Retro City Rampage: DX Coming to PS4, PS3, PS Vita November 11th

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Retro City Rampage: DX Coming to PS4, PS3, PS Vita November 11th
Retro City Rampage: DX Coming to PS4, PS3, PS Vita November 11th

Retro City Rampage: DX, the top-to-bottom remaster of the original game will make its PS4 debut along with the brand new PS3 and PS Vita DX versions this November 11th, complete with cross buy and cross save for all three consoles.

With a 20% off PlayStation Plus launch week discount, you’ll get all three for $7.99 ($9.99 without Plus). That’s only around $3 for each platform, and much less than the original RCR’s $14.99 launch price.

Retro City Rampage DX

So What’s ‘DX,’ Exactly?

Those who’ve been following RCR will know just how much the game has changed since the original launch. Within weeks of the original RCR’s 2012 release, updates made vehicles faster, added more checkpoints, tutorials, hints screens, and tweaked missions. Those changes made great improvements, but still just scratched the surface. DX is a top-to-bottom remastering of just about everything.

For DX, every single mission’s been re-tuned. Vehicles. Weapons. Challenges. Visual Effects. Visual Enhancements. Checkpoints. Difficulty. Challenges. From the game’s core to sprinkles on top, such as parking garages and waypoints, it’s more than just a new coat of paint.

The care I put into the game was reciprocated when DX was released on 3DS earlier this year. I felt more love from players and reviewers than ever before, earning almost unanimous 9/10s across the board and sales to match. After the chaos and stress surrounding the original 2012 launch, things finally came together according to plan and the reception I yearned for followed.

Retooling the game for the smaller screen also really taught me a lot about its play experience. I saw how a closer more dynamic camera, brewed out of hardware limitations, actually made things feel more exciting. Selecting weapons from a grid instead of cycling through them made combat more fluid. The changes added up, and it was clear they’d be at home on HD systems too. Not just for the TV, but for the PS Vita as well – boasting not just a new zoom mode and touch functionality, but a completely new UI specifically for the handheld.

So, after the many months of working on this is secret, I’m incredibly excited be able to not only announce it, but announce it with a solid release date! No more “coming soon” this time! It’s a wrap! November 11th, 2014!

Retro City Rampage: DX includes both RCR:DX and the original RCR for the purists. Big overhauls were made to re-balance the missions, difficulty, weapons and even police AI, but if you want to stick with the original version, you can flip the switch under the Help & Options menu.

Retro City Rampage DX

New zoom modes, a dynamic camera and a new lightweight HUD bring you closer to the action. Up close, the action packs more punch and driving feels much faster. The new 3X zoom option’s tailored specifically for the PS Vita, but also available on PS3 and PS4. Car engines were beefed up in RCR updates after the very first release two years ago, but the new dynamic camera doubles the *ooOOMPH!*. You’ll feel the difference when you compare 1X to 3X zoom and economy cars start to feel sportier. Once again though, purists can still play with the original zoom mode and original status bar style HUD.

Retro City Rampage DX

The two graphics modes give you the option to amp the graphics up or trim them back. The updated “RETRO+” graphics mode delivers more eye candy with better shadows and more effects. The new “8-BIT” mode on the other hand, makes the game look even closer to something dug up from the ’80s.

More video filter options are also included, from color modes to a widescreen tube border. You can now also eliminate the border completely but still use the scanline or dot-matrix filters.

Retro City Rampage DX


Every single mission has been touched up, offering a better experience overall. Certain missions have been edited to improve pacing. In Death Cam VHS, for example, you won’t need to clear so many enemies during the melee section. During the car dodge tutorial, you won’t need to jump so much. It’s little changes like this which just make for a smoother ride. They’ve also been hand tuned to work with the new 3X zoom mode, making the new PS Vita experience the best it can be.

Controls and Weapons

Controls have been tweaked. You can now jump immediately after firing weapons, making dodging enemies even easier. Weapons have been rebalanced, some boasting more damage, many with more satisfying effects. The cars and explosions blast more effects too – but purists can still stick to the classic “8-BIT” for more authentic ’80s experience.

