Acclaimed PC adventure promises dynamic storytelling and rich atmosphere
Home was a welcome surprise to horror game lovers when it launched on PC in 2012, and it delighted a whole new audience on mobile in 2013. Its simple controls and heavy reliance on rich sound and atmosphere, though, make it a great choice for a console system – so I’m happy to announce that Home is making the jump to PS4 and PS Vita this year!
Part of Home’s charm is that it’s entirely dependent on the player; it isn’t a march towards Ending A or Ending B – it’s the journey itself that is affected, as all your little choices subtly change how your character perceives the world around him. It’s a game that people love playing and then discussing afterward to compare notes and theories.
More importantly, it’s a game that’s meant to be played alone, in the darkest room (or alley, or barn, or deep, dank forest) you can find. On PS4, this means you can turn off the lights, crank that sound system and let the dread wash over you. If you’re extra brave, you can play the game on your Vita – somewhere scary, where no one will find you, and with a fat pair of headphones, of course.
Home received several updates after its original launch to add content and extra features, and everything that’s in the game is making the trek to PlayStation. Will you find anything new in this version of Home? Folks who have played the game before know that you can never be sure what you’ll discover the next time you start it up; I’ll be back on the blog to discuss specifics as we tinker around a bit more.
Home is a game that depends on the players who play it. It doesn’t just talk to you; you’re part of the conversation. So the most exciting thing about seeing the game arrive on PS4 and PS Vita is going to be reading and hearing the myriad new stories, theories and comments that players will continue to contribute to the discussion surrounding the game.
I hope you’re as excited as I am to see Home in the hands of a whole new audience; I can’t wait for you to play it!