Killzone: Mercenary – new trailer, screens and gameplay details!

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Killzone: Mercenary – new trailer, screens and gameplay details!

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The floodgates have opened! Hands-on impressions from recent Killzone: Mercenary press events in Amsterdam, LA and Taipei have started appearing all over the web, and that means we can finally reveal additional details about the game. We also have a brand-new trailer for you to enjoy:

Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the PlayStation Vita platform and powered by the stunning Killzone 3 engine.

Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.

When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going through increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.

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Comprised of nine single-player missions — each nearly an hour in length— Killzone: Mercenary delivers a full Killzone experience in a portable package. Completed missions unlock additional replay challenges, with a host of special objectives to accomplish. The game also boasts a full-fledged multiplayer mode with six maps tailored for eight players and three different game types, including the popular Warzone mode.

In keeping with the soldier-for-hire theme, every action in Killzone: Mercenary is rewarded. The better you perform, the higher your payout – not just in the single-player campaign, but also in the multiplayer mode. The wages you collect are deposited into a single bank account, so the money you earn in the campaign missions can also be used to buy gear and weapons for multiplayer matches, and vice versa.

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Killzone: Mercenary makes full use of the PlayStation Vita’s considerable input and graphics capabilities. It enhances the familiar dual-stick FPS control scheme with touch controls for actions such as brutal melee, and with tilt controls for accurate sniper aiming. The game even uses the powerful Killzone 3 engine to bring its massive environments and impressive set pieces to life. But don’t just take our word for it — watch the trailer above, and check out the screen shots.

Killzone: Mercenary is scheduled for release on 18th September 2013. Stay tuned to both PlayStation Blog and over the next few weeks – we’ll have a behind-the-scenes interview with game director Piers Jackson soon, and a closer look at multiplayer.

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3 Author Replies

  • An unusually late blog post o.O Looking awesome though! Can’t wait.

  • Looks awesome in every way, cannot wait to get my hands on it!

  • This is great news, I’ve already declared my sheer delight at this on another website but seriously this looks a fantastic game. One question though: will it have a bot mode?

    There are other questions which no doubt will be answered down the line like WOW, how on earth did you optimize the killzone 3 engine to perform this good? Amazing stuff.

    • Hey everyone. Happy to see you’re all enjoying the trailer. We’ll be answering more questions soon – we’ll have a closer look at the single player next week, and multiplay the week after.

      All I can say now is that it plays just as good as it looks and the multiplayer is a ton of fun.

      Right now, I’ll see if I can lure Victor onto the Blog to answer any further questions.

  • September!?! Wow that is a long time to wait. Shame it is capped to 8 players online… but that was the case with Burning Skies and COD so wonder why 8 specifically. Excited anyway!

  • This looks absolutely stunning. Near PS3 level graphics! It is a pity we have to wait until September but it will be so worth it. It is games like this that Vita needs and it seems Sony is finally ready to start delivering the second wave of first-party titles.

    Syphon Filter next please then another Uncharted!

  • awesome….can’t wait
    I hope they bring out a LTD edition for this ….fingers crossed

  • personally im not a fan of fps games so i doubt i will buy this for that reason.

    but this looks stunning it looks just like killzone on ps3, to me it looks like a system seller and that’s great, the game also still has 7 months till its out so more time to add even more polish to it.

    very well done so far this looks like the game fps fans have been crying out for on vita.

  • YES! Where is my time machine when I need it?

  • when the bloody hell are sony gonna stop milking the bloody biscuit out of killzone and uncharted?


    sorry for the language, im just annoyed

  • MAN ! After playing the crysis 3 beta I want that & then I see this, im getting treated with really good First person shooters! FEED ME MORE :D

  • It’s always the Brits moaning here… Anyway looking great! You’ve got me as a buyer!

  • Holly [DELETED]. This game run on the PS3? No, it’s Vita. Amazing!

  • Hmm is there anyway you could make it maybe 5 vs 5 atleast? Hopefully there will be a day 1 DLC map as both killzone 1 and 2 had 8 maps at launch.

    Anyway the game looks great and I already have it on pre-order!

    • Don’t worry, we’ve tailored the size and layout of the multiplayer maps to the eight-player limit, so you’re never left wanting for opponents to fight. :)

  • WOOW!!!!! :O DAY!! ONE!!! That looks absolutely stunning!! :O

  • dam this is GOOD, I am not into fps but always liked the Killzone franchise since the PSP game, will get this.

