Thief VR: Legacy of Shadow launches December 4 on PS VR2

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Thief VR: Legacy of Shadow launches December 4 on PS VR2

A long-time and next-generation developer for Thief brings new details to light.

Since first launching in 1998, the Thief series of stealth games helped define the genre, maintaining notoriety across several games spanning nearly three decades. Steven Gallagher (Creative Director at Eidos-Montréal) and I are here to give PlayStation Blog readers the first glimpse into the next iteration of the franchise, Thief VR: Legacy of Shadow.

Thief VR: Legacy of Shadow launches December 4 on PS VR2

Thief VR is coming to PlayStation VR 2 on PlayStation 5 on December 4, available for pre-order on the PlayStation Store now. We’re also sharing the latest gameplay trailer captured on PS VR2. This trailer demonstrates how Thief VR is an opportunity to step into the boots of a Master Thief and embody what makes the franchise unique in a compelling new take by developer Maze Theory and publisher Vertigo Games, aided by the OG Thief creators at Eidos-Montréal.

Takes a thief to make plans for a thief

Every great Thief game includes an array of tools and challenges that naturally encourage avoiding combat using stealth, numerous solutions to any problem, and requiring close attention to your surroundings using all senses. It can be challenging at first, but taking your time can make it feel incredibly rewarding. Levels are fairly open and non-linear to support player agency—a trademark of the immersive sim genre. Allowing players to do what they want, not what they’re told, says Steven, is a staple in allowing their own unique narrative to emerge.

Utilizing dark shadows to progress through darker plots, powerful, oppressive atmospheres, plus a bit of dry wit are all signature elements of Thief storytelling—and each aligns with the immersive simulation of VR. “The sense of presence VR provides makes the experience all the more intense and engaging,” says Steven. “The immediacy of being able to naturally use your head to watch your back as your hands pick locks with the help of haptic feedback, is as real as it gets to being in the City.”

Darkness is a solo thief’s only ally. PS VR2 OLED lenses have a stronger, more natural contrast, giving a competitive advantage in the shadows. Next-gen sound integration helps players listen closely for danger. There’s a sense of tangible anticipation and intimacy created by sneaking around in the dark in VR —peeking around corners —before slipping in through a window with your actual head and hands.

Feels like old times…

Thief VR blends classic stealth gameplay with next-generation immersion. Players embody an up-and-coming thief named Magpie through the dystopian fantasy steampunk world known as the City. As Magpie, they will be encouraged to use their variety of tools, keen observation, and creativity to stealthily remain unseen from guard patrols as they infiltrate noble manors to steal ancient artifacts (and more?), while under the watchful eye of a familiar thief called Garret.

Thief VR is made by fans for fans. Familiar ears will recognize the iconic Stephen Russell as Garrett, but there are plenty of other connections as well. For example, from a gameplay perspective, the stealth mechanics and engaging gameplay of Thief: The Dark Project (1998) and Thief II: The Metal Age (2000) were the main inspirations for the gameplay pillars of Thief VR.

Together with Steven, we’re connecting Thief titles across time and console generations. Since joining Eidos-Montréal in 2008, his experience working on animation, cinematics, and, eventually, narrative design for Thief (2014) has been invaluable as the brand consultant for Vertigo and Maze Theory. He’s also kept a secret locked away in Thief’s VR history.

“Towards the end of Thief (2014), Eidos-Montréal tried creating their own playable VR demo as part of Sony’s Project Morpheus, the first iteration of PlayStation VR”, Steven reveals. “Unfortunately, we weren’t particularly experienced in making VR back then, so the overall product ended up being a bit hard to play.”

Since a great video game narrative is the result of the player and the protagonist feeling like one, VR has been and continues to be a natural choice for the franchise. We’re especially thrilled to have his help bringing Thief VR finally into the light of day, using the latest technology on PlayStation VR2.

We’re not leaving without what we came here for

Previous experience as a Thief isn’t necessary to feel like one yourself when playing Thief VR. Everyone is invited to become their own fully present Master Thief in a world created nearly 30 years ago. VR has unlocked a new level of the palpable tension that Thief games are known for. We’re looking forward to seeing how PS VR2 players get themselves in and out of suspenseful situations without getting caught starting December 4.

Pre-orders are live now, and for a limited time, a 10% discount will be available.

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