Your first look at Project CARS on PS4

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Your first look at Project CARS on PS4

First in-game screenshots showcase the ambitious racer

Welcome to the first in a series of blog posts covering Project CARS.  If you haven’t heard about it already, Project CARS is a bit different ;-) Different in the philosophy of freedom that runs throughout the entire game, and different in how it’s being created – by YOU, the gamers!

Project CARS was conceived back in October 2011 (wow time flies!) as a natural continuation of our work on two of racing’s biggest franchises – Need For Speed and Test Drive – and as a return to our roots when we created GTR and GT Legends.

Back when we were conceiving the idea we knew we wanted to create a racing game that covered a wide range of different car types and motorsports, and gave you the freedom to play and experiment with them however you wanted.


We wanted the core driving experience to be the most authentic on the planet and we wanted to provide you with all the features you need to recreate a race weekend as it happens in real life – complete with a dynamic time of day and weather system that not only looks beautiful but challenges your skills and provides strategic opportunities.

And we wanted to connect players together with a variety of online and community features – time trials, events, competitive multiplayer, content sharing, stat comparisons, and more.

That was the goal we set out with… to stand alongside the competition with a fresh new racing game that combined best-in-class features you guys have been asking for and innovations that’ll blow you away – but we knew we were going to need some help. Which is why over the last few years we’ve been helped by a community of passionate and dedicated players like yourselves on our WMD Portal site. They’re people like you that are looking for the next big thing, have been playing games all their life and are finally making the racing game of their dreams. As we’ve said for a while now, this is a racing game for racers, made by racers… it’s your game.

As you may have seen, we’re very excited that Project CARS is going to be launching in November and as you’ll see from these exclusive screenshots here it looks fantastic on PlayStation 4 – it’s definitely something you want to show off to your friends when they visit.

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Whether you’re recreating Lewis Hamilton’s fearlessness out on a European racing circuit, searching for that perfect opportunity to break out of a close pack of GT cars, testing your stamina doing a 24h race in an LM Prototype, or simply taking a muscle car out for a drive down the US West Coast, both the cars and tracks are exact 1:1 recreations of the real things.

On the cars that means visually down to the screws that hold the suspension manifold together, physically in terms of recreating the exact handling and performance characteristics, and sonically representing the various roars or purrs or growls that each exhibits. Others may say similar, but they don’t come close to the attention to detail we put in.

When it comes to the tracks too, thousands of reference photos were taken, height information was recorded, laser scans were done, and most importantly real drivers like former ‘Stig’ Ben Collins, Nicolas Hamilton, and Oli Webb trawled over every track giving us inside info on the nuances of every corner, every rumble strip, every bump on the tarmac to ensure they not only look great but feel authentic to play too.


Over the next coming months you’ll be seeing a regular blog here on PlayStation Blog that’ll be diving deeper into more details of the game – cars and tracks, career mode, online modes, social and community features, and a special feature on Project Morpheus.

That’s right, Project CARS will be one of the first games on PS4 to support virtual reality via the Project Morpheus headset. Finally, you’re going to really feel what it’s like sat in the driving seat of a high performance machine as you look around the cockpit, glance left and right as you overtake an opponent, and get an exhilarating sense of speed as you scream down the finishing straight.

So stay tuned and head over to in the meantime for more screenshots and videos.


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4 Author Replies

  • Is there any split screen / local multiplayer support?

  • Let’s see it moving! ;)

  • Been playing since the alpha release in October 2011. Its been a long trip and really exciting to see this game come together. I have a lot of faith that the finished product is going to turn out fantastic and i’m really looking forward to playing this on the PS4 more then the PC even.

  • Looks incredible!

  • Any unaltered screenshots of real time gameplay?

    • Can only comment on the PC version in its current state, but it looks on par with those screenshots.

    • All screenshots were taken simply by pausing the game during gameplay and taking a screenshot.

      No special modes or dev team-only features or downscaling from some huge resolution – just the same functionality that you the players will be have too.

    • Thanks Andy :-)

  • Wow this will be awesome!!! Love that it supports virtual reality using the Project Morpheus. That should be really interesting to see!!

  • Finally a real simulator for the playstation… well hopefully as I haven’t played it yet. Looking forward to this one more then driveclub or GT6 / GT7.

  • Unlike other racing game developers, it’s good to know that you’re focusing more on gameplay while also having pretty graphics.

  • Ok guys I think I have just fallen in love here! As long as there is a cockpit view and key mapping feature in this game – this will be mine! What a trailer to show the power of the next gen console! OMGames!!

