Killzone 3 Multiplayer Hands-On

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Ever since I first got my hands on Killzone 3 back at the launch event in Amsterdam, I’ve been itching to try its multiplayer.
Last night at the SCEE gamescom press conference I saw the trailer below and my anticipation maxed out; this morning, my first port of call had to be my friends from Guerrilla Games. Luckily, a handful of games journalists had the same idea and there was a gang of the game’s developers sitting in Amsterdam staring us down from the other side of the online battlefield.

[viddler id=76762f11 w=545 h=327 playertype=simple]

Before that, we were introduced to two brand new game modes. The first is Guerrilla Warfare, which is essentially team deathmatch with a greater emphasis on close quarters combat and dynamic spawn points that ensure you always revive close to the action but out of the line of fire.
Operations is another brand new multiplayer mode. It is objective based and story driven, with the ISA team aiming to complete a mission, such as blowing up a blast door, and the Helghast defending. The individual players that complete certain objectives appear in cut-scenes for everyone else in the game to see.
We also learnt that vehicles are going to be a big part of multiplayer, with Exoskeletons (remember them from towards the end of Killzone 2‘s single player?) playable today and jet-packs shown in a gameplay video. The multiplayer will also support Stereoscopic 3D and PlayStation Move motion control.


With all of that frantically noted down, it was time to pick up a DUALSHOCK and jump into a game of Warzone. The first thing I noticed is that the XP system has been tweaked to offer greater rewards for completing objectives and performing difficult skills, such as headshots, explosive kills and melee attacks. Speaking of which, the Brutal Melee attacks already shown in the single player mode are also in multiplayer and it’s truly satisfying twisting a blade into those red Helghan eyes.
The level playable here is Phyrrus City; the Helghan capital and a ruined urban arena offering a mixture of open roads, where the Exoskeletons can roam free, and a second level of wrecked pipes and tight corridors where the shotgun is king. I played as a Field Medic, choosing an assault rifle and a portable sentry robot called a Minidrone.
There are five career paths to choose from, each with six weapons and six unique abilities. The version we played had everything unlocked but, in the full game, these guns and abilities are unlocked with skill points awarded each time you progress through one of the game’s 45 ranks.
Hopefully this gives you some idea of what Killzone 3‘s multiplayer is going to be like; look out for a video interview with Steven Ter Heide of Guerrilla Games here on the Playstation Blog later in the week and feel free to ask any questions you may have in the comments.

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  • Thanks James !
    This is exactly what i hoped would be posted, good in depth stuff !
    But please ask GG about that mysterious website that poped up a few weeks ago, is it official or not?
    And any news on a beta?
    Plus, any news on a Collectors?
    Once again, thanks James for that superb in depth report. Keep it up !

    • No problem, it was a pleasure to play and write. I don’t know of a mysterious website but is the only official site. No news on a beta yet and the game is too far out to expect a collector’s edition announcement soon, I would imagine. They take a while to arrange across all of our different territories.

  • Can you have a jet pack and fight against the exoskeletan? That’d be so badass!

    • Which vehicles are available depends on the map. I haven’t seen jet-packs yet, let alone both together, so we’ll have to wait and see.

  • James,any idea if there’s gonna be matchmaking or will it be the same as KZ2 with the server list?
    Also,any news on a ‘cinema’ feature akin to U2?

    • The matchmaking system has been rewritten from scratch and Guerrilla have said that the emphasis is on finding players of a similar skill level. I can tell you that finding matches is easy and fast.

  • Thanks for the reply James,
    A cinema mode would be great i agree.
    Im going to play KZ2 right now

  • How does the game control heard its very smooth now and controls better than Killzone, or does it still have the weighty feel either way I loved Killzone 2 and still play the online

    • It does feel smooth – the weapons still have that sense of weight and I found the aiming very slick and responsive. It also depends on the weapon – SMGs feel suitably lighter than the beastly shotguns.

  • I don’t know how truthfully you can answer, but does the game feel like a noticeable step up from Killzone 2? As it does look quite similar in the video.

  • Did you get to try move controls out?

    • Not yet – single player with Move is on the show floor and I’m going to take a look tomorrow, but today I was mainly in boring meeting rooms watching presentations and interviewing people.

  • On top of all, did you had lots of fun playing it? That’s what games are for.

