PlayStation Mobile spotlight: Rymdkapsel

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Rymdkapsel - PS Mobile

A year ago, I started making a game about a space station. I wanted to make a game that had all the fun parts of an RTS but none of the fiddly, stressful bits. The more I removed, the better the game became and that’s how Rymdkapsel came into being.

Rymdkapsel is a game about building your station; imagine a real time strategy game where you don’t have to worry about ever leaving the cozy comforts of your home base.

It’s not all smooth sailing though, when your base grows bigger as does your need for space and resources. All this expansion will surely attract the attention of the dreaded enemy. This leaves you with the task of balancing your quest for expansion with the safety of a small, tight, structure.

Rymdkapsel - PS MobileRymdkapsel - PS Mobile

The philosophy of less is more goes on right through the entire game. This idea of removing-to-make-better isn’t a new one for sure, it’s something I’ve been exploring in many prototypes for years. I’ve made a one button dungeon crawler (glorg), an implementation of Tetris that only requires one dimensional touch input and a crazy tower defense that lets you skip around in time to get to the fun bits faster.

You control the game by dragging rooms from the upper part of the screen down and attaching them to your station. All rooms need to attach to a corridor, which form the backbone of your construction. The lower part of the screen has the task list, here you can drag minions between different tasks such as construction, engineering or food service. Once the enemies come around, you’d better have a weapons room and make sure it’s manned too.

The soundtrack and all sounds are made by Niklas Ström. The game features a single track, but it’s a whopping 15 minutes. Inspired by the lush forests of Sweden, but somehow transposed into dark, lonely space. Niklas whipped this up in a few days almost a year ago and I’ve listened to it thousands of times since then and I still love it!

The entire game is made by me, Martin Jonasson, sometimes known as grapefrukt games. I’m a longtime flash developer and game maker, but this will be my first game for sale directly to players.

Oh, and if you’re feeling up to the challenge; the record among my testers is lasting 54 waves. Best of luck!

For more information on grapefrukt games, please visit our website.

PS Vita owners will be able to download Rymdkapsel from the PlayStation Mobile section of PlayStation Store tomorrow. Owners of PlayStation-certified devices (see the full list here) can obtain it through the PlayStation Mobile Store – click here for full instructions.

Oh, and check out the redesigned PlayStation Mobile site!

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  • When PSM will be available for Poland?

  • im starting to hate sony and then i mean the ps mobile group for not bringing ps mobile to other country’s

    this makes 2 games i would buy but still cant becouse ps mobile would have launched last year over here but sony dropped the ball yet again on that one

  • I really like the look of this game, so when PSM becomes available in Ireland I’ll be sure to pick it up! :)

  • When will PlayStation Mobile come to The Netherlands?

  • And yet again, Sony are being stuck up and refuses to expand their service to more countries. Are you really that selfish SCEE? Stop spoiling UK this much and make it fair, for god sakes!

  • A swedish game that Sony is incapable to release in Sweden. Wow.

  • This sort of reminds me of a striped down version of an old game I played on the pc called Space Colony.

    As it seems that Playstation Mobile isn’t available in a lot of countries doesn’t it actually make sense to release it as a mini on psn so that all if not most PAL territories have access to it?

  • Any video of the game, would love to support the game on vita.

  • copy this post if you want all ps mobile games on ps store as a mini

  • Sorry Martin Jonasson that you where suckered by Sony to put this on their mobile label thats only availeble in a few countries. With the speed they are rolling it out it will never every be in any other country then AU and GB. Sorry for all your hard work because the game looks lots of fun.

  • Kirk_Enterprise

    Come on Sony, release Playstation Mobile in countries soon!

  • I might have cared, ever so slightly, if I had access to PSM. But I don’t, so I don’t, at all.

    PSM is, and will continue to be, a massive failure because Sony didn’t launch it worldwide. From what I’ve heard the sales are absolutely abysmal to the point of being laughable. Why does PSM even exist in its current form? Sony might as well kill it off and stop the embarrassment.

    Good luck, Martin! Enjoy your 100 sales while thinking about the thousands you lose because Sony are clueless. If you think this sounds harsh, take it up with Sony. I’m sure you deserve better.

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