Weekend Debate: Do you play indie games? (Update)

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Weekend Debate: Do you play indie games? (Update)

Join the conversation and win The Last of Us DLC Season Pass

UPDATE: As ever, thanks for taking part folks. A lively – if fairly one-sided – discussion! The following posters have won themselves a Season Pass for The Last of Us: S-o-h-a-i-l, Devils_Demon, BailliePurvis, BoudDC and law952. Congratulations – we’ll be in touch later this week via a PM to your account over on the official forums.
ORIGINAL POST: So, as you may have noticed, alongside our normal AAA coverage this week, we’ve hosted a number of big indie game announcements on PlayStation Blog over the past seven days: Pavilion, forma.8, N++, Teslagrad, The Swapper, Road Not Taken, Vessel, to name but a few.
It’s always interesting to see the response to these sorts of reveals. Some of you meet them with rapture, others with disinterest – and others somewhere in between. Personally, I’m a big fan of the indie scene. As I’ve banged on about at great length, my two most-played games of the year so far are side-scrolling skate ’em up OlliOlli and minimalist strategy game Rymdkapsel. I’ve poured hours and hours into each of them, and both boast ridiculous amounts of depth despite their ‘less is more’ graphical approach.
So this week’s debate: what’s your take on indie? Are you strictly AAA-only and wouldn’t touch a pixel-art platformer with a barge-pole? Or do you actively seek out these ostensibly more diminutive titles? Justify your stance below, and if you’re an indie fan, suggest a few of your favourites to win over the naysayers.
We should all agree on the quality of this week’s prize for the most thoughtful responses – I’ve got five The Last of Us DLC Season Pass codes, which includes the acclaimed Left Behind single player expansion. Good luck!

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  • In the past 12 months I have taken more interest in indie gaming, this is part because of the great indie title in PS+ and part because the quality of indie games just keeps getting better. Now I’m as excited about an indie game from my favorite indie developers, such as Volume from Mike Bithell and Hotline Miami 2 as I am with AAA title like Infamous.
    Because Indie Devs aren’t held back by big publishers they can let their minds go wild and not have to think about whether a certain demographic will like it and also indie games have a lot of heart and personality. I mean who would have thought Thomas was Alone, a game about squares and rectangles would have such an emotional and gripping story.
    Indie games are here to stay and I’m more than ok with that

  • Some of them are ok… when i think of the word indie in my mind i’m really thinking Retro as that’s what most of the games remind me of. .. Games i played in the 80’s before consoles were capable of more. As i say some of them are quite fun, but I really do want more from the games i’m playing on a PS4 that means they don’t usually hold my interest for long..
    Having said that i think its great that Sony provide a platform for so many Indie developers to get their games out there and as they get more experienced hopefully the type of game they bring out will evolve into something more to my taste.

  • i love playing indie games because at least these devs put some challenging in their games such as No regen Health , No HandHolding gameplay , No on screen marks that tells you where to go in order to beat the game , the game it self doesn’t help you to beat it all these things we already had in the past gen (not the 7th Gen) that i wish to all these feature a comeback again but this time triple A games need to put these Challenging feature to make the games more appealing to the HARDCORE…..
    p.s No More Dumbed Down Games for appealing to the CASUALS

  • i don’t want that the game tells me Go Here Go there with the MARKS i don’t need any help i can beat the game by myself.

  • Personally, I couldn’t see why someone would be disinterested just because it’s not AAA. I don’t think of games in terms of AAA or indie; it doesn’t matter to me if it comes from a world renowned studio and a big time publisher, or a lone developer working out of his bedroom – it’s all about the experience and titles like Journey showcase that gems can come from anywhere.

  • I can’t put a measure to my liking for ‘indie’ games strictly speaking. I used to judge them on their looks until I started trying them out on PS Plus and now I really enjoy them. I don’t like every indie game though, like retro city rampage is just boring and unimpressive. Yet I really like Terraria, Knytt Underground, Stike Suit Zero (looks fantastic and is coming to PS4), Sound Shapes and Guacamelee. Of those Knytt was a personal favourite; it was so serene. But that’s it really. I’ve stopped judging by looks, and started trying them out and giving them a chance. My dislike of any indie games is merely just a dislike of the type of gameplay, not the fact that there indie.

