No Man’s Sky “Living Ship” Update Sails Today

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No Man’s Sky “Living Ship” Update Sails Today

Incubate and grow your own organic spaceship in the latest free update.

Hello! 2019 was an important year for No Man’s Sky on PlayStation. It was the year we brought the entire game into PS VR and much expanded multiplayer in the free Beyond update. Everyone who owned the game was overnight able to play the entire game in virtual reality and it has been extremely cool to see VR and non-VR players joining up in the Nexus to explore, embark on missions, and build bases together.

We followed Beyond with two more content updates last year, Synthesis and Bytebeat, and we are starting 2020 as we mean to go on with another free release — the Living Ship Update — releasing today.

The Living Ship Update introduces the first new starship since Atlas Rises. But this is more than just a ship — these are strange and beautiful creatures with lives of their own. A new series of missions will take players through the ancient Korvax experiments that led to the birth of these interstellar beings. Players who wish to incubate, grow, and ultimately fly their own living ship should visit the Space Anomaly and follow the call of the Void Egg…

These beautiful, organic, slightly psychedelic ships are uniquely grown (and, as with everything in the No Man’s Sky universe, procedurally-generated).They can’t be upgraded in the same way as a traditional ship: each one is individually hatched, with a unique set of internal organs that determines its abilities. If you want a fast hyperdrive, you’ll need to nurture the right sort of life within your ship…

As much attention has been given to the interior of the ships as the exterior. Void ships house you within strange, organic cockpits, requiring players to fly their ship by grasping vein-covered tendrils. It looks and feels suitably unsettling to fly in VR!

The Living Ship update also brings a host of new discoverables to deep space, adding all-new space encounters to the off-planet experience. Strange new lifeforms and mysterious objects now wait between the planets, bringing more variety and unique experiences to space travel.

You might have noticed that since Beyond launched we’ve been experimenting with something new. We have been releasing regular feature updates every month or so, along with community missions and new content every week.

In previous years we have focused the team around one large update. We’ve been really proud of the work we did on these huge updates like Next or Beyond, but something always bothered us… there were normally eight months or more where we were silent, and the community was left wondering if we would ever update the game again! Meanwhile there were smaller features that were ready earlier, but had to wait until all the other work they were wrapped up in was complete.

Whilst we continue to work on more radical things longer term in the background, in the meantime we are experimenting with releasing content we know the community would enjoy as soon as we’re able.

We are enjoying these more regular updates, and the community seems to appreciate them too. This January had more players on all platforms than any previous year, and the average player enjoys longer and more varied sessions across the board. Hopefully folks will be excited about the surprise of the Living Ships update too.

We hope PS4 players enjoy this new update, hopefully the first of many in 2020.

Our journey continues.

– Sean

Comments are closed.


  • So when are you guys gonna improve space combat so we can have some epic PvP AND PvE space battles? That’s literally the ONLY thing missing from how it looked and how I envisioned this game would be back when it was first announced

    • Just work on mission structure and real narrative.

      I would trade every single update for a real campaign with some semblance of a story, humanoid enemies with guns, and some form of populated or lost city with moving NPCs.

      Also, meaningful exploration and triggered events would be brilliant. Include 4 or 5 events that trigger at certain points to make the world feel dynamic and exploration meaningful. For example, after exploring a certain number of planets program a downed dreadnought near the player landing site and have it be a hand crafted experience. A small portion of the dreadnought would be exposed, the rest buried in the crash. The player could mine it and break in finding untold wonders, lore, and a hostile alien life form.

      If there were 5 hand crafted events like this that triggered at certain points throughout the journey, it’d go a long way. Making the player feel like they stumbled onto something unique and exciting.

  • These new ships are freaking cool. They look like a real blast to grow. Thank you for making all of these wonderful updates. I also want to sincerely thank you for making them free to the general public.

    I imagine that these new and improved puppies still need fuel?

  • Nice to see Vorlon technology finally being adopted by the other races.

  • Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat???????
    So damn cool. Thanks guys.

  • Seriously, how do you guys keep bringing out all this amazing stuff… for FREE? This addition looks crazed. Can’t wait to plunge back in.

  • Thanks Sean to you and your team. I know I’m in the minority, but I really did enjoy the vanilla release. All of the updates have been an amazing bonus to an already excellent game. Thanks again.


  • Looks like a great addition & I look forward to seeing what elsr is added this year.

  • Still loving all the great work. Now, how about those giant creatures…

  • If you guys ever run out of ideas, I got some for you.

  • Is the day/night cycle still skyboxes or have actual rotating/orbiting systems been implemented?

    • I heard Sean say an early beta had the day and night rotating planet / orbit in it. BUT the player testers got confused and reported that they can’t land at the same spot as an error/bug. Since the planet rotated – it confused them ‍♂️ – so they scrapped that idea

  • Another great update. Thanks for continuing to support the game Team. Looking forward to what else you have in the works.


  • The greatest comeback in game history continues.
    I never gave up on HG, glad they never gave up on us.
    Thank you.

  • I was satisfied with the very first release. I am way passed satisfied now. Keep doing what you’re doing. Just fabulous. Oh, and I’m ready for you to create a new game. Thank you.

  • I got the Platinum a good while before any of the big updates dropped. I think I’ll dust off my collector edition disc and give the game a run this weekend.

  • I appreciate the fresh content! Thanks.
    But what would be really awesome is to give VR some better graphics (please use the PS PRO features!).
    I can’t play it too long in VR because the screen resolution is so low that it gives me serious headaches!
    It’s like travel in space with the glasses of my grandmother. lol

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