Psychological horrors stack in devilish deck-builder Inscryption

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Psychological horrors stack in devilish deck-builder Inscryption

The card-based roguelike comes to PlayStation with exclusive features.

Hi, I’m Daniel, creator of Inscryption and I’m thrilled to finally bring the game to PlayStation players! To celebrate the announcement I’d like to highlight some of the cool stuff that awaits you in Inscryption, and the new PlayStation-exclusive features that I’ve added just for you.

For those of you who may be unfamiliar, Inscryption is an inky black card-based odyssey that’s part deck-building roguelike, part escape-room puzzler and part psychological horror. As video game genres go, it’s a pretty potent concoction. What starts out as a devilish deck-builder soon becomes something altogether different, but I’ll leave you to discover its darkest secrets for yourself.

The game initially finds you trapped at the mercy of a sadistic stranger known only as Leshy, who appears as nothing more than a pair of glowing eyes staring out at you from the darkest recess of his cabin. With no memory of how you ended up there, Leshy offers you the chance to play your way out of his clutches with a unique set of cards. 

As you learn and adapt to Leshy’s ever-changing rulebook, you’ll expand your deck of woodland creature cards by draft, surgery, and self-mutilation. Sacrifice critters like squirrels and rabbits to play bigger and more threatening creatures like the powerful Grizzly or rare mythological cards like the Mantis God. Between games you’re able to move around the cabin, gradually solving a series of puzzles that grant you powers at the card table and may unlock deeper secrets.

But what about those exclusive features I mentioned earlier? Well, for starters your faithful companion, a talking Stoat card, will play its audio out of your controller as if it’s really in your hands! Secondly, the atmospheric lighting in the game will spill out from your controller, so if you’re playing in the dark you’ll be one step closer to feeling like you’re inside Leshy’s cabin. If we’re adding sound and lighting to the PlayStation experience then it only makes sense to ensure that Haptic feedback enhances every grisly action… why not use the pliers and find out? 

Thank you so much for taking the time to learn more about Inscryption! I can’t wait for you to finally play the game on PlayStation and I hope you enjoy it as much as I enjoyed making it! That said, Devolver Digital takes no responsibility for any curses invoked.

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