  • Got to say – I don’t play them enough!
    It’s strange, I absolutely love Indie games – in fact, of my top ten games of the last 5 years, exactly half of them are Indie titles, with the likes of Limbo, Thomas Was Alone and The Unfinished Swan gracing that list. In fact, I don’t really remember the last time I played an Indie game that I didn’t get a lot of enjoyment out of. Comparing that with the huge list of disappointing AAA titles I’ve played in the last few years, I really don’t understand why I don’t play more Indies.
    As for the reason that I love Indies so much? Well, it’s simple. Indie games embrace the arty side of videogames a lot more successfully. Everything, from the visual styles (whether that’s the simple, pixel-based sidescrolling, or the beautiful 3D environment in Journey) to the storytelling and character development (Thomas Was Alone is a perfect example!) seems to be of a much more refined quality. It’s like the difference between watching a James Bond film or “Pan’s Labyrinth” – you know you’ll enjoy either, but you are also aware that you’ll still be enjoying “Pan’s Labyrinth” several years later.

  • Additional:
    Perhaps I’m afraid that if I play too many, I’ll eventually encounter a disappointing one, and my hopes and dreams will be shattered in one fell swoop. Or maybe I simply find the draw of AAA games, with their hype and advertising, to be too much, meaning that the smaller, Indie games get ignored.

  • I don’t specifically go towards indy or AAA title. I just go and play whatever seems fun or intense or interesting.
    With that said, I bought Journey on the day it was out, one week early thanks to PS+, and completed it in that same evening. First time I was ever that engrossed in a game.
    I played all Assassin’s Creeds, and as much as I felt for Desmond and Ezio, or even Haytham, I felt more for Thomas, from Thomas was alone.
    All games have the potential to be good, nice, and enjoyable, no matter their budget.
    So Indy or AAA, that doesn’t mean a thing to me.

  • I’m looking forward to seeing what the developers come up with on PS4, would be nice to see a indie game on PS+ each month as well to showcase their potential

  • This last year has been awesome for the Indie scene; the PC has had a massive indie push (including Greenlight on Steam where you can see and vote for indie games in progress), Sony with thier great indie push (the Vita is so well suited to this) along with continued pushes on mobile platforms too (android/ios etc). Years back when an indie developer made a game about 99% of them never saw the light of day but because of easier oppertunities and better understanding being offered by big companies and platforms we are seeing some real quality emerge at a fraction of the price of a AAA title. Spelunky, Hotline Miami, Torchlight 1 + 2, Rogue Legacy, Terraria, Starbound, Lone Survivor to name a few. These games are putting quite a few massive developers to shame and are forcing them to produce to compete. This can only be a good thing for the industry as a whole.
    Keep it going lads :D

  • I’ll be honest, I was a little stubborn regarding the whole influx of indie games. I was reluctant to give them a chance in favour of the typical big name games.
    That all changed when I got my Vita. At first I was keeping myself busy with the likes of Gravity Rush and Uncharted, but with Playstation Plus throwing all these indie games at me, getting my hands on one was inevitable, and as I did, the floodgates were opened.
    The beauty of indie games are there individuality. They don’t aspire to replicate success, they aspire to be unique, and that’s what makes each and every one a delight to play, especially at a time where the franchise fatigue is kicking in. I owe a lot to Sony for not only creating such a delightful handheld console, but for also bringing quality titles constantly through Playstation Plus.
    Some recommendations (all previously free through Plus I might add): Guacamelee! – One of the best Metriodvania style games in recent history, Don’t Starve – An addictive survival game that has you jumping back in constantly and Contrast – Great story telling with an intriguing concept to boot.

  • I absolutely play Indie titles, but really only since getting my Vita. As I only own a laptop (and a very bad one at that) it’s primarily used solely for browsing the internet, so the Vita has really introduced me to some proper gems. I find it strange that the PSP was pushed as this Playstation-in-your-pocket whereas its successor is the best platform for indies outside of the PC with very few games being big blockbuster titles. Not that this is a bad thing!
    AAA titles are all well and good, but they’re all far too safe and predictable. With the Vita you can get great little titles such as Surge Deluxe, TxK and OlliOlli. And quite frankly, I’d prefer my hard earned to go to these small studios as opposed to the behemoths like EA. Long live the indie revolution.

