Killzone 3: The Right Tools for the Job

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If you thought the multiplayer arsenal was deadly in Killzone 2, wait till you see what we’ve included with Killzone 3’s online multiplayer mode!

Our philosophy when it comes to weapons in Killzone 3 is that every weapon has its own unique role in Killzone intense battlefields. A sniper rifle is a sniper rifle, a shotgun is a shotgun and a giant armored exoskeleton is a giant armored exoskeleton. Whether you prefer the close-up carnage of a LS13 shotgun blast to the face, the clean, calculated kill of a VC32 sniper rifle or the agility and stealth of the M66 Machine Pistol, Killzone 3’s armory has the right tool for any job.


M4 Revolver

Faction: ISA
Class: Side arms
Sights: Iron sights
The standard side arm for ISA soldiers, the M4 is a slow but powerful fallback weapon in case the primary weapon runs out of ammunition.


StA-18 Pistol

Faction: Helghast/Stahl Arms
Class: Side arms
Sights: Iron sights
The Helghast counterpart of the M4, the StA-18 sacrifices some power and accuracy for a higher rate of fire.


M66 Machine Pistol

Faction: ISA
Class: Side arms
Sights: Holographic reflex sight
The preferred sidearm of ISA Shadow Marshals, the M66 has a very high rate of fire but not much accuracy unless fired from a crouched position.


VC8 Shotgun Pistol

Faction: Helghast/Visari Corp.
Class: Side arms
Sights: Iron sights
The VC8 offers good stopping power at short range, but quickly becomes less accurate over larger distances.


StA-2 Battle Pistol

Faction: Helghast/Stahl Arms
Class: Side arms
Sights: Iron sights
As a sidearm the StA-2 is only really useful in close quarters battle, where its tremendous power can fell most targets in a single blast.


M82 Assault Rifle

Faction: ISA
Class: Rifles
Sights: Holographic reflex sight
The M82 is such a solid all-round assault rifle that its basic design has hardly changed over its years of service. Its low recoil, high fire rate, good range and holographic scope make this the workhorse of the ISA.


M82SE Assault Rifle (Suppressed)

Faction: ISA
Class: Rifles
Sights: Holographic reflex sight
The suppressed version of the M82 fires in bursts to reduce recoil even further. The added suppressor prevents the player from showing up on enemy radar.


StA-52 Assault Rifle

Faction: Helghast/Stahl Arms
Class: Rifles
Sights: Iron sights
The StA-52 assault rifle is the mainstay of the Helghast army. Although it lacks the accuracy of its ISA counterpart, the M82, it makes up for this with a higher rate of fire and larger ammo drum size.


StA-52SE Assault Rifle (Suppressed)

Faction: Helghast/Stahl Arms
Class: Rifles
Sights: Iron sights
The suppressed version of the StA-52 assault rifle fires in bursts to minimize recoil. Although it reduces the fire rate, the suppressor keeps the player from showing up on enemy radar when firing.


StA-14 Rifle

Faction: Helghast/Stahl Arms
Class: Rifles
Sights: Reflex sight
Fitted with a reflex sight, this powerful low-recoil rifle is the best suited for mid- to long-range engagements. While it lacks the extreme accuracy of the VC32, it has a much higher fire rate.


VC32 Sniper Rifle

Faction: Helghast/Visari Corp.
Class: Rifles
Sights: Illuminated 2x and 5x zoom telescopic sight
Two different zoom levels allow the VC32 sniper rifle to be used in mid-range and long-range combat. For optimal accuracy, the weapon should be fired from a crouched position.


M32 Combat Knife

Faction: ISA
Class: Close quarter weapons
The M32 is the last resort of close quarters combatants. Suitable for both stabbing and slicing, it makes for a brutal melee attack.


LS13 Shotgun

Faction: ISA
Class: close quarter firearms
Sights: Reflex sight
The LS13 is a pump action shotgun with devastating close-range damage. It’s not very accurate, however, and loses its effectiveness at anything other than close range.


StA-11 Submachine Gun

Faction: Helghast/Stahl Arms
Class: Close quarter firearms
Sights: Iron sights
The StA-11 SMG boasts low recoil and a high fire rate, and does tremendous damage at close range. It is ideally suited for ‘run & gun’ type tactics.


StA-11SE Submachine Gun (Supressed)

Faction: Helghast/Stahl Arms
Class: Close quarter firearms
Sights: Iron sights
The suppressed StA-11 SMG keeps the player from showing up on enemy radar while firing. The state of the art suppression mechanism does not sacrifice fire rate or accuracy.


LS57 Submachine Gun

Faction: ISA
Class: close quarter firearms
Based off the M82 design, the LS57 SMG suffers from more recoil than the StA-11, but makes up for this in range and firepower.


