(Re)building the awe-inspiring machines of Horizon Forbidden West

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(Re)building the awe-inspiring machines of Horizon Forbidden West

Guerrilla reveals new details around the increased lethality of the metal beasts roaming its post-apocalyptic landscape (and how to survive them).

The world of Horizon is inhabited by highly advanced machines — technologically advanced robots that have become Earth’s dominant species. They come in all shapes and sizes, based on various life forms that existed throughout history, such as dinosaurs, prehistoric mammals, and birds. Awe-inspiring yet ferocious, they pose a serious threat throughout Aloy’s mission.


Spoiler Alert: Please note this article contains some spoilers for Horizon Zero Dawn and its storyline.


Some of the machines encountered during the events of Horizon Zero Dawn will also be present in the upcoming sequel, Horizon Forbidden West. The Watcher, for example: resembling a small theropod, these machines often patrol larger herds and scan for potential threats. Or the Snapmaw: lethal, crocodile-like beasts which were originally created to purify water and went feral as a consequence of the Derangement.

The Forbidden West is also filled with new dangers… in the Horizon Forbidden West gameplay trailer, Aloy meets a few of them, such as the fast and agile Clawstrider and the deadly mammoth-like Tremortusk. Of course there will be many more machines to fight, mount, or run from, so Aloy – and you – should be prepared for any circumstance in these forsaken lands.

Awe-inspiring metal beasts

Principal Machine Designer Blake Politeski has been with Guerrilla since the first machines were concepted at the start of Horizon Zero Dawn. Together with Asset Art Lead Maxim Fleury, their teams (among others) have been working on some great additions for the upcoming sequel.

“We’re getting to explore a new area within the world of Horizon,” begins Blake. “It was interesting to figure out what type of machines would live in different ecological zones, and how they would interact with each other, their environment, and of course humans. Machines are the so-called caretakers of this world, so how they perform their roles and what the player can do to use these behaviors to their advantage was always interesting to consider.

“During Horizon Zero Dawn’s development, we had a ton of ideas — of course not everything could make it into the first game, but now with Horizon Forbidden West we’ve been able to match some exciting ideas that previously weren’t feasible with new and interesting concepts!”

Maxim elaborates: “Blake’s team provides us with a design document that describes the general look of the machine, what type of (interactive) parts it has, and what sort of attacks it can do. There’s some top-level drawings to explain the document further, but then the real visual design moves to the Robot and Weapon Asset team.

“Concept Artists will then make a 3D concept which goes through several reviews with art direction, game design, animation, and technical art teams, until we’re all happy. We’ll create, rig, and animate a model to see if everything would work as needed, after which the modelers on the Robot and Weapon Asset Art team will work on it, adding in all the details. After a few more iterations with various teams, the model is fully animated, painted, textured, and reviewed again before being added to the game and replacing the temporary model. The process for developing each machine takes a long time!”

Expanding the machine catalog

With over 25 different machines in Horizon Zero Dawn, finishing them all was not an easy feat. “In the first game we had to create the foundation,” says Blake, “so we started small by defining different roles. The Watcher is like a security camera, the Ravager is an enforcer, and so forth. Once those base roles were decided, we could really build on that by mixing in robot designs, unique abilities and features, and of course cool weapons and attacks.

“We’re expanding this catalog further with Horizon Forbidden West. For example, we knew we wanted a slightly bigger flying machine than the Glinthawk, which resulted in the Sunwing – but it needed a place and a role in the world. We studied various flying reptiles and primitive birds for inspiration, and came up with the concept of their wings collecting solar energy during sunny weather. This in turn created an interesting gameplay dynamic: Sunwings will be vulnerable when they are harvesting solar power, but are also more alert to potential predators when they are idle.

“Unique behaviors like these become the basis and are then expanded on when we define the machines’ roles in the world. We always want to make sure the machines are connected, and that they serve a greater purpose; so the whole machine (eco-)system is in harmony – just like in the real world.”

Creating an authentic world was always a main focus for Guerrilla, and that includes creating authentic machines that roam around the world of Horizon. “The design language that was created with Horizon Zero Dawn is still hugely important to us,” explains Maxim. “At the same time, we try to make the new machines different and unique so that we are expanding the world for our players. The machines in Horizon Forbidden West have a lot more functionality this time around, which is a challenge from a design perspective, but hopefully gives the player a unique experience during each encounter.”