  • You haven’t answered the questions about the cut of the plus ps3 games, so why should I answer yours?

  • do ps4 owners have any choice?
    he he
    fred, why not have a meaningful debate?
    eg ‘does sony discriminate territorially?’

  • I don’t play AAA games or Indie titles. I only play games that I think will interest me, usually based on the gameplay mechanic, and whether they’re produced by worldwide mega teams on a budget of millions or in a back-bedroom by a couple of enthusiasts on a second mortgage makes no difference to me in my selection… If I could sort them on a shelf, they’d just rub shoulders in alphabetical order.
    One prejudice I do have though – I’ll admit that I’d be much harder to persuade to part with £30 for a garage-coded title than a high profile million-seller. Then again, hopefully the revenue goes further… :)

  • The shape that indie games have taken needs to be considered in a discussion like this. Thanks to projects financially backed up by fans, technology being more easily accessible and major companies like Sony or Steam endorsing and encouraging indie developers, we entered an era where we are frequently getting quality indie games by small studios or even in some cases by a single developer. These games are not just original and well-thought, but most of the time they are gorgeous to look at and have definitive art styles. This doesn’t only benefit gaming in general, but helps these smaller companies make bigger returns on their investment, making it possible for them to explore more and more ideas and come up with great and unique games without being tied down by larger powers at play. So I for one think that supporting indie games is as personal and sentimental as supporting an artist’s work. Indie games have entered their silver age and I think it will only get better from now on. More power to these people who do what they do because they want to do it, not because they have to do it. That’s where most creativity lies.

  • My stance is, if it’s good I’ll play it, if it’s great I’ll praise it!
    Guacamelee! One of the best games last year period, and my Vita has a fair balance of indie vs AAA but I’d be lying if I said I didn’t want more AAA across all of my systems.
    The current indie flood is good but the titles being cherry picked are cream of the crop, Terraria, Frozen Synapse, Spelunky… how long can that last?
    Also PLEASE give me some info on Rogue Legacy Vita, like some kind of ETA? I halted playing it on my laptop as soon as Shahid said Take my money!?

  • A game is a game, no matter the budget.

  • I love indie games, and have for several years. I like the fact that indie developers are free to take risks and attempt innovations that might not be possible in a AAA big budget release from one of the major publishers (who obviously have to try and ensure a hit game with mass appeal). Could you imagine someone like EA signing off on Journey (“What do you mean multiplayer with no direct communications”), Thomas was Alone (“But it’s just a bunch of rectangles”) etc? Or how about Hotline Miami? I couldn’t even imagine Minecraft or Fez having been green-lit by a large publisher.

  • I like indie games. Some of them are pretty great. If the game is well done then I will gladly play it. But the reason why indie games are being bashed today is because of the small development teams. Indie developers don’t have a lot of money like the big corporations out there. Which is why they can’t deliver the same quality as the AAA games. I honestly have nothing against indies, if the games are good, then I’ll play.
    But what I don’t like about indie games is because, instead of trying to make a big quality AAA game. People tell indie developers to make games for the platform, so that they can save money. They don’t want to invest a lot of money on a big title. But again, I don’t have any problems with indie games. If they are fun to play then I will play it.

  • I like almost any kind of games, on any available platform. So naturally it is impossible for me to consider AAA better than indie or vice versa. Both kind of development approaches have their strengths, both their weaknesses.
    AAA streamlines the most successful components of game design per genre. Sometimes slightly mixing and borrowing experiences, most often investing a lot of effort into making the great even better.
    Indie is nothing but about what the developer himself likes and considers to be the best. A genre that is generally considered outdated? Doesn’t matter to a true fan, who only has to justify the risks to himself (and maybe his family).
    New breathtaking ideas for game design, where big companies might not dare to challenge their customers with new approaches? The indie doesn’t care.
    So AAA and indies are perfect to complement each other. There is really nothing gaming has to loss by the co-existence of both, but a lot to win.

