![Unveiling New Details of PlayStation 5: Hardware Technical Specs [UPDATED]](https://img.youtube.com/vi/ph8LyNIT9sg/maxresdefault.jpg)
Watch live for a deep dive into PS5's system architecture and how it will shape the future of games.
UPDATE: A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.
We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.
In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!
We know that fans are excited to find out more about our next-generation console, PlayStation 5, and exactly how it will bring about the future of gaming. Today we’re proud to unveil more details behind the technical and hardware components that make PlayStation 5 such an innovative and powerful platform – the ultra-high-speed SSD, integrated custom I/O system, custom AMD GPU with ray tracing, and highly immersive 3D audio. With these capabilities, PS5 will allow developers to maximize their creativity, building expansive worlds and new play experiences in the games they design.
This presentation from Mark Cerny, lead system architect for PS5, dives deep into the hardware system’s architecture and how we designed PS5 to benefit developers and the games they create.
As Mark discussed in his presentation, PS5’s ultra-high-speed SSD and integrated custom I/O system were developed with the goal of removing barriers to play – specifically loading screens. Developers are able to stream assets into PS5 games at an incredibly fast rate, so PS5 play experiences can be seamless and dynamic, with near-instantaneous fast travel through large game worlds. This enhanced speed will enable game developers to create larger, richer worlds without traditional limitations, such as load times, and also allows gamers to spend more time gaming than waiting.
We also wanted to introduce new capabilities with PS5’s custom GPU. Additional GPU power will allow for higher resolution in games, but a major new feature that benefits the visuals of games even further is ray tracing. Ray tracing simulates the way light moves in real life, and how it bounces off various surfaces. Games that take advantage of this feature will render objects much more accurately, and with heightened realism. Water, glass, light refraction, a character’s hair and so on, will look even more realistic.
PS5 will also allow games to offer a much deeper sense of immersion through 3D audio. Visuals are of course imperative to the gaming experience, but we believe audio plays a crucial role as well. We wanted to deliver a compelling audio experience for all users, not just those who own high-end speaker systems. So we designed and built a custom engine for 3D audio that is equipped with the power and efficiency for ideal audio rendering. With 3D audio on PS5, the sounds you hear while playing will offer a greater sense of presence and locality. You’ll be able to hear raindrops hitting different surfaces all around you, and you can hear and precisely locate where an enemy is lurking behind you.
Lastly, we’re excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we’re expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time.
Make sure to keep an eye out for more PlayStation 5 updates down the road, and meanwhile, check out the chart below for the official list of PS5 specs.
CPU | x86-64-AMD Ryzen™ “Zen 2” |
8 Cores / 16 Threads | |
Variable frequency, up to 3.5 GHz | |
GPU | AMD Radeon™ RDNA 2-based graphics engine |
Ray Tracing Acceleration | |
Variable frequency, up to 2.23 GHz (10.3 TFLOPS) | |
System Memory | GDDR6 16GB |
448GB/s Bandwidth | |
SSD | 825GB |
5.5GB/s Read Bandwidth (Raw) | |
PS5 Game Disc | Ultra HD Blu-ray™, up to 100GB/disc |
Video Out | Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1) |
Audio | “Tempest” 3D AudioTech |
Goddamm it.
here i am expecting games to be announced and not even the ps5 shell was showed…
Thats what you get to see a gdc conference.
BTW price and launch date? when?
Can anyone reply to me with a link that reveals the way the ps5 looks
I must admit I wasn’t disappointed, just underwhelmed—why not offer a beefier base console? I’d gladly pay the price, let’s hope the Pro version launches in 2022; I’m gonna upgrade my PC’s GPU this fall (RTX 3080) and keep playing on my PS4 Pro instead.
If this is read, but only comment is when they spoke about backwards compatibility. If current test is the top 100 games (and all hasn’t been proven, based on wording), I have current reservations on the entire notion.
Not saying ps5 wont ever provide this feature, but how do you feel about this feature (at least for ps4 games) not being available out the box, at launch!? 100 games vs 1000s isn’t a good ratio.
Good luck PS5!
Also, when do we get the teardown video? Can’t wait!!!
Are you also focusing on 3D video for the console as well?
For example, you could potentially add HDMI 1.4B or higher support to your existing PlayStation display and improve fast-moving games where instant distance-judging is required. Games that want to move at a faster pace shouldn’t have to slow down, for example racing games or even fast moving 3D platformers.
It’d be a nice complement to the immersive audio. We have the processing power to it right, it just needs to reach a wider audience than just the vocal-minority.
It’s always soothing to hear Cerny on stage
Literally no one at Sony has said they won’t do exclusives anymore.
You are too invested in “console wars” and you should probably keep your toxic opinions to yourself until you grow up a little my friend.
Ok we got something but can we get a date of the ps5 reveal and games please or at very least what month
This is amazing!
I understand the disappointment as Sony has been a little slow with the information but the irony of the backlash is that all Microsoft has done is show you the box and give you the specs. Sony has also revealed the specs but also went the extra mile to explain the technology and the philosophy behind them. All they lack is a pretty graphic with an image of the box itself and somehow people think there is some huge gap in terms of what we know of the PS5 vs the Xbox Series.
Again, I understand people are shallow and want simple and pretty marketing over substance. But it would not do to simply reveal the specs at this point as people would mistakenly compare them to the Xbox Series and declare Microsoft the winner for having bigger numbers. So they had to explain how the SSD is different and how it has a large impact. They had to explain how not all Teraflops are created equal or why Microsoft’s 10 gigs of faster memory speed isn’t a straightforward advantage.
Of course it didn’t land so well, as many people have a layman’s understanding of these acrhitectual intricacies… fortunately there are plenty of people who did gleam quite a lot of insight from this presentation and now enthusiasts and developers alike can talk about what kind of advantages this approach might have.
Though I do think they cannot afford to wait too long “down the road” before this hardware teardown Cerny spoke of, and it should be slick. People are sick of being kept in the dark which is largely why the backlash to this video is disproportionately negative despite the quality of the information therein.
Building negative sentiment through poor messaging is a big part of what handicapped Microsoft at the beginning of the current generation and sentiment seems to be turning against Sony ever since they decided to allow some first party titles to cross platforms. So put a plug in the leak and let’s have some show and tell folks.
I wonder if Sony can do what Microsoft is doing and open the console up for homebrew development. It should stave off hacking attempts and show what the console is capable of outside of just first-party developers.
If anything, we could help build open-source libraries that developers can use in their own games as well.
It could also give a first-party developer the opportunity to try out the hardware before they comit to developing for it, and also to gain inspiration from outside sources.
It’d give Sony a huge leg-up over Microsoft.