Two million levels designed by you, the PlayStation community, and still counting; those were the numbers tossed around at the outset of the spectacular LittleBigPlanet 2 unveiling in London last week by Media Molecule’s Alex Evans. And what better way to celebrate those huge figures that you guys have made possible through all your hard work and dedication than by lifting the curtain on the sequel to the awarding winning PlayStation 3 smash hit?
With a packed room in sight, filled with eager games journalists all chomping at the bit to see what Alex and the team at Media Molecule had in store, the event kicked off with slick trailer showcasing the powerful new tools that you can use to build whole games (yes, you read that right – WHOLE GAMES) in this fresh and exciting LittleBigPlanet world including a riff on the classic arcade shooter, Space Invaders.
Throw in a grappling hook, the hilarious Sackbots, the new Direct Control system and a peek inside some of the story-based new levels and it’s safe to say everyone in the room was just as eager as me to get comfy on one of the colourful sofas dotted around the room for a little hands-on time.
Bouncing between sofas and seats, I chatted to a lot of the press and Media Molecule team and the buzz was high; the team really has outdone itself with the ridiculous checklist of new features. And yet, what had everyone talking, including Alex and Mark Healey, was the sheer potential of these new game building features in the hands of you guys, the LittleBigPlanet community. Personally, I can’t wait for it! In the meantime check out a few snaps I took from the event and swing back soon for more LBP 2 news.
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