  • I do, and that’s because indies these days cater my gaming needs more then tripple A’s or boxed games. Not only are they usually more bitesized (although there are games like Minacraft that hook you for hours), what comes in handy as with growing up I found my gametime diminishing, they offer more room for experimentation gameplaywize due to their smaller budgets and economic risk. They are the games now that are made with vision and passion, without to much care for marketing… Games like Flower en Journey offer real, different experiences, an Outlast can dare to be scary as hell withouth combat, the wonderfull Broken Sword 5 can be a true adventure of old again, etc…
    Indies are the reason why my Vita is one of my favourite systems (and I’ve got them all, another reason why time is my enemy). Games like Stealth Inc., Guacamelee, Hotline Miami, Spelunky, OlliOlli, etc just cater all my needs.

  • I personally love discovering unique and original games. I find that indie games often recreate the fun and enjoyment of an AAA title without necessarily needing the same production values or advertising budget. Some of the best games I’ve ever played have been small indie titles. Even going back as far as the fantastic Net Yaroze games on the PSOne, which were handily distributed through demo discs, created by regular people rather than games companies, I’ve always had a fascination with lower-budget titles. Back then, of course, it was very difficult to get your title out there. Now, however, with the dawn of digital distribution, we have the ability to play a great new game within minutes! If I could go back and tell my 10 year old self that I’d be playing Spelunky for less than £5, and not only that, but it would be more enjoyable than nearly any other game I’d play that year, I don’t think I would have believed myself. Even a couple of years on now, I still often go back to the magnificent Tokyo Jungle with friends, and we all sing the same praises about it. 1/2

  • This is how gaming should be – bringing people together, and through talking about the latest, greatest, unique gem that is hiding away on the Playstation store, it does that. The fact that we can now trial these games before we buy is just incredible, when you think about how far it has come in such a short space of time, and with the accessibility to create games in our own homes, it can only mean that more quality and great original titles can be produced by regular people. 2/2. Sorry for double post.

  • I do play indie games and I love them. Now please Sony work on persuading bugbear entertainment and bring Next Car Game to the PS4. We really need a game like Destruction Derby on the PS4 (or even better a new Destruction Derby game). Really enjoyed the swapper on PC. Since it is cross buy on PS4/Vita ill be getting it again. Also 7 Days to Die and Rust are really good games I would like to see on PS4. Sony work your magic please.

  • I’ve got to admit that I was really only introduced to Indie games through PS+, I’d always considered them short, easy games where developers cut their teeth waiting for a big break. Having played games like Quantum Connundrum, Cuboid and Resogun its clear that I was wrong in some respects. These games can be brutally tough and because of that long lasting.
    Other games like Thomas Was Alone provide the pick up and play thrills and games like Spelunky provide games worth going back to again and again with their changing levels.
    I now look at indie games with a different view more willing to give them an opportunity than I was before, thanks for that PS+.

  • I Want to go back to July 2013 I think. I had just got PS+ a couple of months bk.Mid-month there was a title in-Thomas was Alone.I had never heard of the game before.I dl-ed it and gave it a try.I played the 1st level,then 2nd and was very intrigued.The music, the narration n the writing.I never thought I could care for little animated squares and rectangles. I remember playing the entire game that night. 3.5 hrs. What a game.I dont know..For some reason, Thomas was alone made me cry.was it the music?Was it the writing?the narration?It was an outstanding game.Best bday gift! Smiles, Overwhelming joy,tearing up, Goosebumps.Perfect.
    Journey – completed it in 1 go with some1 I never met and it was the most amazing experience of my life.It was like we connected with nothing but the touch of the ‘circle button’ making music.When I sat to meditate,he/she did and didnt move till I got up.The best part -When it was near the end of the Journey.I slowed down and started to walk cz I didnt want it to end.And so did he/she. The entire way till we walked into the light.It moved me. It teared me up.It made me want to meet and shake hands with a person I’d never met.Great.As I write this now, I remember that moment so clearly. Happiness.