  • This looks really amazing. Both in terms of visuals and actual gameplay. So colourful… and those environments! It is going to be a long wait… but I’d rather wait for something good than get a rushed, unfinished product *cough*Resistance: Burning Skies*cough*.

    I bought Burning Skies a couple of weeks ago, for the princely sum of €5,8 :) At that price it was actually great fun. The first level, which is also the demo, is by far the worst part of the game. Overall it was rather unpolished, but for the price I paid, I had lots of fun with it. I doubt I would have been as amused at €50 though.

    Sony shot themselves in the foot by releasing half-junk like Burning Skies. It only brought unneeded nagativity towards the Vita, which is capable of so much more.

    I hope the second wave of games are more polished.

  • @9

    You get new IPs all over the place. There’s The Last of Us and Beyond on PS3. Also Gravity Rush, Soul Sacrifice and Tearaway on Vita. I don’t see milking here at all. Last Killzone game was when? February 2011? Then it’s 2,5 years between each games. Who does that? You could say it’s milked if new Killzone games were release evey 12-18 months, which is a standard for majority of big series.

  • Wow! This looks the next blockbuster the Vita so desperately needs… Going to pre-order right away.

  • 4v4 online = garbage. That isn’t a Killzone experience, is the same garbage from turkeys like Resisrance and CoD on Vita.

  • @18 4v4 is good if the maps are the right size

    • A good point, and something we’re very keen to get right. Our aim is to keep the multiplayer action constant and intense while still delivering the visual fidelity of the single player environments.

  • Will tilt controls be available for all aiming or just for sniping? Hoping for the former. It worked great in Uncharted: Golden Abyss.

  • Wow this looks good. I can’t wait for this to get released. I have avoided Resistance and CoD but this looks like a game that is actually developed to take advantage of the Vitas specs.

  • any chance to increase number of multiplayers more than 8 ?

  • “enhances the familiar dual-stick FPS control scheme with touch controls for actions such as brutal melee, and with tilt controls for accurate sniper aiming”
    Oh come off it!!! It’s not enhancing, this is BS. Can you please make this BS at least optional?
    What’s wrong with you? The touch controls made Uncharted GA and Resistance on vita unplayable garbage for me. Seriously, what kind of stupid person actually thinks touch screen in a shooter is a good idea? Maybe your menus are touchscreen only too? Then shove them where the sun don’t shine.

    Good grief. And I’ve hoped this one be the playable one.

  • Am i right in guessing the motion control is a similar style to KZ2? remember using it to great effect in multiplayer.

    And, is there anything in-game reliant on the rear camera? as the camera on mine has been less than cooperative the past few months, which is why i didn’t get AC Liberation or Uncharted golden abyss, they’d be incomplete-able most of the time.

  • Looks AMAZING :P Now show me KZ4 on PS4 SONY :P :D ;)

  • This is one of my most anticipated games and easily my most anticipated Vita game. It looks like a really fantastic job, I can’t wait.

    Good to see a release date although it’s a little disappointing to still have nearly 8 months to wait :( I’m sure it’ll be worth it though.

  • Wow this looks amazing. I might just think about buying myself a vita with this game with it. At the moment the only vita games which I was interested in was

    Assassin creed liberation

    Heard some bad things about them (apart from Uncharted) which put me off on the vita and that Uncharted wasn’t as good as the normal PS3 games. If this Killzone is as good as the PS3 games then I just buy one after all.

    Should make a small vita demo but let it be playable on the PS3 so it would let PS3 players get a taste of it. Might help to improve vita sales

  • Hi Victor,
    is there a chance for a mp beta?

  • I’ve seen mentions on other sites of cards dropped in multiplayer according to the rank of the opponent you kill. Are these dropped in the map and require collection (like treasures in Uncharted) or are they automatically awarded for getting each kill?
    Also if they are dropped in the map, can they be picked up by anyone (in which case who gets the card) or just the player who got the kill?

  • And there’s my birthday present!!!

  • How about fps? Framerate drops are noticable through the entire trailer, do you have a target fps for final release? I’d rather have less graphical effects than constant framerate drops :-)

  • This game is going to put Nihilistic’s FPS games on Vita to shame and I have to say it looks pretty amazing. Here are my questions.

    * Will screenshot function be enabled for this game. Nihlistic disabled the screenshot feature in their games for some stupid reason.
    * How many missions?
    * Any future DLC in the future?

    Also, can not wait to play this.

