For the third developer video diary, we’re shifting our focus to the more technical aspects of Ratchet & Clank Future: Tools of Destruction – which brings us to Mark Lee. Mark is one of the few… the proud… the engine programmers. Mark and the rest of the engine team are responsible for creating the majority of Insomniac’s technology that helps bring all of their games onto the PS3.
Mark will be discussing keeping RCF’s frame rate rock solid and lessons the team learned from Resistance: Fall of Man in this dev diary.
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