New and dangerous foes

In a previous blog, we discussed some of Aloy’s abilities and combat moves that she learns in the Forbidden West. Some of which will come in very handy against stronger, faster, and deadlier machines.

“Aloy has many different types of weapons and ammunition available, and she’s going to need them all to beat the different machines!” says Maxim. “Without spoiling anything, every machine has multiple ways to be defeated. We tried to make it clear for players through the machine design, and added textures to show the weak points or interactive components. You’ll need to study each machine closely to find different ways to approach it.”

Blake adds: “A lot of machines have various weapons and behaviors that can be used to create an advantage. This is not just in shooting off components and using them, but some machines might have some more passive states during which the player can sneak towards them. For example, if a machine is digging for resources in the ground, it’ll create a lot of dust – Aloy can use this as a visual cover to get closer.

“The machines in Horizon Forbidden West are more mobile in almost every way you can imagine – jumping, swimming, clinging to surfaces… Because of this, Aloy will need to keep up with them, so there’s new movement mechanics to help her out. We’re also focusing more on Aloy’s ability to survey and plan an encounter before engaging, as well as her ability to escape if things don’t go as planned.”

Actions like climbing or using a Smoke Bomb to escape can give Aloy an edge during a machine battle, but it’s not just the player mechanics that have been improved. Machines in the Forbidden West are more dangerous, but the player can understand their behavior and predict their movements through audio cues. For example, a machine will have specific sounds for idling, alerting others, and initiating attacks. For the PlayStation 5 version of the game, this will come through even more precisely with 3D Audio, providing great situational awareness within a vast world when combined with compatible devices like stereo headphones (analog or USB).

Meet the Tremortusk

During the Horizon Forbidden West gameplay trailer, Aloy goes head to head with one of the biggest foes we’ve seen so far: a Tremortusk. While it is truly a spectacular sight to behold, it is also incredibly difficult to defeat.

“The Tremortusk is based on a mammoth with a nod to the historic and cinematic examples of the great war elephants. It has many different attacks and a body covered in various guns. Apart from using its tusks to attack up close, it also has different elemental weapons it can use. The one we see in the trailer is controlled by a rebel faction of the Tenakth, but you can also find them wandering the wilds,” Maxim explains.

“It reminds me of a mixture of war elephants and a huge siege tower that was used to attack fortresses in medieval times: hard to destroy, slow moving, and a lot of fire power,” recollects Blake. “This generated the idea for the Tremortusk, which is a well armored but slow machine, almost an unstoppable force. In Horizon Forbidden West, human enemy factions can control machines, so it seemed like a natural fit to combine the two and make our own spin on ‘war elephants’, with a platform on top that humans can fire at Aloy from.

“To circle back to the machine (eco-)system, it was created to keep balance on Earth and ensure that humans cannot wipe out life again. Tremortusks were created as combat machines — protecting other machine species so they can do what they were designed to do without human interference.”

Both Blake and Maxim agree that the Tremortusk is one of the most formidable enemies in the game, requiring a lot of preparation to defeat: “We recommend using traps as well as the Pullcaster. Though slow, they can reach a speed that will easily trample Aloy, so get ready to dodge. Finally, be wary of its flamethrower trunk…”

Turn the tide with an override!

While mostly every machine is itching for a fight, they also hugely contribute to the world of Horizon, or offer Aloy help throughout her journey. Think of the Tallnecks, which aren’t hostile and will in fact give Aloy some clarity and direction when overridden!

“Aloy can, similar to Horizon Zero Dawn, override machines and have them fight with her,” says Maxim. “This time around we’ve also added more mounts to explore and ride – you can see her on the Clawstrider during the gameplay trailer.”

Blake adds: “Some machines may also inadvertently help Aloy out. If a machine is searching for certain resources that Aloy happens to be after, they can lead her to stashes if she’s observant. Also, through overriding, Aloy can now exert some control over machine behavior, shifting them into aggressive or defensive states.”

One of the things everyone at Guerrilla is looking forward to most is seeing which new machines players will like. Of course, we have our own machine ranks in the studio; for Maxim, the Thunderjaw is his favorite.

