Rocket League: What We Learned at PS Experience

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Rocket League: What We Learned at PS Experience

When it comes to video game development, it’s a rare miracle when your team has a week in which everything goes right — but that’s exactly what happened for us when we brought Rocket League to PlayStation Experience earlier this month.

Rocket League

It was a fantastic show and one that we were definitely honored to be a part of, but to be honest, we weren’t sure what to expect. After all, we’ve been developing Rocket League with longtime Supersonic Acrobatic Rocket-Powered Battle-Cars fans in mind; so how “new” players would take to it was a bit of a mystery until we put the game into their hands.

Luckily, they loved it.

The sheer amount of positive feedback we received for Rocket League was both encouraging and humbling. Watching new and returning Battle-Cars fans pick up the controls and dive into their first game with ease, while flashing massive smiles, was “our new best moment of the show” every time it happened — and it happened a lot!

When all was said and done, though, these were the Top Five things we took away from our time at PlayStation Experience:

1.) We didn’t make enough shirts.

The demand for Rocket League t-shirts was enormous. Most folks wanted to buy them off of us, but were happy to learn that they could win one by being the MVP in one of our four-player split-screen matches. Even so, we were out of every shirt in every size and every color by the start of Day Two. We’ll remember to print more for next time…

Rocket LeagueRocket League

2.) Customization is a big deal.

Though we weren’t showing anything specific at PlayStation Experience, Rocket League’s customization options came up a lot — pretty much in every game that was played. The bad news was that we couldn’t talk about it yet, but the good news was that it took every fiber of our being to not talk about it. We have big plans for this, more than 100+ customization items and a ton of really cool items that should have people talking once we get into it next year.

3.) Four-player splitscreen is an even bigger deal.

“Games just don’t have this anymore” was a comment we heard on numerous occasions, “My son and I are going to play the heck out of this” was another. Quotes like these permeated our booth for the entirety of PlayStation Experience. We were extremely encouraged to see other people get excited at the prospect of playing our game with their friends and loved ones. It struck a chord with us on several levels, both nostalgically and creatively, and it’s hard to put into words just how much it meant to us to see so much happiness surrounding our game.

4.) Players want control options and we’re going to give it to them.

Despite the high level of praise we received about how the game felt, we also got a lot of feedback regarding the control scheme and how players had a personal preference to see it another way. Because Rocket League is the sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars, we’ve left the control scheme almost identical to what we had in the original, but we also recognize (especially after the show) that folks want options — and that’s why we are now making sure to include multiple control schemes for gamers of every variety in the final version.

Rocket League

5.) We need to add more player events, and so we will.

In Rocket League, we award individual points for playing well: Blocking a Shot, Attempting a Shot, Scoring a Goal, Setting up an Assist, etc. On the show floor, we saw an impressive amount of creative and impromptu maneuvers that felt like they needed special call-outs and points awards. Using an opponent’s car to hit the ball into the goal billiards-style, for example, made for awesome, yell-out-loud moments. Watching players score goals while in reverse was just as amazing. And so, as a result of seeing all these fantastic plays, we’re going to bolster our existing roster of player events to encourage folks to try as many crazy things as possible.

And that sums up our entire PlayStation Experience. We hope that for those of you who were in attendance had as much fun playing our game as we had watching you. We look forward to bringing Rocket League to even more players worldwide when we launch this coming spring.

On behalf of the entire Psyonix team, thank you very much.

Comments are closed.


5 Author Replies

  • Glad you guys had a great show! Looking forward to seeing more of this ^_^

  • When does it come to ps4?

    • Spring 2015 is the most specific date we have at the moment. We’ll know more as we get closer to release, of course :)

  • It’s always good to see developers incorporating player feedback… Always.


  • Had a blast in the PC Alpha. I always love to see a company that takes player feedback seriously. Can’t wait until the PS4 release!

  • Glad to see there is another game coming out! I have owned my PS3 since the start of 2009 and have played a lot game and first version of this game is one of my favorites. I used to play it everyday. Really nice to see, I was wondering if another one would every get developed.

  • No vita plans? It looks amazing

  • This was the kinda game I always wanted to recommend on the PS3, but I kinda couldn’t due to the price, the difficulty, and some server issues near the beginning.

    I played the game for a bit but those really jittery online moments made it impossible. Glad to see the game was successful enough that you made another. I will almost certainly be recommending this new game.

