
We’re super excited to announce that our classic PS2 platformer Psychonauts is heading to PS4 this spring!
Psychonauts follows the story of a young psychic named Razputin in his quest to join an elite group of international psychic secret agents, the Psychonauts! He runs away from the circus and breaks into their secret training facility, Whispering Rock Psychic Summer Camp.
As he begins his training by psychically delving inside the consciousnesses of his tutors and those around him, he realizes all is not as it seems, and soon embarks upon a psychic odyssey through a variety of levels set inside the minds of misfits, monsters, and madmen!
You may have seen Psychonauts in the news a fair bit recently. Last month at PlayStation Experience we announced that Psychonauts in the Rhombus of Ruin would be coming exclusively to PlayStation VR in 2016, and for the last month we’ve been running a crowdfunding campaign to raise the funds to make Psychonauts 2. We’re happy to report that we are now 100% funded, so can officially announce that Psychonauts 2 will also be coming to PS4 in a few years time — that’s a whole lot of Psychonauts to look forward to!
Based on the textures I guess this is just an emulated version of the PS2 port? Wasn’t that the worst version?
PS2-PS4 ports so far have had upgraded framerate and resolution
@lobotomies4free
Upressing the PS2 version of Psychonauts is only going to make its lessened detail (compared to the Xbox and PC versions) even more apparent. Also, the PS2 games on PS4 aren’t ports. They’re just ISOs dumped in an emulator.
Wrong on all counts. The Xbox version wasn’t any better and it wasn’t alongside the PC version. It was the first version to come out, then came PS2 and then a few years later the PC version came.
Also the PS2 on PS4 games aren’t emulators. But I suppose you have sources to prove otherwise?
it will be an emulated version of the original Psychonauts on PS2, but hopefully with some added bells and whistles which we’re still figuring out now.
http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-ps4-playstation2-emulation
@lobotomies: not in EU they haven’t. I found this out the hard way when triple dipping for GTA… Abysmal practices with those prices. Also, GTA trilogy onoy just announced? Why not at the same time as the separate games? Sony must be allergic to satisfied customers.
yes, techincally PS2 classics (along with PS1 classics on the PSP and VITA) aren’t acheived via “emulation” but rather through Virtualization.
It achieves the same end result, but there is a signficant difference.
for example, what back when the PSP was geting CFW and and emulators, there was a PS1 emulator that was running on the PSP but only managed to run games at quite a low frame rate.
then when Sony released an updated firmware with PS1 game support, those games were running at an acceptable performance.
Did Sony include some sort of magic code or download extra RAM on the PSP? lol
no its the differences between emulation and Virtualization that allowed PS1 games to be “emulated” on the PSP and run more or less properly.
“Did Sony include some sort of magic code or download extra RAM on the PSP? lol”
Actually in a way, yes they did.
Sony opened up CPU overclocking (to 333MHz) to it’s developers, as well as optimizations in the emulator code to increase both performance and compatibility.
The PSP 2000 also did add extra RAM (from 32MB to 64MB) as well, but it was used to improve the web browser and Skype functionality.
There is nothing wrong with emulation as long as it’s accurate. I’m glad Sony is finally displaying textures in HD and they are finally utilizing their Trophy hook patent from a couple years ago.