“It was the first machine from Horizon Zero Dawn I saw a concept for, so it’s always been close to my heart,” he smiles. “I love the design and character of it. In contrast, in Horizon Forbidden West, it’s the Burrowers: nifty little machines which can overwhelm you if you’re not careful.”

And Blake’s favorite? “The Stormbird. It’s one of the first ones we designed, and we were trying to figure out what these machines were supposed to be. When I pitched it to a colleague, it sounded like an eagle combined with a fighter jet; but then it would also be elemental with surges of electricity high from the sky. It would dive straight to the player like a bolt of lightning and explode as it hit the ground! Our Game Director overheard this conversation, turned around and said: “that sounds awesome!” So that’s how we figured out the Stormbird.

“And for me, my favorite is definitely the Shellsnapper. It’s a machine that had been brewing in my mind since the first game, and I’m excited to see it in the Forbidden West. It’s large and has several abilities that will excite players – combining inspiration from movies and real life, as well as some strange things we came up with ourselves. I’m just as excited to see people’s reactions to this machine as they are to play it.”

What’s your favorite machine from Horizon Zero Dawn, or the one you look forward to discovering most in Horizon Forbidden West? Let us know in the comments below this post.For more information on Horizon Forbidden West, please visit here. We’ll be back soon with another developer blog!

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68 Comments

  • Hype level upped a notch or two everytime you guys do a post on HFW Guerrilla!

    I’m really looking forward to seeing some more on the new machines we’ll face come 18th February….can’t wait to see a Tremortusk through the trees for the first time live.

    • It’s the opposite for me. The exact same location on the map every time they show something. It’s de-hyping me like Deathloop State of Play levels of de-hype lol.

    • I agree that every new tidbit of info excites me further. The gameplay trailer was arguably the best looking thing we have seen on console and the new combat and traversal abilities will vastly improve gameplay.

      The Tremortusk is amazing and the screenshots and concepts of the Shellsnapper look phenomenal. I love the idea of humans and machines fighting alongside much more than in the first game. Real underwater exploration, more mounts, weapons, abilities, machines. This sequel looks stunning.

      And I just need to point out that I have never seen hair react so realistically underwater. The hair fx overall appear to be benchmark for console. The visuals in general are astounding. HFW and GT7 in back to back months. Sifu and Stray around the same period.

      By March, PS5 will have had one of the best 16 month openings in console history. Year round games, big and small. I wouldn’t hype it if I wasn’t happy.

  • Can we ride on stormbird in the sky and explore world around ?

    • Nope, the devs confirmed that PS4 is the reason this will simply not be a thing. Thanks Sony.

    • Nope! It would break the games as you will just fly from A to B by passing all obstacle/ level design! And even if they implement it, they will probably allow it as post game or endgame feature allowing you to bypass the areas that you already cleared out

    • They haven’t confirmed anything, but it wouldn’t surprise me if it’s in here, since that was one of the most requested things from Horizon Zero Dawn.

      “But they said they couldn’t do it on the PS4!”. Yeah they did say that… back in early 2017. But they’ve had more time with the PS4 since then. I’m sure if you asked Naughty Dog to make The Last of Us at the start of the PS3 generation, they would’ve said it was impossible. I’m sure riding flying (and swimming) mounts will be in the sequel, it’s just a question of how controlled it will be.

      Being able to fly in an open world game over the designed obstacles would simply break the game. And when you can just fast travel anywhere, a flying mount seems pointless. I could see flying mounts hovering a few yards above the ground, being faster than land mounts, and being a limited time thing (maybe even for just certain puzzles).

      Riding flying mounts sounds cool on paper, but I’m not sure most players know what they’re really asking for.

    • Of Course not, I think they could pulled it off by making override birds have a timer of some sort but design wise its not not that great. maybe there is some form of this because fast travel does exists

    • cant wait to explore!

  • Can we get some PC footage and more details about the PC version of Forbidden West?

  • No Gorilla’s? I mean come on, their company is Guerrilla? :D

  • I think it’s time for Microsoft to do the right thing and start issuing refunds to all xbox owners. It’s simply criminal at this point for them to miss out on these epic exclusives.

    • What exclusive are you talking about? Because this is coming to PC really soon.

    • You´re my men.