  • Can’t click on the pictures (flickr says they are bad links)

  • Looking forward to seeing more about this, can’t wait for some next gen realistic simulation.

    I just have one issue for now which pertains to your attention to detail; what on earth is a suspension manifold? To my knowledge, no such thing exists. :-P

  • Hi, 30 or 60FPS?

  • Project CARS, Driveclub, gran turismo for ps4. racing fans will like the ps4. is awesome to see games like project cars and planetside 2 that only existed on pc and indie games now coming to ps4.

    • Exactly my words. Plus a possible GRiD Autosport on the horizon of course. We’ll have more than enough choice before the year is over!

    • As long as this works with my Fanatec Forza Wheel I will be very happy. How ironic that it probably will yet Forza 5 does not, a big reason I defected from Xbox.

    • Lets not forget THE CREW in there too!!

  • Can you give an indication of how high a percentage of the tracks will be like “a drive down the US West Coast…”?

  • VR support sounds wonderful. The level of detail in this game is border line insane. Great job team and thanks for bringing this game to PS4!

  • I hope Sony/Logitech sort out the drivers for PS4 otherwise I’ll be passing on the game. I would buy the T500, but can’t justify it for one racer.

    Question. Will you look into adding a custom FX package for the Share Factory? If not, would you consider a TV style ticker option, with track temps, gaps, weather changes. It would be awesome for custom ‘TV broadcast’ replays in Share Factory.

    Also GTL for life!

  • Will there be support for Fanatec wheels or only Thrustmaster?

  • Graphics looks really beautiful for a PS4 game. : )

  • Come on, someone is having a laugh…right? They’re real in game screens? And he’s down…10, 9, 8…

  • I am delighted to finally see some PS4 images for this amazing looking game. You have done a wonderful job on the visuals and your attention to detail is incredible.

    Will the game have a livery editor or will it be a choice of pre-made liveries? Or both?!

    HANDLING MODEL ///////////////////////////////////////
    Is the handling model reminiscent of NFS Shift? That was touted as being a sim but it ended up being a bit of a mess.

    Keep up the good work SMS.

    • The driving model in Project CARS is way better. Yeah, don’t worry about this companies relation to NFS Shift. These two games are nothing alike.

  • I’m very, very excited about this game. Thank your for bringing it to the PS4.

    Could you please us for your coming blog posts only media created from the PS4 version of the game, that would be much appreciated.

    Only question for now is: will this game handle good with a controller. I know it’s not the preferred way but I have arthritis and a steering wheel is to hard to handle for me.

    • Hey there Otto, the DualShock 4 is a fantastic controller and we’re ensuring that it not only feels great playing with it but it’s also competitive against those that prefer wheels (more info on that though in upcoming blog posts both here and on our official site –

    • Thank you for your reply Andy, you made me one happy puppy! ;-)

    • Please make sure there’s support for the Logitech Driving Force GT.

  • You guys just drove drive club into obscurity with this, they had there chance to fill the void but no one will care now that a real racing game like this is ready to come out.

    • *their

    • Nah i’m gonna play both, especially since I get Project CARS for free anyways.

    • I’m gonna get both! I get the PS4 version of Project CARS for free anyways.

    • I am still very much looking forward to DriveClub.

    • Drive club screams horrible arcadey online racing where it’s a first corner pileup every time.

    • I’m still interested in DriveClub. It’s meant to be different compared to other racers. Both games have cars and lots of them but they are completely different games. It’s like saying if you want a shooter, why buy CoD when you can buy BF. If your a fan of the genre then it makes more sense to just buy both as they are different.

    • I like cars with downforce or at least plenty of mechanical grip and to race them on actual circuits. Drive club looks like heavy out of control sports cars on mountain passes etc.

  • Hell yeah looking good

  • PS4 or PC screenshots?

    • Try reading above. These are taken from PS4 in-game using the Share button.

    • actually he says he paused the game and took a screenshot from a pc i bet,nowhere does he say he used the share button

  • Very nice. I thought this was PC exclusive until now

  • 60 fps or bust.

    • Yawn yawn

    • oh c’mon screw you man why is the number ’60’ so important that it greatly effects your purchase, no one has ever complained once they actually play the game don’t be judgmental


    I am not a fan of racers but VR and Project cars may change that. Driving wheel, Morpheus, PS camera…I’ll be broke when it’s all said and done.

