Introducing Project Leonardo for PlayStation 5, a highly customizable accessibility controller kit

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Introducing Project Leonardo for PlayStation 5, a highly customizable accessibility controller kit

Designed to remove barriers to gaming and help players with disabilities play more easily, more comfortably and for longer periods on PS5.

Accessibility is an important topic to us at PlayStation, and we want to continue raising the bar to enable every gamer to experience the joy of play. Whether it’s the robust accessibility options in PlayStation Studios games like Santa Monica Studio’s God of War Ragnarök or Naughty Dog’s The Last of Us Part I, or the wide array of features in our PS4 and PS5 console UI, we’re passionate about reducing barriers to play for every gamer.

Today at CES, we announced the next step in our journey to make gaming more accessible: Project Leonardo for PlayStation 5. Developed with key contributions from accessibility experts, community members, and game developers, Project Leonardo is our codename for a new highly customizable controller kit that works “out of the box” to help many players with disabilities play games more easily, more comfortably, and for longer periods.

DualSense wireless controller alongside two Project Leonardo controllers, demonstrating option to pair a DualSense controller with up to two Project Leonardo controllers.

Through conversations with accessibility experts and incredible organizations like AbleGamers, SpecialEffect and Stack Up, we’ve designed a highly configurable controller that works in tandem with many third-party accessibility accessories and integrates with the PS5 console to open up new ways of gaming. It is built to address common challenges faced by many players with limited motor control, including difficulty holding a controller for long periods, accurately pressing small clusters of buttons or triggers, or positioning thumbs and fingers optimally on a standard controller.

Introducing Project Leonardo for PlayStation 5, a highly customizable accessibility controller kit

Here are some of the key features:

Highly customizable play experience

Hardware customizations. Project Leonardo for PS5 is a canvas for gamers to craft their own play experience. It includes a robust kit of swappable components, including a variety of analog stick caps and buttons in different shapes and sizes.

Players can use these components to craft a wide array of control layouts. And the distance of the analog stick from the game pad can be adjusted to suit the player’s preference. These components allow players to find a configuration that works for their strength, range of motion, and particular physical needs. 

Image added May 18 to reflect updated button caps

Software customizations. On the PS5 console players have an array of options to tailor their Project Leonardo play experience:

  • Button mapping
    • The controller’s buttons can be programmed to any supported function and multiple buttons can be mapped to the same function. Conversely, players can map two functions (like “R2” + “L2”) onto the same button.
  • Control profiles
    • Players can store their programmed button settings as control profiles and easily switch between them by pressing the profile button.
    • Up to three control profiles can be stored and accessed by the player from their PS5 console at any time.

Works collaboratively with other devices and accessibility accessories

Project Leonardo can be used as a standalone controller or paired with additional Project Leonardo or DualSense wireless controllers. Up to two Project Leonardo controllers and one DualSense wireless controller can be used together as a single virtual controller, allowing players to mix and match devices to fit their particular gameplay needs, or to play collaboratively with others.

Four images showcasing possible Project Leonardo pairings: top-left image features Project Leonardo controller by itself. Top-right image features one Project Leonardo controller and a DualSense wirless controller. Lower-left image features a two Project Leonardo controllers. Lower-right image features a DualSense wireless controller and two Project Leonardo controllers.

For example, players can augment their DualSense controller with a Project Leonardo controller or use two Project Leonardo controllers on their own. A friend or family member can also assist by helping to control the player’s game character with a DualSense controller or a second Project Leonardo controller. The controllers can be dynamically turned on or off and used in any combination.

Project Leonardo is expandable through four 3.5mm AUX ports to support a variety of external switches and third-party accessibility accessories. This enables users to integrate specialty switches, buttons or analog sticks with the Project Leonardo controller. The external accessories can be dynamically connected or disconnected, and each can be configured to act like any other button.

Side-view image of Project Leonardo, highlighting 3.5mm AUX ports.

Flexible, adaptable design

Project Leonardo’s split, symmetric design allows players to reposition the analog sticks as close together or as far apart as they like. The controller lies flat and does not need to be held, so players can lay it on a tabletop or a wheelchair tray. It can be easily secured to AMPS mounts* or tripods, and can be oriented 360 degrees for the most comfortable use. Players can also program the “north” orientation on the analog sticks to match their preferred controller orientation.

Sony Interactive Entertainment designer So Morimoto shares some insights on how his team approached the industrial design of Project Leonardo:


“Project Leonardo is part of the PS5 product family and is based on the same design concept. We were inspired by the idea of all players enjoying the world of PlayStation together. Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use. We finally settled on a ‘split controller’ design that allows near free-form left/right thumbstick repositionability, can be used without needing to be held, and features very flexible button and stick cap swapping. 

“Because players can customize Project Leonardo according to their needs, there is no one ‘right’ form factor. We want to empower them to create their own configurations. The controller can also flexibly accept combinations of accessibility accessories to create a unique aesthetic. I am excited that the design will be completed through collaboration with players rather than presenting them with a single form factor.”

So Morimoto, Designer, Sony Interactive Entertainment

Looking ahead

Project Leonardo is currently in development and we continue to gather valuable feedback from the community. We’d like to thank all the wonderful organizations and accessibility experts who are supporting us in this effort.

We are also grateful to everyone in the community who has advocated for greater gaming accessibility. You are the reason we do our work and your passion inspires us every day. It’s truly a privilege for us to create products that better serve your needs. We look forward to sharing more in the future, including additional product features and launch timing.

