Hello, chums! I’m Barry Island, creative director of Infinite State Games. I’m here to tell you a little bit about Avoid Droid.
We’re very excited to tell you all that we’re bringing something rather fruity to your handhelds very early next year. Avoid Droid is a game we’ve been wanting to make for a long time, and it’s awesome that it’s getting a most prestigious premiere on the PlayStation Vita!
In Avoid Droid, fruit appears in sync with a drum beat of ever increasing tempo. Your Droid loves fruit! But when he tries to eat them, they explode. It’s not all bad though, because those explosions destroy the endless horde of robotic machines trying to squish, zap, stomp and bite you. (It’s their fruit, you see. Don’t ask.)
The addictive hook to the game is the scoring system – each exploding fruit sets off adjacent fruits creating crazy-satisfying chain explosions. As well as looking and sounding awesome, each explosion adds a multiplier to points scored with the chain.
There’s loads of replay in the main randomly generated Arena Mode, along with collectable coins which can be used to unlock custom droids and droid bits. We’re also planning on putting in the option to upload your most impressive dodging sessions to YouTube, where your unique droid customisations will really make you feel ownership of your video.
There’s Time Attack mode, Chill Out Mode, and even a Mission Mode with 50 unique challenges to defeat. We’re even putting in tilt, touch and analogue stick controls so you’ll be able to play it however feels most comfortable.
Get the fruit. Avoid the droids. Try not to die.
(spoilers: you will die)