Tension plays an important part in Absolver's intricate combat system.
Greetings, dear Prospects. Our online melee action game Absolver is creeping close to launch and the team at Sloclap wanted to share the latest feature of the game with the PlayStation community. Additionally, Absolver is now available for preorder at PlayStation Store ahead of its August 29 launch date and players can get 10% off the base price as well as the exclusive Labyrinth Prospect Mask and Uring Priest Gear Set.
In our last PlayStation Blog post we detailed how you will be able to customize your character’s approach to combat – from combat style and moves to stances and how those moves chain together. This Combat Deck is the most important feature in Absolver and we think it is what will set the game apart from other fighting and action games. The feeling of approaching an opponent and not knowing what moves and attacks they have compiled in their Combat Deck brings a great deal of tension to these battles. Alongside the ability to change stances on the fly, this level of customization makes every fight feel unique and thrilling in its own way. Now we have a new variable to introduce… weapons and powers!
You might have noticed in some of the trailers and gameplay videos of Absolver that warriors are able to use different weapons and even special powers in the heat of battle. These weapons and powers can be used at the player’s discretion during fights, as long as their Tension Shards are charged properly, and can instantly change the flow and momentum of combat. Tension Shards come from ancient Adalian mystical arts: they are infused with Essence, and recharge during combat by capturing Tension, the energy flowing between two fighters.
Once a weapon is equipped the player instantly shifts over to a new Combat Deck that they will have specifically designed for weapons, containing its own set of moves and combos. However, you must be careful when pulling out a weapon as you can be disarmed by a swift series of attacks, allowing your enemy to pick up the weapon and use it against you.
Powers can also be assigned for quick use during and even outside of combat. These powers use tension shards as well, so finding a balance between using them and weapons will be important. Powers are acquired through experience and range from simple healing spells and opponent stamina drains, to powerful shockwaves which can create some breathing room in a scuffle.
Our team is both anxious and excited to finally present Absolver to the world and can’t wait to share more with the PlayStation community soon – we’ll have more surprises to come as well.
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