    • @Diego

      Really soon? It took the first game three years. Slow down champ. We are a long way from day n date. Don’t spread lies in an attempt to troll. Chances are that FW doesn’t even hit PC in 2022. I’ll make a $20 PSN bet. Yes, more ports are coming, but we haven’t seen any first party games release on PC “soon” after their console release. Smh.

      And I think the sentiment that person was expressing is that SX is woefully behind on exclusives and not quite living up to the lofty expectations set by their big talking executives. Both in terms of hardware performance and software output.

      To yet again speak for this person, when u ask “what exclusives is Microsoft missing”. Deathloop, Guilty Gear, Kena, Sifu, Stray, Forspoken, FFXVI, Genshin, Persona, Godfall, The Pathless, Bugsnax, Tribes, Fist, Little Devil Inside, Solar Ash, Jett, Ghostwire, Babylon’s Fall. This is off the top of my head and only recent games. Don’t pick the lower rated games and focus on them, u get the point. XB is missing plenty. Did they even announce FFVII yet?

      But it’s all love. I enjoy friendly debate. No hard feelings bud.

    • In order to play games at this graphics settings on PC you need PC + 4K capable monitor that will set you away at least 2000$ by current market prices. Even if we were not in chip shortage, it would set you away at least 1500$ because nothing below RTX 3070 will be able to run 4K HZD FW.

      I enjoy my PS5 which I paid exactly 650$ for it. Enjoy paying at least that amount only for GPU.

    • Papastrump – I already have the PC you are describing. It was very exciting to get my 3090 in my PC and see the improvement over the 2000-series cards. I had to get a support for the card because that thing sagged hard. People with no gaming PC miss out on a lot of PC exclusives.

  • I would like to know details about the PC version.

    • You’ll be waiting for quite a while.

    • You have to wait for a quiet while ( 3-4 years).

    • @stasi2007

      That little timeline doesn’t really exist, the PC version won’t take that long. Jim and Hermen has made their intentions pretty clear at this point. Them hinting 3 or 4 years is them gaslighting you. The current leadership is slowly making their way towards day-and-date releases with PC. They’re in the creating acceptance faze.

    • Based on info that might be wrong, I say the wait won’t be long. They should just announce the date for the pc version… I canceled my pre-order of the PS5 version because I don’t plan on double dipping or buying the inferior version.

    • I find it funny, these clowns will be waiting beyond 2022. The minimum it would be is a year. That is the minimum. The game will likely see an expansion and the PC version won’t release until after that. It could easily be 1-2 years. Have fun waiting and enjoy the spoilers. I remember the idiots who claimed they would wait for Demon’s Souls PC or that they wouldn’t buy a PS5 just for DeS because it clearly was coming to PS4. ONE YEAR IN, how’s that going? Fun waiting, huh?

      The most amusing thing is that the PS5 edition will be extremely capable from day one. This isn’t base PS4. The difference between the PC version and PC will be minimal unless u have a 3090 or a ridiculous rig. When HFW hits PS5 it will be cutting edge and a visual benchmark. After a couple years when it hits PC that luster will wear off. Enjoy. We’ll be playing Spiderman 2 and Ragnarok by then.

      Forbidden West deserves all the love and attention in the world. The negativity in these blog posts is disgusting. The game looks astonishing. I can’t wait to experience it day one on the world’s most powerful console (in practical application). Ray tracing, 60 frames, haptics/adaptive, 3D audio, cinematic lighting in gameplay, advanced water tech, all February 18th on PS5. I wonder if the same morons will wait for Ragnarok and GT7? Enjoy sitting on your hands. How’s that wait for FFVIII going on Xbox? Lol.

    • *FFVII

    • @iamtylerdurden1
      I don’t understand why waiting makes someone a “clown”. IF the info out there is true, the earliest release date might be around the end of 2022. It might be wrong, but I refuse to double dip. I got a PS5 for the exclusives, but if there isn’t going to be exclusives I will just wait for the better version patiently.

    • Keep in mind for a PC gamer, if they get Horizon 2 three or four years out from release, that’s the same wait from Horizon 1 on PC as PS gamers had, maybe less. All PC gamers have to do is wait on the first batch of games and then the wait is relatively over and they are just us from a few years ago. It’s like how on console the graphics never reach the top PC capability BUT if you always game console you still experience the same rate of technical improvements as PC gamers, just a few years late from their perspective. Console gamers are no less excited by the PS5 upgrade just because PC’s can beat it. It’s all relative.

