In 2010 we started the development of Fuel Overdose with the ambition of offering a new kind of solo and multiplayer action racing experience by bringing a more varied, strategic approach to combat gameplay. That’s why we like to think of Fuel Overdose as a ‘tactical action racing’ game. Today, with the first official trailer, we’re happy to introduce the central racing component of the game.
Immediate fun vs. depth of gameplay
When we decided to go for a top-down/isometric camera system, we pulled our old consoles out of the closet to try to recapture the spirit of the classic games. We immediately remembered that what we loved about them is the balance between the immediate fun they deliver and the depth of their gameplay. With Fuel Overdose, we wanted to deliver a game that was neither entirely arcade-orientated nor a pure simulation, but a perfect mixture of both approaches.
Driving styles and advanced gameplay
Because Fuel Overdose has always been about playing the game the way you want to play it, each vehicle has its own distinctive handling. Regardless of your race strategy you will have to find your own driving style, and there’s always the possibility to improve the performance of your vehicle by investing in customisation upgrades.
Advanced players will also have to master skidding and spinning. By pressing R2 (accelerate) and L2 (brake) simultaneously, you activate the handbrake and start skidding. You can then make your vehicle start spinning with the left stick while your trajectory remains unchanged. This technique is not only useful when trying to take sharp turns, as you can see in the trailer (00:54), but also enables you to regain the control of your vehicle even after being hit. You’ll see in a forthcoming trailer that the spinning technique can also be used to attack your enemies.
Finally, as we wanted to offer an opportunity for race purists to show their skills, we created a series of challenges and game modes, both offline and online, such as the drift and time attack modes where the use of weapons and other action techniques is disabled.
This is one of my favorite features of the game. They play a key role in the Fuel Overdose experience, as they have been designed to be used in so many different ways and situations. They are massively fun and I really hope you’re going to like them.
Imagine that you just had an accident and there’s another vehicle coming. You can grab it and quickly get you back on the track. You can then even trigger a boost and be able to overtake it (1:25). You can also grab other vehicles to benefit from their speed, or even quickly overtake a group of opponents by performing multiple grabs and boosts.
Grappling hooks will also allow you to perform perfect turns at full speed by grabbing one of the corner poles strategically placed on the track (1:06). But miss your timing or miscalculate your angle and you’ll end up being hurled across the track and smashed spectacularly. Use them wisely as they are a limited resource and you might need to save some of them for the other usages that we’ll unveil in the coming trailers.
These are only the first components of the Fuel Overdose formula. Keep an eye out for our coming announcements and you’ll understand better why Fuel Overdose is not only a driving experience, but a combat racer that doesn’t feel like any other game.
You can follow the development of Fuel Overdose on Facebook, Twitter @skanderdjerbi or by visiting our official website: www.fueloverdose.com
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