  • Have the controls changed much? A lot of people had issues with the “heavy” feel to the controls?
    Does the Saboteur class make its way back? Think I seen the icon on the trailer.
    Is operations mode like co-op play then if it is objective based and story driven?
    Cheers :D

  • @ James
    Thank you for the answer. Looking forward to all these amazing games!

  • Killzone 3 MP looks sweet!
    Will the red dots etc.. from the trailer be default on the weapons or can we unlock and customise our guns with them

  • Hey James, what are the five classes? And are the six weapons in each class exclusive to those classes alone, or will we see weapons cross over between classes, in the same way the shotgun was available to Riflemen and Engineers?

    • Let me check that for you – there is crossover on the weapons though and it’s a really flexible system in that respect.

  • Is there any new guns?

    • I’m not sure about standard weapons but I did notice more mounted guns on the maps, like a machine gun and the awesome WASP.

  • Will the controls be changeable in this game??
    Coz I sure hope so =P

  • Any ideas how many maps there will be?

  • not convinced by the exoskeletons to be honest, it looks a bit gimmicky in the multiplayer, but the rest of it looks awesome. kz2 has been my favourite multiplayer on ps3, and i hope they don’t overtweak it, or try to overstuff it with new mechanics and unbalance the whole game-play. i would prefer the server list because you can see what modes and classes are enabled and what maps are in the rotation, which you won’t get from matchmaking (which hardly ever works properly in any mp game).

  • will there be a public beta?

  • btw musterbuster said on twitter that he is in the video but I don’t see his name

  • Thanks mennik, didn’t think about a beta, but yeah please ask if there is going to be one.
    My question, though, is: The knifing animation, or perhaps in this case, the brutal meele animation. If anyone here has played bad company 2, then you would know, that the knifing animation takes way too long to perform. I just don’t want it to be a flashy thing that fits better in the campaign, rather then in the multiplayer.

  • wheres the new Motorstorm Apocalypse gameplay video? EVO demoed a new track yesterday and i cant find footage anywhere

  • Looks great :) Only hope is that the damage levels havn’t been changed.

  • will there be more places where we can play Killzone 3 in the netherlands

  • its looking good and will be really intresting to see how vehicles fit into the gameplay, wonder if there will be vehicle specific modes or anything like that, looking forward to this

  • the multiplayer looks awsome can’t wait for it to come out already preordered

  • I’m really looking forward to this now, but there are a few questions I have, in light of this new information;
    You mentioned that in the story based multiplayer game-type the players make appearances in the cut-scenes, how exactly does this work? Does it merely show characters from the relevant classes, do the player-names pop over the appropriate avatars, or are there player customisation options this time around (such as selectable armour parts/ custom insignias/ etc)?
    also, you mentioned a Move booth for the KZ3 demo, would it be possible to get a video demonstration of that in action at some point this week, as I’m interested in seeing if they can pull off motion controls in such a title (and indeed if the more fluid motion makes for heightened accuracy)?

    • The player’s name appears over the character in the cut-scene and it’s you that appears there – not just a standard avatar. I don’t think we’ll have time for a KZ3 Move video but i am going to try a video walkthrough of the PlayStation booth tomorrow so maybe we’ll be able to sneak a look there.

  • Really looking forward to this but was a bit disappointed to hear they have lowered the player count from 32 to 24. I loved the big maps with lots of players. I hope they return the max number to what it was in KZ2.

  • will we see more small dutch twists in KZ3 like they did in KZ2? orange eyes, small dutch names in MP maps “Blood Gracht” and more. would be cool :D

  • Hi, James the Aiming Down the Sight is easy this time? like for example in Resistance 2? thanks in advance for the answers and grettings from México.

  • 5 career paths, 6 unique abilities…30 ABILITIES?!

  • is there attachments like red dots and higher zoom scopes cause the rifle in the vid looks like a cross between the sab rifle and the sniper, or are they completely different guns and is it gona be the same unlocking process as kz2 i mean unlocking everything was rewarding it took a while but it was worth it unlike mw2 and [DELETED] where u just have to play forever to get crap kz2 you had to do something

  • Wow, the multiplayer looks REALLY exciting! Can’t wait! Just hope that the Move won’t unbalance things.

  • ooo another question it is true that now the maximun number of players is 24?

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