
With the annual Game Developers Conference in full swing, I’m pleased to give you an exciting update on PlayStation VR. Today, we are announcing that the PlayStation VR headset will launch in October of this year for a suggested retail price of USD $399 / CAD $549.
That is a bit later than the timeframe we previously stated, and I want to thank everyone for their patience and continued support. PlayStation VR represents a transformative experience in gaming, and we wanted to take the time needed to launch with a broad variety of content and a sufficient supply of hardware. We are beyond excited to deliver to consumers the amazing experience that PS VR offers.
I’m also pleased to reveal the final consumer version of PS VR, including all of the contents that will come in the package.
Today more than 230 developers are building content for PlayStation VR, from smaller independent teams to larger studios at the industry’s top publishers. We expect to have more than 50 games available from launch in October 2016 until the end of the year. Of course, the full promise of PlayStation VR will continue to grow over time as talented developers create new experiences and new genres that wouldn’t be possible outside of VR. The future looks bright indeed.
Additionally, The Playroom VR, from our very own Japan Studio, will be available as a free download from PlayStation Store for all PS VR owners at launch. The Playroom VR will include six games that can be enjoyed with friends and family, demonstrating why we believe VR can also be an impactful experience when it’s shared.
With PlayStation VR, the future of gaming is almost here. We’re excited to share more with you as we head into launch later this year.
I’m in, just tell me when I can preorder in Canada. Just found a nice deal on new in box Move controllers on eBay, already had the camera. Just added a goal to YNAB of $650 by October and put the first $80 towards it (tax and a game or two). My face is ready!
I’m fine with it not being rift/vive level and look forward to what Sony’s partners will deliver for content!
Hmm, couldn’t seem to edit, sorry for back to back. I just want to echo a huge level of support for this suggestion and want it seen by Sony powers that be:
“On a side note. I would like to know if developers would be allowed to use the external processing unit for traditional games. Adding an option to their games for those with or without PSVR. That option being 900p @ 30fps or 1080p @ 60fps respectively. Depending on combined power of PS4 & PSVR processing unit, maybe some games could output even a little above 1080p @ 60fps.”
That would be an amazing feature for non vr games.
From GDC 2016:
The Processor Unit (PU)
What is it not?
-Extra GPU power
-Extra CPU power
-PlayStation 4 “expansion unit” or “upgrade”
-Accessible by the developer in any way
What does it do?
-Object based 3D audio processing
-Displays social screen (Mirroring mode and Separate mode)
-Displays PS4 system software interface in “cinematic mode”
So in other words, it will not make frame rates faster.