  • Hi Fred & everyone! I for myself am a big fan of the indie scene, as I think that it is essential to the videogame industry as a whole. Naturally, most of the time, indie productions don’t have the same budgets as AAA titles, and can’t compete on the technical & marketing levels. But in my view, they more than make up for it through innovation, creativity, original stories and gameplay mechanics, outstanding soundtracks and the like. I absolutely loved (and recommend) games such as Limbo, Machinarium, Guacamelee!, Flow, Don’t Starve, Jetpack Joyride, Hotline Miami, Little Inferno, Bastion, Braid, Fez… The list could go on for a good bit! All in all, I really think the indie scene acts as a laboratory of ideas, not all of them good of course, but at least, unlike most major developers, indie devs have the freedom to take risks, think out of the box and offer original concepts to players. Long live them! :)

  • I play games, whether they are indie games or AAA. I don’t really care about that kind of labels that means nothing. As if behind the production of a modest game there isn’t the exact same kind of personal effort and sacrifice for the game to become true than what’s needed to launch a more ambitious game.
    In the 80s a game was a game, whether there were 10 people or just one person involved in it. The same basic principle still applies now.

  • I play any kind of game, indies, AAA, free-to-play, limited budget… As long as the price is fair and it’s unique enough, I’m willing to play it. That’s one of the reasons I chose playstation in the first place.
    If on one hand, I enjoy the detail and work that goes into a project like the AAA God Of War III, on the other, Journey was a marvelous and fantastic indie game that everyone should play. I’m actually hoping that Journey comes along on PS4 to complete the collection from thatgamecompany.
    I find myself playing a lot of indies for their distinct gameplay, and of course the price does work wonders too. Some indie games are so great that it’s easy for me to reject something like Battlefield 4 and instead buy 3 or 4 indie titles with that money.
    As for recommendations, do check Rogue Legacy, it’s a fantastic game or Brothers Tales Of Two Sons if you want something with more story, and there’s the added bonus of being one of the plus games for next month :D
    But this are just a few titles in the sea of hundreds or thousands, seek them, you would be surprised by how fun some of those games are.

  • Personally, I like them just about equally.
    Many of the AAA games I play are mostly about the story. Case in point, The Last of Us. These games are great for having an experience to remember, but they can also have a kind of heavy, emotional feel to them, which can be a little emotionally draining at times, and sometimes I just want something a little different. That’s where the indie games come in.
    Many of the indie games I play are mostly focused on the gameplay, and they often have a very invigorating feel to them. One of my favorite indie games I have ever played is Velocity Ultra. It has some of the best gameplay I’ve ever experienced, and a fantastic “one more go” feel to it. But having just gameplay can be quite mentally tiring as well, as you always have to be ready for any dangers the game throws at you. That’s where the more cinematic AAA games come in.
    I realize I am strongly generalizing here, but as I wrote previously, indie games and AAA games are fantastic in their own way – in moderation. That’s a huge part of the reason why I love Playstation. In my opinion, indie games and AAA games co-exist better on Playstation platforms than anywhere else.

  • It takes all sorts to give gaming so much flavour. I love them all. Except the liquorice ones.
    Growing up with C64 and Amiga 500+, there is no way I’d knock an indie game just for being visually less of a powerhouse. Gameplay is king. Of course, there are still plenty of stinkers. Each game must be judged by its own merit, judge them for what they are and not for what they aren’t.
    Admittedly, if I absolutely had to draw a line, I’d take AAA over indie. Although I may enjoy an indie game for as long as AAA, I find I’ve looked forward to more AAA than indie games and that comes down to- almost ironically- more freedom to explore themes deeply. My prime example is The Last of Us. A game of that scale needed to be AAA. Let’s just argue an indie developer managed to create the same story, gameplay and graphics. Do you really think the astounding quality of voice acting remaining would be afforded on an already used-up indie budget?
    That’s why Arnold Schwarzenegger didn’t voice the characters in Journey! (NB, the last statement may not be entirely factual.)

  • Most definitely. With excellent games on the Vita and consoles it’s hard not to play and enjoy indie games in modern times.
    With games like Hotline Miami and Lone Survivor blowing many triple A titles out of the water you’d be insane not to at least try out some indie games. Particularly in the Vita’s case, there are so many brilliant indie titles available currently. A little company called Futurlab is leading the way for indies on Sony systems in my opinion – games such as Velocity Ultra, fun little games like Coconut Dodger and the recently released hidden gem Surge Deluxe just show how talented these guys are.
    For the future it’s nice to see that Sony seem to be supporting the indies so much, i’m so excited for Rogue Legacy and Binding of Isaac to come to the Vita/PS4/PS3 soon and of course many more. I’m sure that this time next year i’ll be playing more indie titles than big budget ones with games like Velocity 2 and Rime on the not too distant horizon.

