
Rainbow Moon is our upcoming role-playing game for PS3. It’s been nearly two years since we started working on Rainbow Moon, so we can hardly believe that the game releases on PSN in just over two weeks — it’ll hit PlayStation Store on July 10th for $14.99. If you’re a PlayStation Plus subscriber, you’ll enjoy a 20% discount, paying just $11.99, for the first two weeks after launch.

The last time we spoke, I explained Rainbow Moon‘s battle system. This time, I’d like to give you some insight into the game’s character development system. Many gamers think that character development is just about battling and leveling up. While that’s partly true in Rainbow Moon, there’s a lot more that can make or break a game.
Aside from RPG standards like experience points and gaining levels, in Rainbow Moon you can earn a resource called “Rainbow Pearls.” You can exchanged these for improved character attributes or increased health and magic limits. This system gives you a certain freedom in how you’d like to develop your characters. A higher “speed” attribute, for example, will grant you a turn order advantage during battles, while an increased “luck” attribute increases the chance for critical hits.
You can also strengthen your characters by equipping them with different kind of weapons, armor, amulets, rings, and purchasing active and passive skills, as well as by taking advantage of the game’s crafting system. We’ll chat more about that another time!
Be sure to check out the following gameplay video, which is part of our development diary video series. It’s a great recap about Rainbow Moon’s battle system.

Thanks to all of you for your interest in Rainbow Moon. Don’t forget to watch out for Rainbow Moon on PlayStation Store this July 10th. We’re really eager to see what you think!
In the meantime, if you want to stay in touch with us or read up more on Rainbow Moon, make sure to follow us on Facebook or visit Rainbow Moon’s official website.
If you have any questions or comments, please let me know through the comments below and I’ll be sure to get back to you.
Thanks for developing a game in a genre that isn’t represented that often on PSN. Helps to fill the gaping void.
Will definitely pick this up, and I’m in full support of a Vita version as well. ;3
I stopped the video many times just to observe how the menus worked, and I’m glad to see it has pretty simple, yet informative interface. Huge and deep content are great but only if the players can easily assimilate with it. You guys seens to have nailed it!
Now, just some questions.
1-) Skills seens to have a level system… Is that correct? How does it work?
2-) Can the Bestiary be acessed in battles? Its a huge difference between having to memorize enemies stats and having at your disposal, anytime.
3-) Any type of multiplayer content? Its 3 party based so…
The game look great!
Looking foward to july 10th!
oh, just another question
4-) How is the difficulty of the game? I see a lot of talk about it but I didn’t quite get it. Strategy game must have… well, strategy involved and not rely to much on gear and stats. Re-questioning: Can someone at a lower level win battles some higher players couldn’t?
Hi SirMilagres,
1: Skill do have a level yes. Just simply use the skill over and over and the level will increase. Skills with a higher level are more effective, that means a cure spell will restore more HP and a damage skill will cause more damage.
2: Unfortunately not, only outside of battle.
3: Rainbow Moon is a single player game, but you can upload your savegame to our server and can compare your stats online with other player.
4: There are minimum stats required for serveral monsters and bosses because monsters on Rainbow Moon does not level up with the player. But you’re right, the key to win a decent fight is always the strategy, not just the strength of the party. That being said; there are some optional bosses which are so strong that they never could be killed just by bare power.
Just an addition to the bestiary:
Although you have no access to the bestiary during a battle, you can use a x-ray spell which offers an insight to the most important monster attributes too, depending on the skill level.