Retro City Rampage DX

A new weapon select screen can be toggled, pausing the game mid-action and enabling you to more easily switch weapons when your inventory’s full. It also supports touch on the PS Vita.

Retro City Rampage DX

The PS4 version also has optional vibration support in case you want to feel the pixels thud under your pixel tires.

Arcade Challenges and Trophies

The weapon updates noticeably improve the Arcade Challenges, but many challenges have been reworked themselves as well. Second-Rate Sprees, for example, now run 30 seconds instead of 60, tightening rounds up to dethrone your friends from the leaderboards.

Two completely separate sets of leaderboards are now included, so ‘RCR:DX’ players won’t be facing off directly against players of the original ‘RCR’ mode.

With the freedom to rework things from top to bottom, ‘DX’ was able to boast a brand new trophy set too, which is now easier to 100%.

Retro City Rampage DX

Hijacking Weapons

The city now has more to do, populated with weapon trucks. Getting the right tool for the job is now a lot more convenient. You can purchase your weapons or try your luck and attempt to hijack them. Spelunky shop keeper style, so to speak.

Retro City Rampage DX

Losing the Cops

The wanted level system and police AI have been deepened to create more of a cat and mouse metagame. Instead of running, if you stop to fight, clearing the screen of cops will help get them off your tail. Defeating three or more cops will spawn a Cop Coin which lowers your wanted level. You can still also spray your vehicle, find coins, or change your look with a new haircut, but this makes it much more fun and convenient. It’s balanced out with slightly more challenging police. If want to make things even more challenging, you can disable the coin drops from the pause menu.

Minimap, Touch and UI

The new HUD brings a larger minimap with it, which now displays more than just missions and challenges, also weapon, spray and power-up shops, as well as enemies. You can also set it to display other locations, such as specific shops. The larger minimap makes navigating the city much easier as you’re able to see all of the roads and alleys ahead, choosing the optimal route to a destination.

You can zoom into the minimap with a single button press now, as well as set waypoints. The entire front end and UI have been redone for the PS Vita, including touch support.

Retro City Rampage DX

Parking Garages

‘DX’ brings massive parking garages to Theftropolis. You can park one of every vehicle equipped however you like (that’s 54 parking spots!), and access them from any other garage around the city like a vehicle teleporter!


For chiptune fanatics, ‘DX’ now includes a 147 track music jukebox, enabling you to queue up hours of the incredible music composed by Jake ‘virt’ Kaufman, Freaky DNA and Norrin Radd.

Retro City Rampage DX

The PlayStation Scoop!

In case you missed it, it’s 3X Cross Buy! Yup! The PS4, PS3 and PS Vita versions of DX all sold together as one for only $7.99 for PlayStation Plus members during the launch week ($9.99 without Plus).

Owners of the original Retro City Rampage for PS3 and PS Vita can transfer their save games to the new DX version via Cross-Save. The new DX version is a separate purchase, but keep in mind that with DX, you’re getting the PS4 version, a brand new Trophy set and new leaderboards. Owners of the original RCR who transfer their save game to DX will also earn a shiny elite star next to their score on the leaderboards.

Last call! The original Retro City Rampage will be delisted from the PS Store and replaced with Retro City Rampage: DX in order to avoid customer confusion. While DX includes a mode to play the original RCR, if for some reason you would prefer the pure original, grab it before it’s too late. If you already own the original RCR, you not be affected by this. You will still be able to re-download it indefinitely, at any time. The delisting will only prevent new purchases.

That’s not all though! More Retro City Rampage surprises are still to be announced in the coming month. A pretty big one, in fact! Follow @RetroCR on Twitter or Retro City Rampage on Facebook to keep up to date. Keep an eye on too.

That’s all for now! Drop your questions in the comments below!

Comments are closed.


53 Author Replies

  • If you Upload your Save from the Previous Version…

    What does that do in Regards to Trophies?

    Do they Automatically Unlock when you start up on DX?

    • Some have been added, some removed. Trophies cannot be directly awarded from Save Data, but many of what you’ve already unlocked which remain will quickly re-unlock through general play. For example, if you load a game and have a score 860631 or higher, then earn a point, it’ll register that you’ve scored more than 860631 points and award you the Master of Your Domain trophy.

