
Gear up and take on Pandora next month, in Gearbox’s acclaimed shooter
Hello Vault-hunters! It’s been a while since we’ve given an update on Borderlands 2 on PS Vita and I’m sure some of you are anxious to get shooting and looting. We’ve been working with Iron Galaxy Studios, Gearbox Software and 2K to make sure that we can bring the best experience to PlayStation Vita, and I’m excited to say that the game is looking great! For those of you with calendars… now’s the time to pull it out. Borderlands 2 will be hitting the street in May!
Gio Corsi, Director of Third Party Productions at SCEA had the following to say about the upcoming release:
“We’ve been working hard to jam pack the endless looting and mayhem of Borderlands 2 into the palm of your hands, and we’re committed to porting over the heart and soul of the console original without compromising the gameplay you know and love. Soon, Vita owners can chase down Handsome Jack on the go, alone, or with three of their Vita-toting friends via online co-op play. Huzzah!
“Now if you are like me, some of you would have already poured hours into Borderlands 2 on PS3. Because Cross Save is supported, you can easily continue your existing adventure on PS Vita. Just got done with a long Vita session out on the road? Pick up right where you left off on PS3 when you get home. Easily transfer your saved game from PS Vita to PS3 and vice-versa so you don’t miss one second of the shooting and looting mayhem. Pretty cool!
“When you pick up Borderlands 2 on Vita, you’ll also get six add-on packs. Extend your experience with Captain Scarlett and Her Pirate’s Booty, Mr. Torgue’s Campaign of Carnage, the Psycho and Mechromancer Character Classes, as well as the Ultimate Vault Hunter Upgrade Pack 1, and Collector’s Edition pack. As if the core game wasn’t already packing hundreds of hours of entertainment, this bonus content seals the deal, helping Borderlands 2 on Vita rank exceptionally high on the handheld-bang-for-your-buck-o-meter.
“As production wraps up, we’ll post more info about the game. We can’t wait for you to get your hands on this epic and action-packed Vita version of Borderlands 2. The look, the feel, the style, the characters, the weapons, and the co-op gameplay with its countless hours of shooting and looting – it’s all here! Prep your gear, Vault Hunters, we’ll see you back on Pandora!”
Get ready to gear up and take on Pandora. Mayhem awaits. Bring friends.
Looks pretty cool, but the graphics are a bit watered down. Still, I’m pretty sure it will be fun.
Try to remember the resolution in relation to the Vita’s screen size (these are blown up screenshots after all)… Crikey, you could fit 6 (or 9) Vita screens in one screenshot!
Sorry to burst your bubble iamthelloyd, but you are completely and totally wrong there… These screen shots are in 960×544.. The EXACT resolution of the Vita screen. They haven’t been blown up at all. And if you could fit 6 vita screens in that image then the vita would be a pathetic 160×90 resolution.
The game just looks a bit poor because they are essentially porting a PS3 game to a console with no where near as much power. The textures look a bit bad because they are low resolution. Hell with the visible aliasing showing it tells us it is actually running in native res, (possibly with a dynamic buffer) which is surprising given so many vita games render in a much lower res resulting in a blurry aliasing effect all over the screen and lack of detail that native games usually have (uncharted runs in about half the native res). I’m guessing the framerate will be quite poor too unless they also cut back the render distance among other things to get it to run on such slower hardware. There is no filtering either which is why textures at an angle, like the floor, look like a blurry mess as soon as they are farther away from the camera.
Naquadah – My point was that the screenshots you see (whilst possibly native as you say) are physically bigger than the Vita’s actual screen, so you have to imagine how it will look at 1/4 (or 1/6, or 1/9) of the size. It could potentially look as good running in 544p on a 5″ screen, as it does at [sub] 720p on a 32″[+} TV…. My only real [technical] concern is the framerate which is why some concessions have been made, but some of those things [on a 5″ screen] might go unnoticed until it’s pointed out to you (eg. Digital Foundry face-off).
depends on the size of your screen. some folks might be looking at this on phones or tablets. I suppose if you wanna get a feel of it, copy the pics over to your vita. the game in motion and with the higher dpi than a big monitor might help its look.