
Horizon Call of the Mountain from Guerrilla and Firesprite revealed for PS VR2
Happy New Year everyone.
It is my great pleasure to start off 2022 with news on our next generation virtual reality system for the PS5 console, starting with the official name: PlayStation VR2, and our new VR controller, PlayStation VR2 Sense controller.
PlayStation VR2 takes VR gaming to a whole new level, enabling a greater sense of presence and allowing players to escape into game worlds like never before. With the headset on and controllers in hand, players will feel a heightened range of sensations unlike any other – thanks to the creativity of the game worlds being built by our world class developers, and the latest technology incorporated into the hardware.
Building upon our innovations from PS5, PlayStation VR2 adds a true next-gen experience with high-fidelity visuals, new sensory features, and enhanced tracking – along with a simplified single-cord setup.
- Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
- Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
- New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
- Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.
All of these advancements in PlayStation VR2, combined with the haptic feedback and adaptive triggers from the PS VR2 Sense controllers, enable players to feel and interact with games in a much more visceral way. PS VR2 will also have a simple setup process — with a single cable connected directly to PS5, you can immediately jump into the VR experience.
Today we are also pleased to reveal that one of the biggest exclusive franchises on PlayStation will be coming to PS VR2 – Horizon Call of the Mountain from Guerrilla and Firesprite. This original game is being built specifically for PS VR2 and will open the doors for players to go deeper into the world of Horizon.
I hope you’ve enjoyed today’s exciting updates. Just remember, this is only a taste of things to come, and I can’t wait to share more details with you about PS VR2. In the meantime, below is the list of official specifications.
PlayStation VR2 Specifications
Display method | OLED |
Panel resolution | 2000 x 2040 per eye |
Panel refresh rate | 90Hz, 120Hz |
Lens separation | Adjustable |
Field of View | Approx. 110 degrees |
Sensors | Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer) Attachment Sensor: IR Proximity sensor |
Cameras | 4 cameras for headset and controller tracking IR camera for eye tracking per eye |
Feedback | Vibration on headset |
Communication with PS5 | USB Type-C® |
Audio | Input: Built-in microphone Output: Stereo headphone jack |
PlayStation VR2 Sense Controllers Specifications
Buttons | [Right] PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button [Left] PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button |
Sensing/ Tracking | Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer) Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking |
Feedback | Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit) |
Port | USB Type-C® Port |
Communication | Bluetooth® Ver5.1 |
Battery | Type: Built-in Lithium-ion Rechargeable Battery |
Will this be backwards compatible with PSVR1 games?
This is the question!
the most important question!
Great question! I hope so!!!
Sure hope so! I’ve got quite a few games but never got the original PS VR.
It has to!
Yep, that’s the number one question I have too.
almost definitely not. it’s too different to offer full backwards compatibility, between the tracking and the new inputs. maybe a few games will offer updates, but i doubt even that. it’s more likely that some games will get native ports for PS5 & VR2, at best.
I believe it definitely will. I read a past post where they said it’s actually gonna improve on older brother titles which will be awesome I assume also because I currently play my psvr on ps5 so I wouldn’t see why it wouldn’t
Good question
The question we all have! PS VR2 is sounding amazing, and it would be a shame if those PS+ VR games we’ve been getting over the years perform poorly on it. I didn’t get PS VR so there are other titles I would actually buy if they take advantage of this new tech.
I think they’re still working out how that can be done. Can they use the new equipment to map what the camera would see or do we need to have the camera still to play VR1 games, etc.
Though it’d be great to know now so I can start working on my VR backlog.
De ce que j’ai pu lire , à priori nom. Du moins pas directement, en effet rien que pour les VR2 sense cela sera difficile adapté le gameplay des anciens jeux aux nouvelles manettes. Mais rien n’empêchera les développeurs de faire des remaster de leurs meilleurs jeux.
Mais vaut mieux attendre une réponse de Playstation
Oh lets hope there will be a way…. Beatsaber got expensive real quick.
This is crucial for me.
Got a ton of games that I am waiting to play on the new system
I’d’ definitlely buy this if it’s backward, and will have a better experience on old games
Of course, why shouldn’t it be? VR is just a device like a TV. The console is a device that renders backward compatible games, and that obviously works. In the end, Sony won’t abandon the base of hundreds of VR games. These games will probably work in higher resolution, and people will buy them like crazy in the PS store when PSVR2 comes out.
I think that is priority for this new PSVR2 set!!! Because all VR hits games are from last generation of the consoles…
Jim Ryan said before 6-7 months that they must prioritize the new (next gen) PSVR set for PS5 full backward compatibility with PS4/PS4Pro…
But only thing that bother me is prise and supplies… Hm…
The PSVR 2 has a new tracking system so I doubt it will be compatible with PSVR 1 games
It should be eitherwise I’m not support this one Sony greedy game company pfft
The answer to this question is the difference between a day 1 buy and a I’ll buy it at some point in the future when the price comes down and more games are available. Personally I think they would be crazy not to support all PSVR games after making the PS5 bc with PS4 games. At the end of the day they run on PS5 now and this is just a different display technology for it, like getting a new TV…
Backward compatibility would be a huge win, and I really hope Sony put in the time and effort to make it happen, instead of just selling us remakes/remasters of PSVR games. There are definitely challenges, since the tracking and controllers are different, but those are solvable. Honestly tracking shouldn’t be much of an issue, as most PSVR games just get positional data from the system itself. They usually aren’t doing the image processing for the camera based tracking, they’re just getting the output. It doesn’t matter much HOW you get the 3D positional data, just that it’s in a format that the game can recognize.
As for the controller differences, it shouldn’t be too hard for Sony to add something to the PS5’s software that allows the Sense controllers to emulate PS Moves.
TLDR: Backward compatibility is 100% possible, but it will take a bit of effort.
Someone else said this… But I could have sworn Sony already said they’re trying for backwards compatibility. Just can’t find the article.
I’m looking forward to this as a fan of the first one, but I do wish it would be wireless or for there to be a wireless version in the future.
I seriously hope so because I’m reslly enjoying No Man’s Sky in VR on the ps5 and the only things that would make it better is better resolution and newer VR controllers.
Why wouldn’t it. It won’t be forward compatible: PSVR2 won’t work on PSVR, but certainly, it uses the same console: PS5.
Sony has said that the PSVR 2 will be backwards compatible with PSVR 1 games.
it probably is. They did it with ps4 and ps5 so it has to be.
, when you think about the the technology in the headset is it going to cost….. £250, £400, £600….🤔. And even if they do it with a bundle with the PlayStation 5 then it will be £1,000….. 😭
I want to sell my PSVR so that is my hope too!
Sounds amazing.
If it is I’ll probably get one
It should in my opinion and just have the sense controllers come out first
I hope PlayStation is doing everything possible to make PSVR1 games work on the new headset.
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When I get a ps5 its gonna be easier to set it up coz the ps4 vr has SO MANY CABLES