  • This is great! I was just thinking about playing through this again. Thanks a lot Brian!

  • Already bought this once. Not buying it again.
    Had you included a low priced upgrade, I might have gotten it.

    I have barely played it, though at such a small file size and such a large amount of content,
    I had to support it the first time around.

    This should be great for Plus members who didn’t buy though.

    Would absolutely love the Plus program to work that way, other than for those bought it the first time around.
    We tend to feel a little cheated.

    • Sorry about how things works out and I appreciate you grabbing it the first time. I tried to get a discount for existing owners going but it was unfortunately not possible, so the best I could do was a general PS+ launch week discount.

      I hear you. I’d love to see something where early adopters who buy at full price qualify for more rewards later.

  • This is like Guacamelee: (from their faq)

    We wanted to have an upgrade package available to all those who purchased the original Guacamelee! on the PS3 or PSVita. The upgrade package is available in Europe and in Asia, but due to reasons that are not clear to us, an upgrade was not possible in North America. This decision was outside of our control, and we are disappointed along with our fans.

    @Brian Provinciano Did Sony also give you unclear reasons why it’s not possible to have an upgrade option?

    I am sorry but without an upgrade option I will not be support this release at this time. Hopefully, Sony will start being more supportive to their developers as give you guys the ability to offer what we want like upgrade pricing.

    If I could gift my original copy even to a subaccount I wouldn’t mind purchasing again. Looks like I will wait out an eventual flash sale and maybe purchase then.

    • It’s my understanding that it’s a complicated process to set up special cases for discounts to existing owners, so unless it’s a big AAA game or Minecraft, it’s unlikely. I wish I could’ve offered you all an RCR owner discount, but I also understand why this isn’t possible.

  • Thanks for the feedback Brian Provincial.

    If Sony gives you a chance you might want to let them know their unclear AAA/Minecraft process is costing indie developers a loss in profit and repeat customers.

    This is probably more detrimental to you than those AAA/Minecraft Studios that the Unclear process seems to not be so murky for.

    • They’re aware that developers and customers would like to do this, so I’m optimistic it’ll happen for other releases more easily in the future.

  • I loved RCR and didn’t think it was hard at all (should check out my trophy list for a lot of extremely skilled based stuff, especially retro!), so it’s a bit disappointing to hear that DX will have easier ones. Really loved the challenge in the original!

    • Nicely done! One of the biggest issues people had with the original version seemed to not even be the actual difficulty, but how they approached it. Thinking it was just a run-n-gun, not realizing many missions required strategic thought, they’d repeatedly retry a mission mashing the shoot button and wonder why they kept dying. I’ve done two things — while some missions are easier, others just guide you better and give you tips if you’re not grasping the strategy :)


    Binding of Issac: Rebirth sucks too.

    Im tired TIRED of Indie games, I feel like we are going backwards, I have a hard time differencing real retro games with wannabe retro **** games.
    Who the heck would want to play on 8 bit on purpose?

  • It’s Monday night. .where is the plus drop for November. .when do you plan on dropping it Tuesday. ..I thought it was about communication but I guess not..

  • Really hope I’ll like it this time around. The soundtrack was great, but the missions and *nudge nudge* “Remember videogames? Ha. Videogames. And ninja turtles.” writing/comedy really turned me off in the original.

    I’ll be as open as I can!

  • And thus, the catch-22 of PlayStation Plus rears its head once more: There’s no way for us who redeemed the game during its “free” period in Plus to buy it without cancelling Plus, so any subscriber who wants to outright buy vanilla RCR before its delisting is SOL, it forever becoming a subscription-exclusive.

    …Still, this revamp sounds p. neat.

  • @TJF588 You do know there are other places you can buy a code for PSN Games.

    Search Amazon for ” Retro City Rampage – PS3/ PS Vita [Digital Code]”

    You can also try GameStop online & BestBuy

    However, the question is if you can redeem the code because you technically already own it.

  • So wait, if I have the Vita version with ALL of the updates already patched in, how different is this version (DX ver.) from the version I currently own again with all of the current updates patched in??