  • Of course I play indie games, alongside those AAA titles. I find indie games refreshing, straying away from the cliches that are used in most big titles these days. Indie games often come up with some new and innovative ideas, take a look at some oldy goldy games and try to integrate those mechanics back into modern gaming. And it worked.
    I wasn’t always a fan of indie titles, in fact, I ignored them, thinking that if a game isn’t made by a well known gaming company it’s going to be awful. It didn’t help that most indie games graphically looked like they belonged back in the nineties.
    But boy was I wrong. I think the first indie game I played was Minecraft. I was a bit annoyed by the silly looking graphics, but I pushed through. Turned out to be one of the best games I’ve played in a long time. It sparked my imagination and I spent hours building castles, houses, statues and other cool stuff. Reminded me of those times I spent playing with Lego, back when I was a kid.
    I find myself playing a lot more of indie titles these days, mostly because of the reasons I listed above. Indie games are awesome.

  • I think most of indy is a crap. So I only check some demos or buy full (if very cheap) when there is no interesting AAA-titles

  • Just looked at my Trophy Collection to see the list of games I’ve played and how many of them are indie. I’ve got to say that not many so the answer should be that I do not play indie games often. Now I should probably asked myself why’s that?
    Perhaps it’s because I do not play that many games in general? I’m beating around 15 games per year since I’m always trying to get max out of it, all quests, trophies, side ops, collectibles etc. I’m very selective when it comes to buying my next game and it seems I’m not eager to try new, unknown titles, I rather almost always looks for ‘my cup of tea’. Even with the Brothers coming to IGC next week I first checked demo yesterday to see if it’s a title for me. Haven’t made my mind yet, will probably have to spend few more minutes with it.
    Perhaps it’s because in my eyes many indie games are “just low-to-mid quality games”? And with the personal motto of ‘quality over quantity’ I’m only looking for the best, in my opinion, titles. It’s not like there is no high quality indie games, no. There is just not that many of them which could be why I play not that many of them.
    Or maybe I just don’t know what I’m missing? So many questions, so few answers.

  • I find it interesting that “indie” is a thing that’s separate from AAA nowadays. If you go back to the days of the PS1 and beyond, other than having a publisher releasing their game, development teams were tiny and autonomous. In effect, a lot of our most cherished gaming experiences were actually “indie” games.
    As dev teams and budgets grew over the years, the industry homogenised, yet certain individuals fortunately started taking us back to simpler times. I recently finished Stealth Inc on Vita and the ending BLEW ME AWAY; no AAA game stuck in my mind this much since I finished The Last of Us. Moreover, indie games such as Braid, Fez, Hotline Miami, Guacamelee, etc, etc, have time and time again put a large smile on my face. While waiting for the arguably waning number of GOOD AAA games to release, indies fill the gap beautifully.
    But I digress. In short, I grew up playing indie games, lost track of it for some years, but now it has reignited my love for simpler gaming, finding hidden gems in a sea of brown shooters and zombie survival games. Indies should drive the industry forward; they take the risks that AAA devs don’t, and a large studio with an indie spirit produces incredible things like Tearaway.

  • Yup playing plenty of indy games on my next gen system as that seams to be the staple sorce of games since launch on ps+, im going to call it n say octodad is aprils ps4 ps+ game

  • You could reword this question as: Do you deliberately choose to ignore some of the best games ever made?
    I am a fan of gaming and I’ll play any game that comes along if it looks interesting. A good game is a good game, it’s as simple as that.