M224-1A Light Machine Gun

Faction: ISA
Class: Machine guns
Sights: Iron sights
The M224-1A is an LMG with large magazine capacity and plenty of range. It’s an excellent suppressive weapon, but has a comparably low fire rate.


StA-3 Light Machine Gun

Faction: Helghast/Stahl Arms
Class: Machine guns
The StA-3 is an LMG with a sizeable ammo drum and a tremendous fire rate. It is unmatched in its suppressive capabilities, especially when fired from a crouched position.


StA-62 Minigun

Faction: Helghast
Class: Machine guns
Intended strictly for stationary defense, the immensely powerful StA-62 can project a wall of lead that will tear anything short of an armored vehicle to pieces in seconds.


VC9 Rocket Launcher

Faction: Helghast/Visari Corps
Class: Rocket launchers
The VC9 is ideal for taking down enemy vehicles and entrenchments. Although it lacks the homing capabilities of the W.A.S.P. Launcher, it has a relatively fast reload rate.


StA-X3 W.A.S.P. Launcher

Faction: Helghast
Class: Rocket launchers
Like the StA-62, the StA-X3 can be dismounted and carried only be fired from a fixed mount. The weapon fires a volley of homing missiles in primary fire mode, and a targeted ‘bunker buster’ strike in alternate fire mode.


StA-X6 Jetpack

Faction: Helghast/Stahl Arms
Class: Vehicles
The StA-X6 comes equipped with a belt-fed submachine gun based on the StA-11 design. The range of the weapon has been upgraded to allow the wearer to fire from great heights.


LS209 Exoskeleton

Faction: ISA
Class: Vehicles
Slow and clunky but extremely well-armored, the ISA Exoskeleton is equipped with a heavy machine gun and a rocket launcher. It does have a weak spot that can affect the operator, however.


M194 Fragmentation Grenade

Faction: ISA
Class: Explosives
The M194 is a standard- issue fragmentation grenade with a digitally enhanced fuse igniter. It is ideal for sweeping rooms or clearing out enemy entrenchments.


PXM199 Proximity Mine

Faction: Both
Class: Explosives
The proximity mine tracks the proximity of enemies and explodes when one enters within a two meter radius. Unless the target is extremely well-armored, this is usually enough to neutralize any enemy.


VC116 Sentry Turret

Faction: Helghast/ Visari Corp.
Class: Special
The VC116 is an automated defense turret that can be deployed by Helghast Engineers. It has excellent detection range, but only average firepower and accuracy.


LS116 Sentry Turret

Faction: ISA
Class: Special
The LS116 is the ISA equivalent of the VC116 Sentry Turret. It has an equal detection range, and matches its counterpart in firepower and accuracy as well.

Comments are closed.


11 Author Replies

  • Silenced M82….nice.

  • Sweet, not that many new weapons tough..

  • I’m just curious, which of these weapons are compatible with the Medic class? I loved being a Medic in KZ2, but my favourite weapon was the SMG and I couldn’t use the two together :(.

  • Nice weapons and by the way I love KZ2 but the weapons sucked. Can’t wait for KZ3 Open Beta

  • Can’t wait to try the jetpacks!

  • Yes! I did those Survey things during the Beta, and Silenced weapons is EXACTLY what I asked for! It was pretty much my most requested feature. I can’t wait to try these weapons out.

    2/22/11 can’t come soon enough!

  • Holy crap! There are a lot more weapons than what was in the first Killzone. I gotta pick up Killzone 2 before this comes out.

  • Nice, that Demo that was inside Qore was sweet. Any chance of us getting it before Killzone3? No Bolt gun or Lighting gun:( But still a lot more choices this time around.

  • Or February 22, 2011. Just to be more clear.

  • Cant wait for this to release!

  • I’m glad that they extended the suppressed gun line at least.

  • I thought the WASP was an ISA weapon. See what I know.

    I do have one correction: The stA-52 is no longer an iron sight weapon, it now has a red holographic sight.

    Great list though. Something for everyone (close quarters, long range, automatics, 3-shot burst, shotties, rockets, mines, etc.). Not to mention all the class-specific perks to help one out on the battlefield.

    9 days til I can try some for myself.

  • That’s an S-ton of awesome.

  • Hey Aryeh, any chance of putting KZ3 up on PSN as a digital download for those whom want to buy it that way instead of purchasing the disc version?

    • Mmm, I’m not sure, but I’ll ask. Right now buying the disc is probably the quickest way to get into the action.

  • Can’t wait to use the new ISA SMG, that wasn’t there in the closed beta…

    also, @3, I know that one of the SMGs will be useable for the Medic class. I think it’s the Sta-11, but it might be different from the last build.

