The Amazing Spider-Man 2: Building a Better Playground

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The Amazing Spider-Man 2: Building a Better Playground

Spider-Man is pretty incredible among super heroes. Rather than hide away from the world when confronted with the death of a loved one, he uses that very personal loss as motivation to invest even greater in society. Spider-Man can tango with street thugs, mutant hybrids, and mechanical monstrosities, but he’s not above your everyday cat-in-tree rescue. He doesn’t have a secret lair or concealed base of operations; he’s just a guy in bright blue and red tights doing mid-air somersaults down Fifth Avenue. He wants to be seen. He enjoys this.

We had a few core goals for The Amazing Spider-Man 2: invigorate the experience with greater variety in play, more focused storytelling, and more natural pacing; deliver a world worth protecting; and finally, give you all the tools you need to make it fun to do so. It means improving and refining on what came before with fresh content, to be certain, but it also means staying true to that unique personality, using it to inform every decision we make.

The Amazing Spider-Man 2

We’ve added a few new things to The Amazing Spider-Man 2 to achieve that end. First and foremost, we think sandboxes work best when the player’s actions (or inaction) impact the game experience, so we’re introducing the Hero or Menace system, which rewards players who save citizens and keep crime rates down through side activities — with some potentially meaningful consequences for those who shirk Spider-Man’s responsibilities. And to make it more interesting, we’ve added new crimes to thwart, like arson and hostage rescue crises, while further developing the existing ones from the first game.

Equally important is getting the “neighborhood” part of “friendly neighborhood Spider-Man” right, and creating a more diverse New York City that’s fun to spend time in. That starts with revising our Manhattan, getting it closer to the look and feel of the real thing, complete with more varied buildings and architecture, distinct districts, more realistic street sizes, and more reasons to explore.

This design philosophy of focusing on Manhattan is about more than just mixing up the aesthetics; we want the city to be your playground, which means treating it as more than a hub for going off to other, more confined places. More missions and side activities take place within the city, and many progress dynamically (e.g., you fight some thugs in the streets, their leader takes off in a car, and you chase him down). This also means getting away from the constraints of what typically defines a “level” in Spidey games, opening them up in a way that offers far more variety.

Underlying all these additions and revisions is ensuring that Spider-Man himself is still a joy to play. Web Rush — a great mechanic introduced in The Amazing Spider-Man that offers movement and action choices on-the-fly — is back, along with new abilities like dodges, rolls, and critical strikes. There are also new upgrades and special powers.

Web-swinging works a bit differently this time around, and if it’s always bothered you that Spidey can somehow soar above the city, shooting webbing into thin air rather than swinging through it, you’ll be pleased to learn the web-head now attaches to actual objects in the environment.

Moreover, by opting for more open spaces, we can offer players greater choice in tackling combat encounters — most notably by drastically increasing the number of opportunities for viable stealth solutions, as well as increasing Spidey’s prowess when striking from the shadows.

The Amazing Spider-Man 2

If that’s not your thing, new enemy countertypes add greater depth and challenge to combat brawls, discouraging button-mashing and incentivizing you to use your whole arsenal. We’re also changing up the pace of upgrades so that they’re something you acquire appreciably throughout the adventure.

That improved sense of pacing also applies to the story, which we’ve been crafting closely with Marvel with great attention to character. Taking place alongside the events of the movie this time (rather than after-the-fact), it takes on a more personal tone for both Spider-Man, on the hunt for Uncle Ben’s killer, and Peter Parker himself, who will have his own role to play in the narrative outside of the costume (which I’m personally excited for).

The game’s impressive cast of villains will also get their due, playing a more central role throughout the plot while providing some memorable boss showdowns.

The Amazing Spider-Man 2 lands this spring on PS4 and PS3.

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4 Author Replies

  • Very excited for this Spider-Man game. I am a huge spider-man fan and i think this team at Beenox is bringing a lot of great elements to possibly bring this game into the same conversation as Spider-man 2 (PS2). extremely happy to see Web-rush returning. I think this was a great feature from ASM1 and it adds to the depth of being Spider-Man. All in all very excited!

  • Hi! Hope that The Amazing Spider Man 2 Video game takes place as the game of the year award. I hope the crimes and graphics dont get repetitive this time, please make the side missions and crimes unlimited so it could be more and more enjoyable compared to the last game. Web rush is back which is good and the web swinging system changed and its better, add the suit combat damage to make it more realistic again. Keep improving it. Please still add the suit combat damage mechanism and the unlimited crime and side mission systems like in Spider-Man 3 game. Keep it the coolest game as possible. I got my money on you Beenox. Don’t disappoint me :D Keep it up! God Bless.

  • Will the webs have physics? For example, does it bend when you wrap around a building? Or does it give you a slingshot effect if you stretch the web hard enough?

  • Stupid question: Will this be for PS3? Amazing Graphics…

  • are these ps4 graphics because the graphics look terrible would like a answer to this

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