
Remedy returns with the next chapter in the Control universe, starring Dylan Faden and his volatile powers.
Hi everyone, I’m Mikael Kasurinen, Co-Creative Director at Remedy Entertainment. I’m really excited to finally share what our team has been working on: Control Resonant, the highly anticipated sequel to our critically acclaimed and fan-favorite Control from 2019. Check out the reveal trailer below, which debuted today at The Game Awards.
It feels fitting to share this first look here, because Control found such an incredible audience on PlayStation, and your support has meant the world to us. Thank you for helping turn that strange, paranatural world of shifting architecture and impossible spaces into such a success. Now it’s time to return – to a very different kind of chaos.
The first game told Jesse Faden’s story – her search for her missing brother Dylan inside the Federal Bureau of Control’s mysterious headquarters, the Oldest House. Resonant is Dylan’s story – the other half of that sibling tale.
After years in confinement, Dylan is now being deployed by his former captors at the height of a supernatural crisis. The Federal Bureau of Control is struggling to contain a world-ending threat as Manhattan becomes the new battleground – a warped city where cosmic forces twist reality, bend gravity, and reshape the skyline into something unrecognizable.
Dylan isn’t just fighting to save the world. He’s searching for redemption – and for Jesse – while trying to understand his own dangerous connection to the chaos consuming the city.
Control Resonant is our boldest step yet in expanding the Control universe. It’s a third-person, open-ended action-RPG set in a modern yet paranaturally ravaged Manhattan.
Players can explore expansive zones across the city, each hiding branching missions, encounters, and events to tackle in any order. This world is alive, strange, and replayable – full of discoveries that reward curiosity and exploration.

When we say action-adventure RPG, we mean freedom: the ability to shape how Dylan grows, fights, and survives. His supernatural powers and weaponry evolve through a deep progression system, allowing multiple combat styles and approaches to exploration. Whether you rely on raw force, manipulation of your surroundings, or precise timing and mobility, Resonant lets you play your way.
At the center of it all is the Aberrant, a shapeshifting melee weapon that transforms on demand, from a heavy two-handed hammer to swift dual blades and more. Combined with Dylan’s evolving powers, it creates fast, physical, and unpredictable combat that feels distinctly Control.
Every encounter is an experiment in chaos. Upgradeable weapons, abilities, and buffs allow you to customize your playstyle and take on otherworldly enemies in unexpected ways.
You don’t need to have played the first Control to experience Resonant. It’s a new story and a fresh entry point into Remedy’s world of the Federal Bureau of Control – though returning players will recognize familiar echoes of Jesse’s path and the mysteries binding these two siblings together.
Both games stand firmly on their own, like two siblings, featuring distinctive and independent journeys through a strange, ever evolving paranatural universe. Resonant can easily be your first step into the world of CONTROL.

Our goal with Resonant is to expand what Control can be: a more open, dynamic experience that blends action, exploration, and player choice – all while keeping the mystery, atmosphere, and tension that define Remedy’s storytelling.
This is our chance to take the surreal, brutal beauty of Control and push it further – into a sprawling, reality-warping Manhattan full of danger, discovery, and paranatural wonder.
Control Resonant is the biggest game we have ever made and will be released in 2026 for PlayStation 5. We can’t wait to share more about it in the months ahead.
Things are going to get weirder.









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