  • love that gun sound

  • hey all do you now when killzone 3 is out it looks awesome guns thx ??

  • It’s an FPS. There are guns. Essentially all the same guns as in every other FPS.

  • Silence weapons?! That is freaking excellent! I cannot wait!

  • @17 February 22 2011

  • These new weapons are sweet like candy ;P

  • Can’t wait to try the LS57 Submachine Gun, Close Quarters is my specialty.

  • i think this is a major upgrade from killzone 2. the new silenced weapons are nice but im pretty sure that people are going to be using them so they dont show up on the mini map. But i already know im going to be one of those guys

  • Ah, I do like the ability to now have silencers on your guns.

    I was hoping for… a bit more I guess?
    But I am very happy with the lineup this time around.

    I guess what I would like to see, would be Customizable scopes.
    Just an idea – really hoping they also include the lightning gun, bolt gun, and a flamer… maybe not a flamer but I was in the “heat” of the moment. Lolololol

  • can’t wait to bust open some helgh-assed! skulls

  • Nice Weapons. Like how u can now silence the assault rifles:)

  • Sta-x6 jet pack is fn awesome cant wait to snipe from the skys

  • @A777Shock777A
    Nice flame pun haha

  • Come on GG….. Add more Ar and Sniper Rifles. Give us a 3 round burst AR without a silencer. Give us one more grenade, and a jeep!

  • GG claimed that they were going to bring vehicles to KZ3’s multiplayer. So they’re giving us Exoskeletons in 1 map and Jetpacks in another.


  • Feb. 22nd cant come soon enough. I am all over this game my only concern is with the Sharpshooter, hoping for solid accuracy folks.

  • LOL, this is for multi player not single player just noticed!!!!
    Bolt gun and lighting gun may still be there??????

  • I kind of just like playing as ISA and Helghast infantry, It makes it more brutal

  • The new ISA SMG doesn’t have a silenced variant?

  • What kind of party systems will there be? Like, If a match is 16 vs. 16 can you have a squad of 4? Like with your friends.

  • @ aloeb
    Awesome thanks for the quick answer.

  • Darn. I was really looking forward to using the lightening gun like in Killzone 2 again, whatever it was called. It was my favorite weapon and i was actually really upset it lasted for only one level. oh well, it was a guaranteed victory kind of weapon anyway :P. I can’t wait for the demo to come out. Is it Feb. 2 yet?

  • Looks great, cant wait wait to play, booked off work and the next two days after…late nights and kickass times ahead!

  • Can you tell us about online improvements since the last beta phase? The matchmaking was pretty much non-existent and there was a few issues with muting people that had other agendas then simply communicating with the team.

    The suppression weapons though are a nice touch. Sure it dosent have the weapon depot of CoD but hey who needs it!?

    • The list of additions/changes is way to long to post in the comments here. Check out the Open Beta for a start. We’ll update everyone on the changes at a later date.


  • So will Killzone 2’s on-line be glitched right out the box like every PS3 game I buy on day 1? LBP 2 on-line has it’s problems, so did NBA 2K11, Madden 11, and the list goes on, and on. Please tell me why I should buy a game on day 1 when games are glitched when selling to gamers?

  • Well I trust you guys to take the feedback we gave and put it to good use. Cant wait for the beta and especially cant wait to pick up my HIG edition! Ohh another question you might be able to answer, any idea how big the art book is? Number of pages or anything like that?

  • Can’t wait for this game!
    Weapons look solid, especially the suppressed versions.

  • I post #41 I meant Killzone 3

  • The answer is simple DZ, your playing a new game that has servers that went from 0 players to xxxxxx players almost instantly.

  • Haha alright cant say I blame you. After hearing that the new MK will have a huge 110 pages I was interested in how just how big this one is.

  • HEY man this game is looking awsome but that don’t shock me at all . I love how you guys are kinda going back to the first one with new places to be like in the snow and stuff i love killzone I think its the best game ever made and this just makes it even better i been telling everybody about this game lol and man i can’t wait so thank u for all the stuff u been doing keep it up :) hope there is some awsome DLC on the way later on !!! so yea thx guys for makeing a awsome game lol see i love so much i know it’s going to be the best!!! lol

  • I took some days off of work to make sure I am in on the action. Very very stoked.

  • I haven’t noticed before, but did firing a gun in KZ2 make you show up on the enemy map? Looks like there’s going to be a few new weapons.

    I was also wondering if you guys are going to be including vehicles in online play. Yay or nay?

  • good choice on adding silencers…love to be more stealthy…and hope you modified the spawning, cause spawn trapping/camping was horrible on the first beta… operations was unplayable…

    how come no smoke grenades, Incendiary, flash-bangs…or similar?

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