With E3 and all the news soon to be hitting the blog, we at Queasy HQ have decided to kick things off a little early with pretty much the biggest announcement we’re allowed to give you right now: Sound Shapes is coming to PSN on August 8th. That’s just a few weeks away so I hope you guys are as excited as we are. And if you’re not, you should be, because we’re also taking this opportunity to sneak out the fact that Sound Shapes is, day-and-date, coming to PS3.
Through the awesome cross-play support, you’ll be able to share content between the two systems without even having to really think about it. Simply save your campaign data, and download and resume on either platform. Start creating a song at home on your PS3, but then decide that it’s not really the place to compose your latest masterpiece? Easy, download to your Vita and make some beats on the bus, or in the park, or anywhere you fancy!
Another great thing about the cross-play is that you will be able to play all the levels that the community have made, no matter what platform they were created on. So you’ll have a never ending supply of completely unique levels to test your sidescrolling skills on. The team are really looking forward to seeing what you guys start creating.
While we’re on the subject of unique levels, you might be aware that we’ve been collaborating with visual artists and musicians for our campaign levels. Most recently we revealed that our pals Superbrothers and Jim Guthrie provided the art and music for CORPOREAL, a 4-song concept album that explores the way in which music can free us from the corporate machine… if it doesn’t crush us first.
It’s been a lot of fun working with those guys and we’re really happy with the way the levels have turned out. They mix up the gameplay and offer a classic Jim Guthrie soundscape that’s a fun contrast to other campaigns. And while the levels themselves are cool, it’s super fun to play with all of the music and graphics in the editor–everything, and we mean EVERYTHING from the campaign records can be mixed and mashed up with other records to create your own tunes and levels.
Anyway, here’s a video we made in Jim’s basement where he attempts to clear the levels in his own album (spoiler: he dies). There is also a demo of how the loop-based music system works for remixing campaign tracks in the editor mode. Also featured: One of Jim’s many cats. He likes cats.
Is it too late to change the album title to “Chicken Dinner?” Unfortunately, yes it is too late.
If you’re coming to E3, we hope you come by and check Sound Shapes out. We’ll have both Vita and PS3 on the floor with content from 4 of our campaign records and we’ll be showing the cross functionality between the 2 versions.
Alright, back to it. ALMOST DONE!