
Hello, Sean Murray from Hello Games here, working extremely hard on our game, No Man’s Sky.
The game really has come together, and it’s such an incredible relief. As we sit an play it now, and as I watch playtesters every day, I can finally let myself get excited. We’re actually doing this.
However, as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special.
After a short delay, No Man’s Sky will launch in North America on August 9, in Europe August 10, and in the UK August 12.
We understand that this news is disappointing. Making this game is the hardest thing I’ve ever done in my life, but we are so close now, and we’re prepared to make the tough choices to get it right.
The universe of No Man’s Sky is incredibly vast. More than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.
And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.
To the loyal community who’s stuck by our side since the unveiling of No Man’s Sky years ago, we hope you’ll accept our sincere apology and I am humbly asking that you’ll still look forward to exploring our universe despite the slight delay.
Thank you so much,
Sean
I feel like Sony and HG need a crash course in how to handle a community properly and how to handle PR in general. Yes this news is disappointing, but the fact that we had to wait 3 days for an official response is just pathetic. Especially considering that Sony on their twitter account stated that the game was set to release on time. (The tweet was very recent).
Amateurish is the word that comes to mind.
I always have more respect for devs that care about the integrity of their product over a release date. I will always take a delay if it means a better final product. If you want proof, look to Uncharted 4.
Hey Sean,
Icaruscomplex here. I just want to say that I have been very impressed with everything I’ve seen about your game. I have been following your title for almost two years, have also booked off time to play and yes I am disappointed about the delay…so what.
I am also even more hyped and dedicated to this title than ever. I know first hand that the disappointment felt by playing a long anticipated game that is so full of holes it’s barely playable. A delay is fleeting disappointment, a “finished” game released too early that is frustrating and difficult to play because of bugs and glitches is a let down.
To every member of Hello games, keep up the good work. I truly believe you all are changing the gaming industry.
Just what we were afraid to hear, but obviously this game must be beyond difficult to develop. I hope the pressure isn’t killing Sean and his team. I’m so excited for the possibilities of the game, that I would be happy with my purchase even if they “failed”.
Two months? This better be for space whales! :)
A few werks ….. this ain’ t a few but 2 months. A few week is 2nd of july. Still looking forward to the game. But will not pre order it until I read some reviews.
Werks = weeks