  • Oh yes. One of the first games that was my realisation of the relevance of indie developers was Hotline Miami. I don’t know what took me so long to see it. I was so delighted to see the reception that Lorne Lanning received at E3 2013 when he was one of the indie developers on stage during that section of the conference. Oddworld: Abe’s Oddysee New ‘n’ Tasty is one of my most anticipated games this year.
    I think it says alot of how much time and care is put into indie games when there are actual ones with Platinum trophies. Sony said that games need to have a certain degree of depth to them to allow this and it speaks volumes when an indie game features one. Without all the paperwork and restrictions, think how many more genius developers will be discovered over the next 5 years and more thanks to the rise of easier ways for people to express their ideas. :)

  • I’m not overly interested if a game is labelled AAA or Indie; I play what I like the look of. I don’t reject games purely because it is AAA and I don’t buy games just so I can say that i play Indie games. I have enjoyed playing Hotline Miami, Flower and The Last Swan, but I have been just as hooked on GTAV, Assassin’s Creed 3 and Uncharted.There are some great hidden gems (as well as shovel ware) made by Indie studios, but there is nothing to be ashamed of by playing AAA games. In short; play games because you want to, not what you think others want you to.

  • Slightly ironic that the prize for commenting on a blog about Indie games is a season pass for a AAA game!!!

  • probably a lot more now because they have become as good as a mainstream title, the overall gameplay is always the key as more games became button bashing and complex combos, indie games has given a refreshing appeal for simplicity.

  • I absolutely love Indie games because they feel like a breath of fresh air and new ideas coming in the video game industry. 10 years ago, you only had big studios releasing games for our favorite console and new ideas were considered too risky. Why change the formula of a particlar game when it sells well and you can pay your whole studio without taking any risks? The problem with this is that games followed trusted formulas and genres were created. You could easily say : “Oh, this game belongs to this genre”. Nowadays, these barriers are being taken down for our greater pleasures and games that could be considered as hybrid are popping everywhere. New ways to play, new experiences are being built from scratch and it was an evolution that was needed in the video game industry to advance to the next step.
    My favorite Indie games from last generation were Costume Quest, Joe Danger and Journey. They have each their own identity and the creativity of these developpers is just mind-blowing.

  • I certainly do, the most played games on my vita recently have been Olli Olli and Spelunky which are absolutely amazing titles, I’ve also been playing a fair bit of Hotline Miami and a bit of Terraria if I’m looking to relax

  • For me the border between indie and AAA titles is becoming evermore distant. It used to be that it was obvious when you were playing an indie but now indie games are sometimes as big and often more anticipated than AAA games with huge budgets and well known names behind them. For me I couldn’t care less whether a game is indie or not as long as it looks good. My favorite game on Vita at the moment is Terraria and Hotline Miami and I have put so many hours into these games and I am not going to stop! Even on my phone i’m sneaking time into Rymdkapsel but I just think as them as any game not ‘indie’. So to answer the question, yes I do play (indie) games!

  • Im more of a AAA gamer, Then i discovered Outlast omg my favourite game to date really looking forward to the Whistleblower DLC.

  • Back in 2008 when I first got my shiny new PS3, all I wanted was the best looking games available. I was a shallow gamer. Motorstorm, Uncharted and Resistance were in my PS3 disk drive for quite a long time. After a few months had past and I had beaten all those AAA games I was forced to look a bit out of my comfort zone and download the ‘lesser’ or should I say smaller titles. I think Calling All Cars was my first indie game and it was ok for an hour or so at a time. Then I discovered Pixeljunk Eden and it completely changed my attitude towards indie games. I loved it. So much so that I eventually got all trophies (no easy feat). Soon afterwards I was playing Flower, Fl0w, Cuboid, Limbo, Braid and even PAIN got some attention from me. By this time I was eagerly anticipating the next indie release rather than the next AAA release.
    Then I saw an interesting film on Netflix called Indie Game: The Movie and it gave me a new appreciation for the indie scene. Seeing how much work and effort these small devs go through to bring us a game made be appreciate their games even more. Hotline Miami and Knytt Underground had a big influence on me too.

  • I absolutely love a good indie game, Games like limbo and Hotline miami gave me a new found respect for the genre and i have some of my fondest gaming memories from recent years playing them, i still remember the first time i came across a giant spider of limbo, i never though i’d genuinely be scared of something in a game or impressed by something in an indie game but all my doubts about indie games were gone in that single moment
    After playing games like journey, indie games proved that you don’t need AAA production values and a script to put out a deep meaningful game, i felt more connected with my random partner in my time with journey than i have done in any other co-op game since
    Without indie games i feel gaming would lose almost all creativity and you’d rarely see a unique game again

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