Velocity 2X update and new screens: We’re nearly there!

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Velocity 2X update and new screens: We’re nearly there!

Loads of new images from Futurlab’s much-anticipated action sequel

Hi folks! Today I’m going to share some news and recent screenshots of our upcoming sci-fi adventure Velocity 2X for PS Vita and PS4! Those that follow our progress on Twitter will have seen that we’ve made great progress lately on the visuals.

Here are some screenshots:

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Explosion yums!

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Velocity 2X is a top down shooter and side-scrolling platformer in one adventure!

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Did she just shoot a crab?

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 Raid the evil Vokh’s stash of precious Rekenium!

As you can see we’ve put a lot of effort into the visual polish, and it looks beautiful in motion.

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Triple shot on foot!

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Triple shot!

Nearly there

Velocity 2X has five beautiful environments set over 50 campaign levels and 25 bonus missions. We’re currently designing the final few levels of the game, so we can now just about see the finish line, though there’s plenty of polish left to add such as a final pass on the HUD and UI. Whilst we don’t yet have a release date, we expect the game to be ready for release later this summer.
“Velocity 2X has five beautiful environments set over 50 campaign levels and 25 bonus missions”

Instant is best

The transition from top down and platforming sections is instantaneous (with a quick little fade to black for the feels) and for those of you wondering about how the teleporting works between sections, it’s very quick and intuitive.

For example, if you’re flying along in your ship, you can drop a telepod anywhere as a way to return to that point later on. If you’re then in a platform section, you can drop another telepod anywhere on foot, and using the map you can instantly teleport between the two telepods you dropped. The game assumes that the player gets in and out of their ship, but the player doesn’t have to labour over it.

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Use telepods to navigate hazardous environments and to switch back and forth between platform and top down areas.

As with the first game we’ve minimised loading times as much as possible; so much so that we don’t have enough time to show any gameplay tips on the level loading screen! We’ve had to put the tips in the Flight Computer menu instead =)

Hot cross pun

We can confirm that Cross-Buy and Cross-Save is supported, as well as some fan requests such as being able to disable the left stick for movement for those who prefer to use the Directional Buttons for controlling Kai and the ship.

There are some other features that aren’t quite ready to be shown yet, and thinking about it, I’m not sure if we will show them – we might just leave it up to you discover them in the game ;)
“Joris de Man’s soundtrack really sounds wonderful in the game”

Amazing music

Fans of the first game really enjoyed the music, and this time we’ve really gone to town. Joris de Man’s soundtrack really sounds wonderful in the game. You can have a listen to three tracks here:

With Sony’s support

We’re very proud of what we’ve accomplished so far with Sony’s support, and readers that remember our very first PlayStation Blog post back in 2010 will understand how far we’ve come!

As an example, look at Coconut Dodge, the first game we released on PSP less than four years ago:

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Just look at those blistering visuals!

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Hold onto your hats folks!

Two people made Coconut Dodge, and now FuturLab is a team of 10 with Velocity 2X selected to be showcased at Judges Day for E3! We’re incredibly honoured, grateful and excited about that, and with another few years of support from Sony, who knows what we could achieve!


As we approach completion of Velocity 2X I’ll be back with a new trailer with some awesome stuff we’ve not shown before. Stay tuned. Until then you can join us on our journey with PlayStation here: Also, follow @FuturLab immediately =)

Don’t go just yet, watch the teaser trailer:

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