  • Fantastic! I am very much looking forward to pCars. Is it really going to be released on PS4 this year? Or is it just PC in November?

  • Will there be a beta for PS4?

  • Holy [deleted]. I thought Driveclub looked great until I saw this!

    Will you have cockpit views? Also will you consider integrating Morpheus. This would be perfect as Evolution said they have no plans to implement it into Driveclub, which disappointed me greatly.

  • Looks great! Pity they’ve been touched up!

  • Untouched in game shots, no special modes, just simple pause in game, and use the movable free cam to take the shot, as it appears

  • I’m stupidly excited for this, I just really hope there’s enough support for steering wheels on PS4

  • EggersTownVille

    So is this developed by the same studio as gtr? (I thought it was sim bin studio.? ) I used to love playing gtr evolution on pc for the realistic handling but went back to gran turismo for more cars tracks ect. Now am excited for this on ps4!

  • Are we getting Logitech G25/G27 Wheel support with full FFB?

    Without wheel support, it’s a “never-buying-it”…

  • As racing is my core genre of gaming, I will be criticizing this very much and looking for faults intensively. I am overjoyed at what I have seen so far.

  • Yes, Next-gen!!! Great work guys and let the game begin;-)

  • hi there from the netherlands just wanted to take the opertunity to thank you guys for making this race sim title available on the ps4 ^_^, me and a friend have been on the lookout for this title ever since and after seeing the screenshots i’m SUPER excited,one question though i’m curious do you also support wheels on the ps4 like say the logitech g27 or the thrustmaster t500rs and i hope you don’t mind asking this question also cur

  • Had to say this but WOW it looks fantastic, do you support any wheels then like a g27 from logitech or other brands for that matter and does it actually run at 60fpsi know lot of questions just curious gamer over here ^_^

  • The screenshots do look great. But if this game has anything in common with SHIFT2 then I’ll pass… I understand that any game takes enormous amount of effort to develop but still… SHIFT2 was not good. Input lag, any contact with AI sends you into uncontrollable spin, cars turning by rotating around their center(in supposedly sim racer). I hope there will be a demo.

    • I have the PC version and the game feels absolutely nothing like Shift 2. Input lag is nonexistant.

  • Logitech g27 wheel support !!!!
    Or no buy

  • I hope you can keep the PS4 version as 1:1 to PC version as it is possible. All the updates, DLC and so on. For example the Awesomenauts doesn’t seem to get the updates as often on PS4 as for PC.)

    I have a PC that would run the game, but it’s mainly for work usage, so.. I prefer gaming on PS4 + T500 RS.

    Don’t make console players to miss anything important, like vast settings (in-car view’s wheel on/off etc).

  • it awesome n am lukin forward 2 see it come 2 reality, but pls bring grand turismo on ps4, and tanx sony 4 ps4 s a game 2 buy,n also game play

  • Is there proper damage to all vehicles?

  • Project CARS and Driveclub both released within a month of each other. Great for racing game fans, but most people will probably just get one or the other. Either that or just make do with the PS Plus edition of Driveclub and spend their money on Project CARS. Can see Evolution Studios missing out here

  • if there is proper damage model, it could be great, nothin as annoying as seeing amazing in game physics and then cars to magically bump off each other, big fault with GTs

    • Forza was the same way. A high speed wreck only damaged the glass and paint. Barely any visible damage otherwise.

  • It’s nice to see a blog about Project cars (and questions actually getting answered).

    I’m curious as to whether there will be livery customization (paint, decals, numbers). Forza offers a fantastic graphics editor with which I spent a great deal of time. Grid is the only other racing game, that I’ve played, to have a livery editor worth using.

    So, will there be livery customization? :)

    • This game will be about driving/racing, understanding the different components of the car and what adjusting for those do to the drive ability of the vehicle, not who has the best stickers on their cars.

      Have been “a part” of from the early days and can say that this thing looks amazing on a Hi-end PC already.

    • @illogik81 : Of course the game will be about driving/racing (it’s a racing game), but as with any racing game, having the ability to make the car “your own” is a big plus. Racing teams have their own livery, and assuming friends will want to team up online, sharing the same paint scheme is always a plus.

      The game does look amazing. I’ll be buying it regardless of livery customization, but of course the question is still there.

    • There’s already livery customization in the PC version. They’re planning on having a livery editor for the console versions, but that might be added in an update if it’s not out on release.

    • @dustyjo: thanks for the information. that s very promising. I can’t wait for Project Cars.

  • Wow, reads really well. Looking forward to this!

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