    Because from what I gather from the trailer, I seem to remember that some of these “new” DX features had already been added/patched in to the older version… the version I currently have on my Vita. So is it more true to say that only some of these features in the “new” DX version of RCR are actually new, while some others (like for ex. changing from 8-bit to 16 bit mode in-game) are actually features that were already patched in to the older version quite a while ago??

    Regardless of exactly what is new and what is old… if there really is a lot of new things to experience in this DX version, I’m going to have a hard time trying to hold off on buying it. :)

    • Almost everything in the video is new since the last PS Vita update to the original RCR. The shadows were patched in, but these new shadows are improved along with more camera and visual effects. The new 8-Bit mode further limits sprite palettes to be more like an authentic 8-BIT game. So while some things may have been added, what’s shown here are either new things, or things which have been further improved.

  • This is by far one of my most favorite indie games of all time! I am 32 years old and this game really brings me back!
    I own this game on pretty much every platform other than DS and I will be grabbing DX on my PS4. Not that I haven’t been begging Brian on twitter for this for months. :D

    Thanks again!

  • Well then, it’s settled. It looks like I’ll be deleting the older version in order to make room for RCR: DX!! I cannot wait to experience everything that has been reworked/changed/improved upon in all the various ways you describe!! Thanx for clearing up so quickly any questions I had about this new version as well as the older version and how it differs from DX. I appreciate all of the great/hard work you guys have so obviously put into this game, not only during its normal pre-release development period, but also throughout its existence (i.e. numerous patches) since it was released over a year ago!! It’s dedication like that that you can clearly see in how good of a game RCR really is. I only wish all devs would put in as much dedication, hard work and pure passion as you guys so clearly have done with this game. So thanx again and I look forward to seeing what you guys come up with next!?!?

    • The new version’s packing more content yet even more compressed! You’ll be able to fit both because RCR:DX is only about 20MB on Vita!

  • I have the unpopular opinion of loving all of the indie games on PS Plus.

    These studios are not only celebrating and preserving legacy game styles, but experimenting with new styles of play. The crafting genre is here in huge part because of this indie scene. Who knows what’s next, but it is less likely to come from a AAA studio that has too much $ on the line to make any hugely risky games. I’m sure there are outliers to such a sweeping statement though.

    As far as the DX edition of RCR, bring it on. Buy it if you like, if not there’s plenty of other great games to spend your time with. I see this as a musician pressing a remastered or deluxe edition of last years album with bonus tracks. I, for one, am looking forward to RCRDX.

    oK back to my Splunkey daily challenge.

  • Great game. Though, I admit, I never did complete it on my PS3. Heck, I’m glad about that now. I’ll buy DX for my PS4 and complete that instead.

  • Will it also come to Europe next week or do we have to wait?

  • @61 TimMalouff – Ah, I’d forgotten about Amazon! Still have lingering separation woes when they stopped before, and still’re not selling PS minis, which leads to the second point: Unless there is something provided by the code which one doesn’t “own”, the code won’t redeem. Knew that from winning a giveaway, back when still operated… (I swear, if I could get Mini Flake released as a PSm, every fiber in my pun-addled body would.)

    But this is all tangential to RCR:DX.

  • wait so RCR DX is a update to RCR but its not free so now we are paying for the updates to games im confused

  • Making ‘Retro City Rampage: DX’ a free update for owners of the original ‘RCR’ on PC/Steam/Humble Store/Mac/Xbox 360 and WiiWare, but charging on PSN.

    And that after we got all the delay shenanigans on PSN.

    Not even a discount for orginal owners.

    Way to thank your first day fans, Brian.

    Something with sun, shine & stick it.

    • Release parity is very difficult, keeping fans on all platforms equally happy. The other platforms were never Cross Buy. Wii and Xbox never received *any* updates. Xbox is still $15. Now PlayStation is 3X Cross Buy and with PS+ cheaper than the other platforms ($7.99 with PS+, $9.99 without).

      I worked hard to try and get a deep discount for existing owners but they were unable to set one up. There would’ve been if there could’ve been. Instead though, you’re getting three versions of the game for $2.66 each.

