
If you’re a PlayStation Vita owner – or if you are a Call of Duty fan looking for an excuse to become one – you’re going to want to see this. The first look at Call of Duty: Black Ops Declassified just debuted at the Sony PlayStation press conference in Cologne, Germany, and now it’s on your internets. Look!

If you want to watch it again, I’ll wait. There was a lot to see in there.
Developed by the team at Nihilistic Software, Call of Duty: Black Ops Declassified is what Call of Duty fans have been waiting for: the game they know and love, authentically translated to handheld. “One of Call of Duty: Black Ops Declassified’s compelling features is the fact that you can take the established gameplay everyone knows and loves and bring it to the PS Vita,” says the game’s producer at Activision, Neven Dravinski. That means you can look forward to familiar elements like Create-a-Class, Perks, Prestige Levels, and of course, dual analog stick controls.
Black Ops Declassified’s single-player campaign offers covert missions that help bridge the story gap between the original Call of Duty: Black Ops and the soon to be released Call of Duty: Black Ops II, while the multiplayer offers mayhem for up to eight players over Wi-Fi connections. “We’ll have a variety of game modes and maps, including some that are custom made for PS Vita and others that leverage fan favorites from the Black Ops series, but tailor made for PS Vita,” explains Dravinski. Multiplayer game modes include 4v4 Team Deathmatch, Kill Confirmed, and Drop Zone, but Dravinski says there will be other modes as well.
The dev team is making sure that Declassified takes advantage of key PS Vita features, too. The game will use the touchscreen for melee attacks, and for chucking grenades at your foes, and will even let you share loadouts with your friends via Near technology.
Call of Duty: Black Ops Declassified is due out this November, so you don’t have too long to wait to try it yourself. We’re working on a limited-edition PS Vita hardware bundle that comes with the game as well — keep an eye out for details on that! In the meantime, watch the PlayStation.Blog for more info – a deeper look at the game is coming soon.
Check out all the news coming out of Gamescom 2012 on PlayStation.Blog
Media Molecule’s New Project Revealed: Tearaway for PS Vita
PlayStation All-Stars Gamescom Reveal: Dante, Sackboy, Spike, Ratchet and Clank
Gamescom: New The Last of Us Trailer
Watch the GamesCom Trailer for Killzone: Mercenary
PSone Classics Coming to PS Vita via the latest System Software Update (v1.80)
Until Dawn — New PS Move Horror Game — Announced for PS3
The Curtain is Raised on Puppeteer, a New PS3 Adventure
PlayStation Plus Coming to PS Vita, Online Game Save Storage Getting Upgraded
Are You Ready for the God of War: Ascension Multiplayer Beta?
Dan, here’s the problem. It’s obviously telling if Activision does not let their own community manager know anything about their upcoming game. If that was the case for all of their games, there would be no need for a community manager. You know a good deal about Black Ops 2, do you not? This is why it’s disappointing that you know nothing about a Call of Duty game in the same universe coming out around the same time. This isn’t a jab towards you, but rather Activision. I believe you when you say that Activision didn’t select Nihilistic as a means of slapping anybody in the face; however, I see it as Activision not even caring enough about the game to do anything with a goal period, even if it is “a slap in the face”. It’s unfortunate for us, because this is a great handheld being treated poorly by a large publisher.
I have explained this above — often times, I do not see games in development unless I am invited into a media day. Not having played the game…is exactly the same level that the rest of the pro media is at. I am the CM for Activision, not the CM for Nihilistic. I don’t have carte blanche to demand to see things, just like the press — you ask, when they are ready to show, they show. Today, they showed. I know the name of the producer, and I got some Q&A with him, and I shared it.
I think people don’t like what they see and they want someone to blame or something to reinforce their opinion. I get it; it’s not uncommon. But the fact that I have not put hands on a game that was just revealed to the public for the first time is not the smoking gun that people are trying to make it seem. It’s just not the way it works behind the scenes, folks.