      I hope PC releases come more quickly than a few years though. Day and date may never happen outside PS Now, if Sony chooses to first optimize on console and then port.. but no point waiting beyond day 1 patches for a PC port unless they plan to wait for all DLC and then release on PC.

    • Horizon Forbidden West: 2023-09-30
      Returnal: 2022-04-30
      Ghost of Tsushima: 2022-02-08
      Sackboy: A Big Adventure: 2022-05-01
      Ratchet & Clank: 2022-10-03
      here are the pc release dates, this comment will be hidden if you are not logged in :) because the dates are real

    • Days Gone and HorizonPC have already been on sale on steam and epic. A while ago.. things are moving fast. muawhahaha 😶

  • it is same version on pc or inferior?

    • What PC version? Lol

    • The PC version that will, with no doubt whatsoever because THAT is how brand damaging PlayStation has become, be announced before 2022 is even over.

      It’s funny to see some people are still closed off to this truth though.

    • Definitely inferior.
      And more expensive!

    • I highly doubt a PC version would be announced in 2022. When has that ever happened with a first party game? Within the first 10 months…nah.

      @Diego

      It really isn’t cheaper on PC considering by the time it releases on that platform the game will be half price or less on PlayStation. Zero Dawn was $50 on PC when it was literally being given away free on PlayStation. Even the full MSRP was $20 Max at the time it released for $50 on PC. Essentially u will pay near full price for a years old game that will only be technically superior if u have a graphics card that is more expensive than an entire PS5.

      When testing PlayStation 5 with Death Stranding it absolutely obliterated cards that were in the same range and performed more in line with an RTX 3070 than a 2070. So again, have fun waiting and enjoy the superior performance IF u own an RTX 3080 or 3090 or comparably gaudy card/setup.

      U already get RT60 day one on PS5. I guess if u must play the game at 120+ frames with extended FoV then wait 1-2 years, but don’t diminish the release of this brilliant looking game on brilliant new hardware just because u want to brag about PC.

      We all know Sony is invested in PC ports but they have never even announced a first party game coming to PC within a year of release. There is no precedent. Please stop perpetuating lies like “HFW is coming to PC soon”.

      For the jokers trashing Sony because they’ve ported years old first party games to PC, just look at what Ryan is doing with the revenue. U ppl are the worst. Andrew Squal for example. U hold back the community and put a bad name on passionate fans. The revenue from PC ports of HZD, Days Gone, and Death Stranding is enough to fully fund 1-2 new AAA games. That is worth it. We just acquired several new studios in the past few months and previously made numerous partnerships with newly formed devs like Haven and Deviation among others. There are more PS5 and PSVR games in development than we can handle. 25+ unannounced exclusives. Twisted Metal, Ghostbusters, two Bluepoint games, Factions, TLOU Remake, Sly Cooper, Uncharted 5, Horizon VR, Horizon mp, Sony Animation game, new IP. Possibly Silent Hill, MGS, and SOCOM. And ofc the killers that have been announced. Wolverine, Ragnarok, Spiderman 2, GT7, c’mon.

      Sony is rolling and these Jim Ryan decisions are allowing us to sign more talent and bring more software to the platform. Grow up and let go of this pathetic mentality. When these ports starts truly devaluing the platform and impacting things that actually matter, then I’ll begin to criticize. But right now, we are sitting pretty and PlayStation is delivering greatness.

    • We will see in 2-3 years.

    • Man, I feel very bad for this tyler person. You can tell he is very angry about playstation games going to PC. He defends with so much vexation.

  • It’s getting too samey showing the exact same location over and over again in your footage.
    The same thing isn’t doing Halo Infinite any favors, and it’s mere weeks from launch, and it certainly isn’t helping you here either.

    Show something else already from a game we SHOULD have been playing this side of Christmas. And the only reason we aren’t is because Sony are a stubborn lot that simply refuse to release their big games in December or January. That’s basically the only reason we are forced to wait until Feb.

  • Please add gyro aiming Guerrilla

  • 1) Save your money and when it releases, find the best edited version of the story on youtube

    2) Allow the memory of the story of fade over the next year

    3) Wait for the inevitable PC version through a blog announcement yet again calling gamers on their platform “peasants”

    4) Obtain the PC copy through inevitable encouraged methods

    5) Get to play the superior version even over their own PS5, seeing as they don’t really care about gamers on their own hardware anymore

    6) ???

