Hi everyone, Marcus from SideQuest Studios here. I’m happy to be back and share some news about our upcoming RPG Rainbow Skies.
After listening to a lot of fan feedback, we are happy to announce that we are now also developing Rainbow Skies for PS4. We plan to release Rainbow Skies with cross save support for all current PlayStation platforms (PS4, PS3, PS Vita) in the second half of 2016.
For those of you who missed out on our previous game, we are pleased to confirm that we will also be re-releasing Rainbow Moon on PS4 sometime in 2016.
I know that a lot of our fans are eagerly awaiting news on Rainbow Skies, so I would like to give you an insight into some of the progress to the story system we have made in recent months.
Rainbow Skies has an increased emphasis on storytelling, writing, character backgrounds, and acting, so players can expect a more interesting and well-crafted plot that features many twists and turns along the way. The complex background story consists of multiple, interwoven narratives, told with easy-to-read dialogue that’s entertaining and, in the case of certain characters, extremely funny.
Along with enlisting the help of a dedicated story and script writer, the original monologue system from Rainbow Moon has been replaced by a more complex dialogue system. Up to four characters can speak simultaneously which leads to much more lively conversations. We have also implemented numerous new animations, emoticons, and conversation-specific icons that help convey the feelings and moods that our heroes undergo during their journey. Trust me, they’ll be very emotional!
We have also created several short cutscenes, we call “action clips,” which are played when players reach certain checkpoints in the story that focus on specific actions, characters or objects. Action clips don’t contain text or conversations, but they do help in explaining the current situation, introduce new game elements or simply act as a way to spice up in game events.
After releasing Rainbow Moon we received a lot of feedback that players wanted an increased emphasis on storytelling and we believe that players will be pleased with the new story system in Rainbow Skies. For those of you that prefer to focus on the gameplay, rest assured all conversations can be skipped at any time. A detailed log system keeps track of every single mission and sub-task, including a short reminder about your next objective so you don’t have to worry about missing any vital information or events. This makes it very easy to pick up where you left off, even after taking a longer break from the game.
I would love to post more updates in the near future, but for now I’m back off to continue working on Rainbow Skies, and hope that many of you will be excited to play it in 2016. For more frequent updates, you can subscribe to our Rainbow Skies newsletter or follow us on Facebook or Twitter. If you have any questions or feedback, please let me know in the comments below.
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