Lemmings Touch marches onto PS Vita soon

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LemmingsTouch - PSV - Logo

Hi to all you Playstation.Blog readers! My name is Jamie, I’m one of the co-owners of d3t Ltd, and I’m very excited to announce Lemmings Touch on the PS Vita.

It’s fantastic to finally be able to talk about Lemmings Touch. d3t has been working on the Lemmings franchise since the PlayStation Mobile version, which we were extremely happy with. We always wanted to see what we could do with the Lemmings franchise on a device as capable as PS Vita, so we took on board all of the feedback we received from the PlayStation Mobile version and, as you will see when you get hands-on with the game, you guys – the community – have helped d3t make Lemmings Touch an extraordinarily refined and enjoyable experience.

Everyone loves Lemmings and as the name ‘Lemmings Touch’ suggests, the ‘touch’ aspect is something that we have implemented throughout the game, from the menus to the 100 incredible levels with a beautiful touch and swipe interface that is very intuitive and easy to use.

The mechanic is simple – you select a Lemming and then assign them a role. That IS simple, right? Yep, that’s the idea. But (and it’s a big but), as in all Lemmings games, it’s the levels that can prove difficult!

We have spent endless days working on a new presentation of the in-game HUD to make sure you have the perfect interface for Lemmings command and control. A pop-up radial menu frees up screen space so you can spend more time drooling over the magnificent landscapes that have been created to make the most of the luscious PS Vita screen.

LemmingsTouch - PSV - PS Blog #01 - HUD

There are also new ways to play, as we have a range of new objects you can interact with, such as cannons and trampolines that you need to aim by touching and manipulating them on-screen, platforms you can slide to transport Lemmings, objects you can lift up and down to create new paths, and buttons that Lemmings have to press to bring other areas of the levels into play. All of these are again directly controlled by your fingertips.

LemmingsTouch - PSV - PS Blog #01 - Cannon

As well as the revamp to the control scheme, we’ve also created some brand new shiny environments specifically for the new touch objects. Candy Land is a wonderful world full of sugary treats, you might see some Lemmings stuffing their faces in these levels, but they are only doing it to save their fellow friends – honestly it’s not just greed! Space sees the Lemmings encountering UFO’s and rockets, in space no one can hear the Lemmings scream!

LemmingsTouch - PSV - PS Blog #01 - Candyland

There is also a twist – not all Lemmings are quite what they seem. Stay tuned for future announcements when we’ll reveal more.

That’s all for now. We will share more about this fantastic experience soon and I’m sure you guys will love it. A Lemmings game has never played and looked as good as this ever, ever, ever before.


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  • Odd and abrupt ending for a trailer.
    Game seems interesting. But all those candy colors …

  • Looks great, may tempt me to get into lemmings. Although my main concern is the price of all these games coming onto the store lately. I understand the Vita population is small compared to other platforms but i still feel they should be all under £5 to compete with the smartphone sector

  • PlayStation Mobile only? Nooooooooooooo. Sony!!!

  • Amaaaazing addition to the PS Vita games :)

  • This game was my favorite when I was a little kid.

  • @kachlo
    Lemmings for PSM is already out. Lemmings Touch is new and I doubt that it will be for PSM too.

  • @kachlo There’s already a PS Mobile version – this is a native Vita version

  • Yippee Yay splat :)

  • Might wanna re-upload that trailer.

    Glad to finally see a fully tailored Lemmings for Vita. I wasn’t happy with the touch controls for the PSM version. Too awkward.

  • Oh No! More Lemmings

    means i need to spend money

  • @jorispelgrom: Ups great news :)

  • Thanks for all the comments. The video is currently broken and should run for 1:40, SCEE are currently looking into this and will fix asap…..worth another viewing when fixed as it reveals more of the game.

  • I agree with MaxDiehard the touch controls for the PSM version was very awkward. I hope there is a trial version in the works otherwise i’m not buying another awkward version sorry !

  • Didn’t like the controls on most versions really but this could be perfect:P (well for my future PSVita when i get 1 that is)

    • You’ll be glad to know that we have designed the features and functionality around the PSVita front touch screen, it’s real easy to pick up and play…the difficulty will be in solving the levels :-)

  • This looks nice. Lemmings was probably my most played game on my old Amiga 500.

    To me the lemmings will always be those cute little, exploding pixel guys. It’s incredible how much life and articulation they managed to pack into those small sprites. But with that being said, these new guys look alright to me.

    Any chance of packing the original game in with this one? I’d absolutely love to play the original on my Vita! (I’d even buy it separately).

    I hope Lemmings Touch manages to be a worthwhile game in the eyes of old fans – I hope it turns out that way.

  • wat? I just typed in a perfectly “clean” and positive post and it is awaiting moderation…

    The nanny-system is going too far!

  • Must have the original Lemmings soundtrack, I love that music.

  • @cowbanana

    Some users do have a reputation where the bad overlooks the good.

  • Lemmings on the Amiga was an example of a perfect game. The graphics were sublime – the resolution of the era just enough to convey personality into the Lemmings, while not being so busy to be distracting. The mouse was the perfect control scheme, with the Amiga being one of the first computers where mice were standard – it allowed quick and accurate selection that no other control scheme for for a Lemmings game has ever been able to replicate. The music was terrific – wonderful, catchy renditions of well known tunes. The level design and the selection of Lemming abilities was perfectly judged.

    Every subsequent version of Lemmings has moved away from this masterpiece (with the possible exception of “Oh No! More Lemmings” which was just a level pack which didn’t tinker with the original formula). All sequels were inferior copies. A new version of Lemmings is a bit like taking a photocopy of the Mona Lisa, running it through the fax a few times, then proudly presenting it as something new.

  • I loved the original Amiga Lemmings games, but I wasn’t able to play the PS3 version nor the PSMobile version due to horrendously bad music.

    The PS3 game used the classic Amiga tunes from the original, but for some reason, the melody was almost half an octave out of tune compared to everything else. It was like nails on a blackboard to me and needless to say, it ruined the game (well, the demo at least, I didn’t buy the game after hearing that monstrosity).

    Then I downloaded the PSMobile version, which gives us the classic levels and therefore I assumed the classic tunes. But no. For some bizarre reason, it was decided to forgo the classic tunes entirely and replaces them with some awful and forgettable generic crap, so once again, despite everything else, the game was ruined. And yes, the music IS that important!

    I’m not opposed to new compositions as long as they’re decent – the Amiga sequels always had good music and even Lemmings 3D on the PS1 had great music – but the recent PlayStation iterations have been extremely lacking compared to previous efforts.

    I will be checking out the music in this game before buying. This issue is a absolute deal breaker to me.

  • Ah, I see that my post #15 has resurfaced from the pits of moderation. I still can’t see anything offensive about it. I think the nanny-bot needs tweaking.

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