    7) You get the full experience without throwing full price money at the company that told you that you are worth nothing to them anymore

    • I don’t care. I will buy it immediately on PS5, because I’m not a huge PC gamer.

    • Doesnt sound like a bad idea

    • I don’t PC game, so I’ll just this Day 1 for my PS5 thank you.

    • That’s a fantastic idea @ozgamer16

      I would include one more in your list: Stop voting to Sony games on game of the year awards.

    • Lol this guy advises us to watch the cutscenes on YouTube and then forget about the story, wait 1-3 years for a PC port and then steal the game on PC. Clown. If u are too poor to actually buy the game, what are u doing with a PC impressive enough to run a theoretical port that much better?

      Here’s my thought, support great developers when they spend five years crunching to deliver great software. How about actually buying the game? It will surely be a quality game with plenty of entertainment per dollar. The PS5 is already great value at $399. I’m not sure why certain ppl insist on this pathetic attempt to derail Sony products. Because some old games are on PC? Because u love Xbox or PC? Because certain games are $10 more even though they back it up through quality/lack of MTX? Or…because some ppl are salty about not being able to find a PS5? Not talking about Diego.

      It disgusts me. After reading this interesting article on a spectacular looking new game I knew the comments would be littered with morons spewing hate and propaganda. It’s sad. This article deserves no hate, no nonsense. Can’t we just be excited for a great looking game and be positive? Save that bs for Reddit or Discord. Sony is doing ports, that’s reality. However, there is NO precedent for first party games being ported any time soon after launch. It would be shocking if a port came before 2023. So just stop.

      I could understand the hate if PS5 wasn’t living up to specs like other next gen consoles. Or, if we weren’t getting many new exclusives on PS5. Or if these ports were coming with no signs of positive investment elsewhere. But PS5 is outperforming expectations everywhere and new studio partnerships are happening every week. The first party roster is rapidly growing and PSVR2 information is promising. Is it just because PlayStation is top dog? Sony is fully delivering yet ppl troll. The guys who haven’t lived up to expectations in any way seem to get a pass though. It’s hilarious how easily manipulated the masses are. The guys who overhype and underdeliver get all the positive pub. Just look at reality, not headlines. The PlayStation ecosystem has been 🔥 for years. It’s baffling but it shows how internet sheep care less about actual gaming and more about headlines. That TMZ culture. And the reason I hype PlayStation is because I’m countering the constant propaganda and most importantly I’M THRILLED WITH THE ACTUAL PRODUCT. U know, the thing that matters? Games, performance, variety.

    • This is dumb comment, dumb as it gets. I doubt it can get dumber than this.

      So you will spoil story for yourself and then “forget” about it and then play it in few years time by downloading game for “free”. Dude, how old are you?

      I will play day one, because I’m adult and I work and earn enough to spend 60$ on game and it will look visually stunning on my OLED 55″ LG TV while you will wait for years to play on PC.

      And btw, if you want to download game for free that means you have no money to pay full price of game which equally means you have low end PC which also means that you will play far graphically inferior game than on PS5. Have fun.

      Developers deserve my money for years work.

    • @Diego

      I love a good debate. I’m not sure if this troll persona is a joke or not, but it’s shameful to say something like “stop voting for Sony games for awards”. U are better than that.

      Why would u convince ppl to not vote for games that they feel deserve awards? Vote for the game u feel is best. Why punish the developer because u have some misguided hate for the president? That’s pathetic. Because some old games were ported to PC u want to discredit the blood, sweat, and tears of hardworking ppl? Get out of here. I hope Returnal wins 80 GotY awards because Housemarque is one of the most underrated devs in the business and that game is truly great. GoW 2018 deserved consensus GotY and I’m thrilled for Barlog. I’m happy for Naughty Dog in 2020 and Kojima in 2019 and even CDPR in 2015 despite Bloodborne making a strong case.

      I need to exit this thread because it’s disgusting. This is what makes me push so hard. Nonsense like this. This is why you call me a fanboy because I’m consistently refuting nonsense like this and it builds up. I have NEVER joined Major Nelson or any XB or Nintendo blog to troll or spread negativity. I don’t encourage ppl to be negative and I don’t have a motive. I refute nonsense and give my opinion, that’s all. God help us.

