Resistance 3 Multiplayer: Passive and Active Abilities Detailed

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Resistance 3 Multiplayer: Passive and Active Abilities Detailed

Hopefully you caught the news yesterday that Resistance 3 has gone gold! We also debuted our new story-centric campaign trailer. You may also know that the Resistance 3 Multiplayer Beta early access has begun for owners of specially marked copies of SOCOM 4. We’re still very much in beta mode, with regards to fixes (especially for matchmaking to address the freezes and disconnects), so please keep reporting what you see. We hope to have a patch soon that will address many of these issues, but in the meantime, thanks for bearing with us.

In the spirit of the multiplayer beta, our new behind-the-scenes development diary discusses our inspirations in developing Resistance 3’s multiplayer philosophy, from play modes and weapons to special abilities. Hopefully you’ve caught our previous entries in the dev diary series, but if not, you can catch up here, here and here.

We hope you enjoyed this week’s developer diary. It’s been a fantastic collaboration between us and the PlayStation.Blog team, and we’re really excited to show you the last couple as we get closer to launch on 09.06.11. We hope you’ve got your pre-order ready! Until then, we’ll see you on the beta!

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