*AMPS is an industry-standard mounting screw pattern for attaching devices to equipment, including accessibility equipment.

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100 Comments

  • this is great an all good on you Sony.
    But there is an 3rd party control that helps me as a quadriplegic play asif i haven’t a disability at all called the quadstick i feel use are missing out on not working with as its so adaptive and adjustable to the gamer as this is potentially going to be with the added mouth controls giving more fluid and uninterrupted game play

  • i suddenly have memories of those ridiculous looking meme controllers from long ago coming back to me…

  • people who are dealing with muscular diseases eventually have little or no use of their hands and arms. This makes it difficult to hold and use a controller, perhaps an option where you do not need your hands and arms can be looked at.

  • I am a blind gamer, and as I grew up with PS1 I am so glad to see the developments in this area. I hope Sony can integrate a small sound card into any of its controllers in order to output the screenreader via the controller‘s sound card into a inear headset etc. This would make using the Playstation much more atractive especially when playing with people who don‘t need to hear the screenreader.

  • My best friend had Muscular Dystrophy. I looked for years to find a flat-ish controller for him to be able to use.
    This is awesome, Im glad others like him will soon be able to get into games.

  • this is a debate section now XD

  • Why don’t you make a PS5 V2 controller with a touch screen instead of the traditional Touchpad, so that you can do everything and what you can do on TV through that screen, you just don’t need to exit the game.That you can read and write messages, or go to the settings and everything else that you would do on TV, only that you do it through the screen on the controller, but also that it still has the function for games as it does now.And if you raise the price of the controller by about 20 euros or make one like it but if its name was Elite PS5 controller, I would buy it for sure, you could put that on this new Du alSense Edge and add 4 buttons behind and not two, because two buttons are not enough, because many Playstation 5 owners would like you to add a touch screen, because that Touchpad is not useful anyway and takes up a lot which looks stupid and today’s touch screens have become cheap. And they should make a new portable console, because that is the future of gaming and the graphics on today’s portable consoles are superb.

  • Can’t wait for this to be available. Daughter has a PS5 and I cannot use the controller effectively, so looking forward to be able to compete against her

  • This looks great and it’s always good to have more options for playing games. I hope in the future we can have a Dualsense redesign to help with controller fatigue. I find the size or thickness of the Dualsense to be too much when you need to hold down R2 or the X button for an extended period of time in something like a racing game. I have heard of other people having the same problem so please consider it. Thanks!

  • Woo-Hoo!! Great Job!!

  • Still no Freesync support, though.

  • Нарешті, згадали про гравців з інвалідністю, зробили контролер для полегшення граня для фанів ігор.
    Хоч XBOX і першими зробили, та я більше чекав коли ж власне з’явиться для консолей PlayStation,
    адже висну тільки саме на ній і більше не на якій.
    LanPlay

  • Hi im the CelestialNightHawk#0726 in Destiny 2, I can’t wait to try this controller out , I would love to see a dual flight stick as a controller for regular game since my neuropathy in my hands makes my thumbs swell up and is hard to move them when I have to game hard

  • Also I see the joystick can move back and forth but can it be turn on is side for better comfort?

  • So incredible Sony for working With gamers with disabilities to make this awesome. Looking for ward to this.
    with ❤️

  • Sony, thank you very much for developing a controller that I might be able to use. I have to lie flat, and I have had a stroke, so my right hand is not good. For the regular hand controllers, I do not have that much skill for transfer-size movement. Also, if you’re working on running your VR, could you run it to where I can lay flat but still be able to experience it? I have a lot of hope for VR. I will go out to the world games and also possibly take the
    trip.

  • I commend Sony for the action taken on giving us living with disabilities a way to participate in gaming. However, as a quadriplegic, I see multiple problems with this configuration and an over complicated controller, more or less backing us into a specific set up to play. Keep it simple and give us an aux output for EACH button and 2 USB’s so we can use third party buttons/joysticks and customize the set up to our individual needs. The thing about disabilities is that no two are the same, with that being said, I ask that you give us the opportunity to fully customize our set up. Please don’t back us into a specific set up that’s unrealistic for most of us. Thanks for your consideration.

  • Hi there, will first introduce me: I am Leonie (looks like Leonardo how coincidental) Nieuwenhuis, have the muscle disease SMA. Discovered by doctors when I was a year and a half old, I never got to walk, got my 1st electric wheelchair at the age of 4 now I am 43. I got the first computer when I was 6 years old from my father, I had to load games that were still on a cassette tape. I’ve had all playstations 1,2,3,4,4 pro and 5.

    Operating the buttons is becoming increasingly difficult (especially the R1 and R2, L1 and L2) because I am going backwards further and further… I can therefore hardly wait for (Leonardo) to come on the market! I would love to test it! By the way, as a user with a disability and years of experience in the field of gaming, would like to think along. So happy with this development!

    In addition, I work at Bio Vakantieoord We rent out holiday bunkerows to families with a disabled child, recently we have an adapted Gameroom there! I am responsible for this, again (Leonardo) comes as called. If I’m not mistaken the 1st in the Netherlands! we have a lot of fun plans.
    This can be a godsend for many children, my goal is to be able to let all children play games regardless of their disability!

    Good luck with everything about Project Leonardo! Warm regards from Leonie Nieuwenhuis from the Netherlands

  • This could keep me gaming, the disadvantage of having been gaming for some 44 years is wear and tear especially to the right thumb joint extending to other fingers and high levels of pain. I almost paid for a custom controller but this looks like it would work even better.

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