  • My favorite machine from Horizon Zero Dawn is definitely the Tallnecks. The first time you notice their signal, head towards it, and see this massive thing that you then have to figure how to climb!? So awesome. And I’m embarrassed to say it’s one of the machines I’ve been killed the most by (I keep thinking I can just run alongside it but it always ends up kicking me off somewhere lol).

    I’m probably the most excited to fight a Tremortusk in Horizon Forbidden West. I have to recreate the scene of Legolas fighting a mumakil as closely as I can (even though it still will only count as one). And of course I’m excited for all of the machines that haven’t been revealed yet!

  • Horizon Zero Dawn was my first platinum despite playing since PS3. I just loved that game that much.
    Now, the sequel comes out on my birthday! Can’t freaking wait! Nice b-day present for this soon-to-be 35 yr old :P

  • Loving the newly revealed concept art that is the cover image for the blog post! I believe Aloy’s in Yosemite Valley

  • Thanks for this blog post a great way of providing more in-depth information. Favourite HZD machine, probably the Fireclaw, had such a lot of fun fighting those and they were tough as hell. Really looking forward to finding out about that mysterious aquatic machine, looks like a kind of Loch Ness monster machine, should be very interesting to try and deal with that.

  • Can’t wait to play this epic game

  • Can’t wait until I get my hands on my Regalia edition. That Tremortusk is gonna looks so good on my shelf

  • It looks amazing, I am really looking forward to play it, definitely the combat was my favorite aspect in HZD, so looking that it will be taken to the next level is exciting!

  • Mark ya calendars

  • The whole idea of having PlayStation games on PC is a betrayal on loyalists and the hardware itself. I clearly don’t have an interest for PlayStation 6 whenever it will come out because all PlayStation games will play better on PC even if it takes years for them to come on PC. I wish Sony could hear out their loyal fans than moving games to “Microsoft” Windows PC. God of War PC has more features than it running on PlayStation.PlayStation 5 only has a 60fps patch. Buying games on PlayStation now feels like buying the incomplete tonned down version. This very game will look better on a high end PC. Would rather wait until PC version comes out as it would be more polished and more attention given to it.Its a sad case as a PS5 owner. But Sony won’t listen they after the money.

    • Bevann you know that if you want to play the best experience on these games you will have to get a 2000$ PC and PS5 is 500$ and it has almost the same features as a good PC. So yeah I will still buy it on PS5 almost day 1.

    • I agree. I have a beasty PC and a dusty PS5 and want to only play the best version and not pay $70. What is the point of PS5 if you have a monster PC? We get 3 video game systems in one, in a way.

    • we are also paying 80 euro here for basic version of the game while pc pirates are getting complete editions for 40 euros which some people on PS paid 100+ for ….. GG Sony

  • Ps games going to pc 🤣 I really couldn’t care less

  • users on ps5 got 60 fps for god of war and thats it, users on pc will get deluxe edition for 50 euros which will include features not available on ps5 + full dualsense support which is not available on PS5 and never will because on ps5 we wont get native ps5 version , GG SONY , playstation is now PC porting studio.

    • Yeah if only they could consider these legitimate concerns. PS5 is in high demand because of what Sony PlayStation was offering to owners of this hardware. Sony PlayStation could still enjoy both hardware and software sales by maintaining their exclusivity. Hardware will inevitably become irrelevant… Anyway who are we to be heard. @Guerrilla I love your games but can’t help but think it’s going to eventually come to PC and even better so i don’t see the hurry for it. Once again I maintain its beginning to become futile to own Sony hardware.

  • This game and Elden ring have the best Prestation

  • I get why mounting a flying machine such as the Stormbird would essentially “break” the game by allowing players to fly from A to B with no challenge, but hear me out!

    Instead of the usual method of using packs to fast-travel, why not require players to rope down and override flying machines, and the fast-travel screen pops up when they’re mounted?

    Or even better would be, once mounted, players could only land flying machines at certain perches that would need to be unlocked to land at! Meanwhile, they can use their current flying machine to wreak havoc on the land below, and always able to land and dismount at the location they originally mounted that flying machine from.

  • I’m really enjoying reading this blog with updates on Horizon. The hype only grows.

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