  • Got CoD-blops-declassified as x-mas present from my bro. It isn’t as bad as i expected, have played some MP and few SP levels. Quite a lot of connection problems in MP. KZ:M looks infinately better than CoD.
    Will propably buy this. (Fan of KZ) Just make sure there is KZ3 like Objectives mode in MP. (or no deal)

  • Looks awesome… can’t wait for this and if it plays as good as it looks then I will be buying it on release!

  • I hope MP has a host migration!

  • is botzone coming to this game aswell. since i mostly play when im not at home? then it would nice to play multiplayer with bots.

  • Gyro controls only on sniper rifles? :( That’s a bit rubbish. Any chance you’ll change that and use it for every weapon? Gyro controls were fantastic in Uncharted: GA. Having KZM without it would be really a bad thing.

  • Hello Victor and Fred

    Looking good from what I see so far..

    If you can shed any light on game modes please do so,or at least consider my questions for next few weeks when can let more info loose.

    Will there be AD HOC,bot zone,co op levels ?
    Are touch controls forced or optional ?

    Thanks for your time and efforts

    P.S I love KZ3 and still play it when I get the chance it’s my favourite fps multiplayer game of all time

  • Game looks amazing but im worried about the framerate. Please guys prioritize responsive controls and good framerate over fancy graphics if need be. If this game has a framerate like resistance BS or controls like kz2, you will lose alot of sales. Please don’t make those mistakes!

  • “The tilt controls are only available for sniper weapons.”

    Please, please, please reconsider this and include gyro aiming for everything. It was a thing of beauty in Uncharted: GA.

    The sticks on the Vita are inherently less accurate than the full sized ones on the DS3. Fine tuning your aim with the gyro is such a great way of compensating.

  • Let me start by saying how phenomenal the game looks, I am really hyped and can’t wait to finally have a real FPS experience on the go ;)

    But I have to say that I am really disappointed by the 8 player multiplayer cap. Thats a bit to low, even if you are gonna design the maps around it. Best player count for teamplay is around 5on5/6on6 for me and for TDM oder FFA even more people are better.

    The problem with the 8 player cap gets worse because most of the time you play a game the matchmaking won’t fill up all the slots or people get disconnected so that in the end there are just 6 people around most of the time.

    I really hope it’s because of the games nice graphics and not because of another stupid reason, like the Vita voice chat being capped at 8 people (Nihilistics excuse).

    I have read, that you are still discussing whether to implement auto aim in multiplayer so I have to voice my opinion. PLEASE DON’T INTEGRATE AUTO AIM IN MULTIPLAYER!!!
    Also I would like it, if you could implement gyro aim with every weapon, just not snipers. Make the controls very customisable, so that people can get what they want.

    Hope somebody reads this, keep up the good work.

  • I’ve been a fan fan of Killzone since day one and can’t wait to get my hands on this one!!!

  • Will the multiplayer be the same as CoD and Resistance Nat type restrictions?

    Game looks awsome btw:P

  • God dammit… GTA V is releasing 1 dat later. You might aswell delay the game now.

  • This looks amazing. Judging by the footage and screenshots this looks to be running at native (960×544) rez unlike Uncharted:GA which ran at approx. 60% resolution. Color me mightily impressed if this actually runs at native rez and 30fps (again, U:GA dipped as low as 20 fps). Judging by the footage it does.

    You guys are tech-wizzes, never imagined to see graphics on par with PS3 running on mobile hardware. D1p for me! Guys, thanks for what will certainly be Vita’s first properly amazing FPS.

  • Im lost for words… we need a demo as soon as possible to convince our friends to buy a vita for this game.

    Thank you, it looks stunning.

  • Bravo Guerrilla! Unbelievable!
    As a day one customer I think this is what the vita needs!

    Now only two more big hitters like inFamous/God of War/next Uncharted/Gran Turismo/bioshock/mgs would be unveiled, even in TEASER form, it would create some much needed vita hype.
    The hate now is too high, so even if we get one or two amazing trailers as this one, everyone is still pessimistic:(

    Step in the right direction Sony, now don’t be afraid to take a few more!

  • @Lord_Gremlin; I’d appreciate you not saying everyone who disagrees with your opinion is stupid. Unlike yourself, I personally find most touch-screen features seamless. Unless being ‘stupid’ makes us (who disagree with your opinion) more capable?

    @KylieDog; 4 v 4 certainly ain’t a great announcement but the number of players definitely does not define Killzone. If you buy the game and face me, you’ll feel like you’re up against a full 16! Let the trash talk commence. ^^

    (I’m so giddy about this!)

  • This looks amazing! Wish it’d come sooner.

    Please guys, implement gyro aiming for all weapons not just the snipers!

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