    • All valid points on the original PS3 game btw. The new version will be much easier to get into, have a single-player season mode so you’re not just playing against other players if you don’t want, and we have dedicated servers instead of P2P like we had with the original.

      Hopefully that addresses a lot of your concerns,

  • Will it have a online multiplayer? very important to me on buying this game.

  • My body is ready.

  • Loved the alpha, I will be purchasing for sure on Day One. I also highly recommend this title to everyone!

  • Big time fan of supersonic acrobatic rocket powered battle cars! Spent most time playing this game than any other ps3 title.I couldn’t believe it when I saw the announcement.

  • I honestly don’t remember seeing this game .

  • Approaching my 6th year of SARPBC so to say I’m looking forward to this is a somewhat mild understatement! Awesome that you got so much useful feedback. Day one without a doubt. Roll on Spring!!

  • i hope their is a lock up botton for the ball. i couldnt hit the ball in the original game at all. atleast a option for it where ppl can turn it on or off at will.

    • We have an option to toggle between the ball cam and the standard cam that BeAvErLoBeNdEr is referencing below — that may address what you’re referring to.

      Another useful way to hit the ball, outside of just ramming it, is to jump in the air and then flip towards the ball, which gives it an extra oomph.

  • Sarrow, do you mean a ballcam that can be toggled?

  • So, how bout i hand you this cash and you hand me the game……

  • Love the original. Probably in the top 5 most played games on my PS3! I’m so excited for this. About as much as Uncharted 4. Anyways I hope you guys include some crazy levels like the one that wraps around or the space level. As much as I love the flat levels like urban and the stadium those ones where the environment was a factor made for some epic shots and aansome matches.

  • Had a blast with the original game on PS3… Definitely going to support this when it comes to PS4!

    Thank you guys so much for including the split-screen multi-player. I hate that fewer and fewer games have that option these days. It’s just more fun for me, to play games with my friends actually in the room together. Keep up the great work guys! :)

  • kool thanks for the replies. yes thats what i was referring to. glad thats included.

  • Congrats on a great showing at PSX! Looking forward to playing this in the spring.

  • The original SARPBC was incredibly fun. VERY much looking forward to this one. You mentioning there will be dedicated servers just makes it all the better. This game will get plenty play time starting on day one.

  • Will arenas from SARPBC be playable in Rocket League?

  • Supersonic Acrobatic Rocketpowered Battle Cars had one of the first real strong implementations of video record/export where you could record everything from ANY angle after the game had taken place.

    Do we get that in this new version?

  • This replay editor will be in the full game.
    This is what was said;

    Broadcast-Quality Replays: Gamers can play with, stylize, and create the ultimate replay of entire games with the new replay system. Fast forward, rewind, or view the action from anywhere in the arena!

    Hope that helps! :)

  • This game is gonna do well, I know it will. Loved this on PSN, it’s an underrated gem. I don’t have a PS4 currently, but I plan on getting one soon (in June). Also, will you guys be releasing any titles for the PS Vita? I don’t wanna seem like “that guy” that keeps asking for more… But, us Vita users are hungry for a great game, and this is definitely up there. All of us use the ‘Party Chat’ function and chat while playing games but the numbers of choices are limited. It’s kinda sad, our online community is so small, we all buy the same games and we all know each other. Anyway, I hope we see either this game or it’s predecessor on the Vita. Thank you and your team for your hard work!

  • I am so glad a sequel made. Splitscreen is great but please produce some great graphics without many jaggies in 1080p 60FPS. Instant buy then.

  • @Khronikos
    The graphics are without doubt very good, it’s very colorful and textures are great if you look close.
    The predecessor had a lot of jagged edges, but you wouldn’t really notice them. About Rocket League,
    I’m not too sure.

    It will be 1080p without a doubt, 60fps I’m not sure, I will ask on the forums. :P

    PS: We have this guy on the forums called Volodesi, hes gonna play on PC on 4K
    With 144 Hz. :o

  • Glad you guys are taking split-screen into account…cuz that is a must.

  • I played that SARPBC-game sooo many years, but sold my PS3 a year ago. So it´s great that there will be a sequel. Urban and Stadium maps would be cool, just add them ;-) And please, don´t put any other “features” into the game except boosting. But no mines or guns etc. ;-)

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