Modnation Racers Beta Coming Soon + Creation Walkthrough Video

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Hi everyone. My name’s Liam and I am the European Product Manager for ModNation Racers! I wanted to share with you some exciting ModNation info. Below is a hot new video from the development team. At Gamescom we showed a video that highlighted track creation and this time you get to see the Character and Kart customisation which is looking A-MAZ-ING!

Plus I have some EXCLUSIVE blog news. We are planning a localised BETA test for 2 weeks in early 2010. This is going to have exclusive European content and give you a great taster of what is to come from ModNation. Watch out for a blog post in the next few weeks about how you can sign up to be one of the first BETA testers.

I’ll be online Tuesday morning to answer any questions or comments you have. Hope you like the video and that little bit of exclusive news.

Be Good

Hello everyone!

Rob Oliveira here. I’m taking a quick break from work to talk to you about some more character creation features in ModNation Racers.

In today’s video I’m going to give you a very brief walkthrough of our sticker and layering system. I’m going to create something using one simple shape, several layers, and some color changes.

[viddler id=ce0b62a8&w=501&h=300&playertype=simple]

Once you’ve seen what I do with one shape and a couple of layers, you can easily imagine what can be done with hundreds of stickers, and hundreds layers at your disposal. Our system allows you to move, scale, skew, rotate, flip and change the height and transparency of all these stickers. We’ve also created many “physical” stickers like rust, mud, and dents. Like all of the parts in our game, you can change the color channels, and material properties of each of these. I hope you’re starting to see the possibilities!

Don’t see that Chrome Dragon sticker you’re looking for? There’s nothing stopping you from using one of many primitives and gradients as brushes to create it in the layer editor. Use the material properties to change all those stickers to chrome. Our layering system allows you to group those layers together, so you can move, scale, rotate or change colors as a group. Once you’ve created that Chrome Dragon, group the layers together and paste the whole thing a few more times, or save it as a Sticker Set to your PS3, for use later.

The Creation Station team here at UFG have worked really hard to make this system easy to use, but incredibly powerful. Whether you decide to create characters quickly and casually, or dive in and spend hours and hours, we know you’ll be able to create some truly unique and unbelievable characters!

We are incredibly excited to get ModNation Racers into your hands and see what you create! Start planning now:)

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