcoming game

Hi PlayStation Blog Readers, this is Viktor Kalvachev author of Blue Estate comic books, and also working at HESAW. Today, I wanted to introduce you to our little baby: Blue Estate, a brand new rail shooter taking advantage of DualShock 4 gyroscopic features. We’ve tried to sum up everything in five points to give you an overview of the title. Get ready for a helluva ride !


1. Blue Estate – the comics behind the game

Blue Estate is a critically acclaimed and award-nominated graphic novel, and has been created by myself and Kosta Yanev. Blue Estate was published by Image Comics a couple of years ago with the graphic novel coming out this September.

In a Tarantinoesque noir style narrative, a clueless private eye stumbles into tense relations between several LA crime organisations. Blue Estate is a high-octane adrenalin mix of violent comedy, tangled alliances, mistaken identities, desperate heroes, ruthless villains, bad decisions and maximum firepower.

The inspiration for the whole universe comes from the movies of Guy Ritchie, Tarantino and Elmore Leonard. The game is a prequel of Blue Estate Season 1.

2. Headshoting has never been so easy than with a Dualshock 4 !

This is probably the best part of the game – the controls. With the PS4 version we really wanted to bring the original arcade light gun feeling back without players having to buy extra accessories, so we decided to use the new gyroscope feature and the result was amazing. It takes only seconds to get used to and hours to master.

You basically point the controller and squeeze the trigger; you don’t ever have to use the joysticks. For all the gestures we are using the touch pad, which gives the opportunity for unique gameplay experience, depending on how you choose to hold and interact with the controller. It really works and is very addictive!

Why a rail shooter? The team felt nostalgic to the genre of light gun shooters and the gameplay inspirations came from old titles like Time Crisis, Virtua Cop and House of the Dead. With the next gen technologies from Sony we saw the opportunity of bringing this fun back to the Players.

3. A crazy story with crazy characters

Blue Estate is a darkly funny on-rails shooter with a crazy story about surreal characters, told by a clueless Private Detective, who’s being investigated by the Federal Bureau of Procrastination. It’s funny, ridiculous and unpredictable, bringing back the joy of arcade light gun shooters to the next gen consoles. It’s not to be taken seriously, but consumed as a shot of entertainment with a killing spree twist.

Two characters are playable in the game, Tony & Clarence: Tony is the only son of Don Luciano, the Boss of the West Coast Mafia. He grew up in the shadow of his powerful father, who is constantly disappointed in him. Tony hates the world and the world hates him back.

He starts being a proud owner of a strip club who is looking at the bright future of maybe becoming “the Don” one day, when his arrogance turns everything around dragging him down to the rock bottom. It all begins when a rival gang (The Sik Bros) kidnaps Tony’s best dancer Cherry, the only person he has a soft spot for. Tony goes to their club to get her back and thanks to his “sophisticated diplomacy skills” things get out of hand before he can finish his first sentence.

He manages to start a war he can’t win and this is where the second playable character comes in – Clarence, the complete opposite of Tony. Clarence is an ex-navy seal trying to come up with 75 grand to save his mom’s house from foreclosure. He steps in this world of mobsters as a poor man, hired to clean Tony’s mess and thanks to his skills and patience soon becomes the best hit-man of the Italian mob, whether he wants it or not.


4. Some not-so-kind enemies

On the graphic side, we knew from the beginning that we wanted a lot of different characters. This is not a military game – no uniform here. We wanted every single character to be unique in term of design.

DN_011 DN_020DN_CO-OP_004

We also wanted the diversity of the enemies to be transcripted into the gameplay, meaning different attack patterns. Some enemies will attack you in melee combat while some will take cover and choose the best timing to shoot you from a long distance or even throw grenade at you. Some will also wear cotton T-shirts while some will rush into battle with heavy armour, leaving very small spots to shoot!

5. A killing spree is always better when shared !

We have a local co-op multiplayer mode in the game and it’s a lot of fun. We don’t see the gun anymore, but just the two crosshairs. There are plenty of things to discover each time you play and we’ve made it very difficult to survive in multiplayer mode, so you really need a buddy you can rely on and a strategy to complete each level.

Thanks to complete scoring system players can manage to build their scores with a tonne of features: headshots, nutshots, multiple combos, etc.

I hope that we have awoken your interest! We’re working on a trailer that should be available very soon – stay tuned guys !

For any info about the game, feel free to visit the official website and drop by our Facebook page.


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  • This could be interesting, the motion controllers worked well with Infamous graffiti after you realized how you were supposed to do it for best results.
    Thanks for the update, looking forward to your game!

  • Looks so Borderlands-ish… but “rail shooter” and “gyroscopic”? Sorry, no go. There better be a convincing demo to show it works.

    • Considering they said from the start its about making a classic light gun shooter then of course its on rails, that was the fun of those as you only had to think about aiming.

      Not sure how well this will work though, the gyroscopic controls are excellent on DS4 but they do tend to lose calibration very easily. That is what the light blob was all about, it adds a point of reference so the controller can more easily lock on to the direction of your TV, so hopefully includes camera support for those that have it. Playstation Move as an option would be nice too as I don’t fancy aiming with both hands.

  • Like sound and look of, demo perhaps? or trial and upgrade as there referred to these days, will keep eye on this.

  • Need to….what? :/

  • Will it have PS Camera + PS Move support, too? I’m a huge lightgun game fan.

  • No Go too much like borderlines but it will sell very well.

  • If there’s a demo I’ll be playing it, and if the controls work then I’ll be picking up the full game. It’s a bold claim to say that they work well enough to carry the game, but if you guys can pull it off you might just have a bit of a cult game on your hands here……

  • A new lightgun shooter?! Yes please. Instantly interested!

  • I am interested in this! Will it support the PlayStation Move as the likes of House of the Dead: Overkill did?

  • If I can hold the controller in the exact same upright position as used in inFamous Second Son and have to shake to reload I am in. I love rail shooters! Do a Barrell. . . Wrong format sorry

  • PlayStation Move support?

  • Liked the demo with PC and Leap motion but …….nothing happened!!!!! It will be nice to see the full product.

  • I do love a good on rail shooter, but I’m dubious about the Dualshock as a motion controller. If the game supports my Move controllers, I’m in. If it doesn’t then there simply has to be a demo, the last thing anyone want to do is pay good money for a game that simply cannot be played. If you believe so much in the control method then you’ll have no issue letting people see it without paying first.

    And SCEE, given the experimental nature of this control scheme, if HESAW do it right and make a demo, actually put it on the store. Don’t pull what you did with Sparkle 2 and hold the demo back without justification, thanks.

  • The controller works well using this feature whilst typing messages. I don’t see why this game would be any different. I’m looking forward to this. Love this art style.

  • I’ve never owned a rail-shooter, so will probably give this a go.

  • Hmmm this kinda reminds me of House of The Dead Overkill. Might be worth picking up, will there be any gameplay footage of this at E3?

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