  • I’m sorry but I can’t support this. There is no way this shouldn’t be a free update. If xbox gets a free update, then so should playstation. This argument about it being cross save is bs. That argument does not hold up to scrutiny.

    • Release parity is very difficult, keeping fans on all platforms equally happy. The Xbox version is $15 and never received any updates. The Wii version’s SD without video filters, zoom modes or leaderboards. The PlayStation version’s $9.99 ($7.99 for PS+) for 3 platforms. The original PlayStation version also received several updates. The other platforms were never Cross Buy. Wii and Xbox never received *any* updates.

      Now PlayStation is 3X Cross Buy and with PS+ cheaper than the other platforms ($7.99 with PS+, $9.99 without).

      I worked hard to try and get a deep discount for existing owners but they were unable to set one up. There would’ve been if there could’ve been. Instead though, you’re getting three versions of the game for $2.66 each.

  • Hi:
    Well, the Cross Buy options of course is something to considerate. I had this GREAT Game for Free as PS+ Member and enjoy it a LOT. I want to know about the resolution of the PlayStation 4 version, is it Full HD at 60FPS? I already know how the IQ of this game is but for some reason, games based on lesser pixels (Mega Man 9 and Mega Man 10, for example) and then Upscaled, use to look a LOT blurry on Full HD TV’s. I don’t want that on PlayStation 4 version of this game. I hope you can see this Post and answer. By the way, you have Replied a lot of people and I’ve never seen something like that on this Forums. That means something, Man :)
    Another questions…
    1.- Can I have installed both versions of the Game (just curious)?

    2.- What’s the NATIVE Resolution of this game on PlayStation 4? Is it Full HD (1920x1080p) at 60fps?

    3.- Will We have a 2 players (or more) Co Op Online, Offline, System link (PlayStation 4 and PLAYSTATION 3), Cross play version?Have you consider it?

    4.- The Trophies will be separate on each system or Shared like RCR?

    5.- Any way to check it before purchase (a Demo or something)?

    Thanks, Man.

    • Yes, I agree that Mega Man 9’s blurry image was atrocious. RCR makes sure the pixels are crisp.

      1. Yes, both versions can be installed.

      2. This game’s native resolution is full 1080p at 60fps.

      3. No plans for multiplayer.

      4. DX trophies are separate from the original game, but they are shared across all three platforms for DX, and the two platforms for the original.

      5. I recommend watching Let’s Plays. I found the demo gave many people the wrong idea about the game (ie. it’s reference overload in the beginning).

  • Looks like you guys really threw down on the DX version.

    There was a lot I liked about the RCR, but I never managed to pick it back up. The music is a stand-out and it really nails that NES era, with a lot of tunes sounding like they could squeeze right into the original Teenage Mutant Ninja Turtles game in particular.

    I could do with a trip back to Retro City, is what I’m getting at. :D

  • @Brian Provinciano

    Oh I know about the DToid thing. They were very, very open about that. It’s one of the reasons they’re my preferred gaming news site.

  • I had some issues with the original, but after seeing all these changes, I will totally give the DX version a shot. I seriously love the concept of this game, and I’m really looking forward to trying this version!

    Also, 3x cross buy??? AWESOME!

  • While I can see this being a new release for PS4 and PS3/Vita gamers who don’t have the game yet, this really should simply be an update for PS3/Vita owners who already bought and supported your game once before… No way you’re getting my money twice, sorry. Foul smell.

  • i wanted to congratulate you on taking what i perceived to be a pretty awesome game and completely ruining it.igot the original for free and liked it so much i bought the new one and what a mistake that was.where to start?first off you upgraded the music playlist but the sound is so glitchy its useless cause you cant hear it.and wtf is with the trophies?i have 1 thats glitched and due to complaints you removed the tough ones?made deathcam vhs easier but removed the trophy?wow,thats lame.cannot post on the leaderboards and everytime i turn the game off my game completely resets.nice huh?and making the spree times shorter?they were already short to begin with and lastly if you so called tweaked the driving physics how is it a cop car can still pit manuver a tank?so to all reading this buy the original and leave this garbage be.

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