It’s with great pleasure that I can finally reveal the details of the PlayStation 3 and PS Vita versions of our horror game Lone Survivor!
To my amazement, Lone Survivor has turned into something of a phenomenon over the last year. Since its release in March 2012, it’s been nominated for a Golden Joystick, picked by many blogs and magazines as Horror Game Of The Year, and has received consistently glowing reviews (currently 81% on Metacritic).
Lone Survivor’s rich story continues to provoke heated debate amongst fans and critics alike. The soundtrack has also been consistently praised. I really could never have expected or hoped for such success, from what is a very personal game to me.
But what is Lone Survivor? For those who missed it the first time round, this is a psychological-survival-adventure, where the choice of how to survive is up to you. It’s the last record of our nameless, masked protagonist, holed-up in a city full of diseased monsters, starving and exhausted.
When we join him on his quest, he has already begun to question whether what he sees is even real. You can choose to sneak through the game without firing a single shot, or to kill everything in your path. You can eat and sleep well, or resort to drugs to keep going. You can search for survivors, or try to escape the city alone. You can look after your mental health, or descend into madness…
More than anything, I wanted Lone Survivor to be a game that approaches issues rarely touched on in games – from the shattering effects of grief, through mental health issues, to the examination of drug use and abuse. It’s one of the reasons the game took more than four years to create.
Critics cite the combination of meaningful choices presented to the player (this is a game in which you can genuinely role-play), the ‘virtual pet’ survival mechanics, the ‘invisible psychologist’, and the use of dream-logic as a combination that’s genuinely bold and new.
It’s been a lifelong dream of mine to release one of my games on a console, especially of the Sony variety (as the PlayStation family is still my favourite!) and I have the utmost confidence in Curve, who are handling the conversion, to produce the ultimate version of the game. Their excellent track record speaks for itself!
To top it off, I’ve secretly been devoting a lot time and resources into adding additional content into the game, initially exclusive to the PlayStation 3 and PS Vita. As well as Trophies, Cross-Buy and Cross-Play support, the PS version will feature (amongst other things) 19 new items, new dialogue with all NPCs, two extensive new side quests and a brand new ‘Yellow’ ending, featuring an exclusive piece of music. We are also investigating touch control for movement and inventory use. This version really will be enhanced in every way!
I hope you enjoy the game. And for those who’ve already supported it, thank you so much. I can’t wait to share the new content with all of you in July!