New York, New York, it’s a hell of a town! I’m currently in the Big Apple preparing to attend a special PlayStation media event tomorrow night (Tuesday, July 20th) that will be overflowing with some of the biggest PS3, PSP, and PlayStation Move games of 2010 and 2011. Exciting!
But it begs the question: What would you like to know about these games? I can’t promise I’ll be able to get an answer for every one of your burning questions, but I will have hands-on access to most of the games on display as well as opportunities to ask producers and developers directly. Your questions will inform an upcoming series of blog posts that will drill deeper into each game’s features.
Please leave your questions in the comments. Below, I’ve attached some brief descriptions of each of the games on display and what features will be shown tomorrow in NYC.
PS3 Games
Killzone 3: Hands-on demo of the “Frozen Shores” arctic level in full stereoscopic 3D, complete with jetpack shootouts and brutal melee attacks.
Gran Turismo 5: Hands-on with a variety of tracks and vehicles in the game, including 3D support and the GT racing sled.
MotorStorm Apocalypse: Hands-on racing through a demo of the destroyed urban landscape in stereoscopic 3D.
LittleBigPlanet 2: Create and play full games using Sackboy’s new abilities, innovative tools, and expanded gameplay.
The Sly Collection: Hands-on with two missions from Sly 3: Honor Among Thieves displayed in 3D.
Heavy Rain: Hands-on with PlayStation Move functionality for this evolving mystery game.
EyePet: Interact with your virtual pet in stereoscopic 3D using PlayStation Move.
Tiger Woods PGA Tour 11: Hands-on with PlayStation Move support for this EA Sports golf simulation that was last seen at the PlayStation 2010 E3 Expo press conference.
Time Crisis: Razing Storm: Hands-on with PlayStation Move for this upcoming PS3 shooter from Namco Bandai.
Tron: Evolution: Hands-on with this holiday 2010 title, based on the upcoming film starring Jeff Bridges, that includes support for PlayStation Move and stereoscopic 3D.
Assassin’s Creed Brotherhood: A new chapter that picks up where Assassin’s Creed II left off, this title will feature a multiplayer component for the first time as well as an all-new single-player experience.
echochrome ii: Use the PlayStation Move controller as a flashlight to shine light on puzzles and find solutions hidden in the shadows in this upcoming PSN title.
Dead Nation: From the creators of Super Stardust HD, this upcoming PSN shooter puts you in the middle of an overwhelming zombie apocalypse.
PixelJunk Shooter 2: Hands-on demos of two stages that introduce new underground caverns teeming with mysterious, deadly creatures.
Tumble: Use the PlayStation Move motion controller (and stereoscopic 3D support) to accurately and precisely stack blocks in tall towers.
Lara Croft and the Guardian of Light: Gameplay demonstrations of this upcoming PSN title that will stress co-op gameplay in offline and online flavors.
**Additionally, I’ll have access to hands-on play for the PlayStation Move launch window games, which include Sports Champions, The Fight: Lights Out, TV Superstars, The Shoot, Singstar Dance, and Kung Fu Rider.
PSP Games
God of War: Ghosts of Sparta: Hands-on with Kratos’s latest quest, a prequel to God of War II that tells the story of how the Spartan warrior rose to power as the God of War.
Patapon 3: Hands-on with the new Superhero Patapon in this musical battle game for the PSP.
Kingdom Hearts: Birth by Sleep: Hands-on play in a new PSP chapter of this RPG mashup that features characters from Square Enix and Disney.
Invizimals: Experience augmented reality by capturing, training, and battling a vast collection of creatures using the PSP 3000 and PSP camera.
Piyotama: An action-puzzle game for PSP where you hatch eggs before they overflow the nest by lining up eggs of the same color and chaining them together four at a time.
Gravity Crash Portable: Combines vintage arcade shooter gameplay with next gen visuals, as well as new content and enhancements not seen in the PS3 version.
God of War Ghost of Sparta: does each weapon have its own magic, like in God of War 3, or are they independent like in the previous games?
SOCOM 4: how are you balancing Move and DS3/Sixaxis players in online?
Anything that has not been revealed at E3 about GT5.
Way more details on Tumble. Is it taking the great pieces of Boom Blox and Boom Blox Bash Party (simultaneous and turn-based multiplayer variants) and expanding on them? (Bigger boards that both allow you to throw things to knock stuff down as well as the more jenga like levels where you pull out or stack the blocks.) They also had the ability to create levels but you guys with your play, create, and share model could make that even better and provide a top-notch infrastructure for online.
I want to see great things from Tumble as Boom Blox was by far my favorite 3rd Party Motion Game on Wii.
What are some of the new features in Motorstorm Apocalyspe?
Okay, this is the perfect time to clear up the confusion that’s been plaguing the Gran Turismo community:
Will standard cars have a cockpit (in-car) view?
Release windows for Dead Nation, PixelJunk Shooter 2 and Ghost of Sparta would be awfully swell :)
I want to know how much customization GT5 will have….I want to swap engines and add parts, polish ports etc…. will that all be there?
which games support 1080p native rendering? (only in 2D mode, of course)
if the Move refresh of Heavy Rain sells decently, will we get another episodic Chronicles follow-up? I would really like to see a Jayden origin story.
Does SingStar Dance do leg tracking like Dance Central does, or just upper body? Will the disc include songs with HD audio and video? (Current SingStar video/audio looks and sounds pretty bad in my home theater setup.)
will echchrome ii have 24-bit HD audio? The first one had such great music, I can’t wait to hear the sequel!
Piyotama was one of the first purchases I made from PSN; will it be getting a trophy patch as part of the PSP release? Will there be online play across the PS3 and PSP versions?
how much of the graphics and audio assets in the Sly Collection have been upgraded to the original HD assets over the PS2 version? We had heard that they were going to incorporate the original high-resolution texture art assets and re-author the original uncompressed audio assets. What percentage of the game’s assets will be upgraded in this way?
Will The Fight: Lights Out have any kind of story to it? Who’s doing the music?
Will PixelJunk Shooter 2 have a longer campaign than the original? will there be a level editor included? will the soundtrack be higher quality this time?
Since we are making our own games in LBP2..how much have they upped the amount of stuff that can fit into one level? And is there any way users could be aloud to use mics to create voices or sounds for levels?
In Gran Turismo 5:
Will there be any way for 2 players to share 1 car. There’s the ability to have a 24 hour race but can each car in the race be shared by 2 players online?
Killzone 3:
Same as what zenprime said:
1.)”Will Killzone 3 offer a local split screen co-op version of the campaign?” OR
At least ANY sort of split screen options?
2.) How is PS MOVE implementation coming along?
Dead Nation:
1.) Release date?
Resistance 3:
1.) Where the hell is it?!?!?!?!?!?
To me R:FOM was the defining PS3 shooter. It had everything. Great story, epic campaign, offline split screen multiplayer for up to 4, split screen campaign, vehicles, charm. I hope that R3 does come out one day and that it goes back to its roots on what makes an incredible experience. that OR i guess Killzone 3 can take the reigns by offering some of the features i just listed that R:FOM had. One can hope…..
ok a couple of questions
TRON: Evolution
1.) At what place does it take place in the TRON universe?
2.) what are some of the key features of the game?
3 Any connectivity features with the PS3 and PSP?
4.) any possability about the 1980’s TRON games being made available on PSN? (just like how their available on XBL)
Motorstorm: Apacolypse
1.) i understand that when the buildings fall, they’re permanently down. uh…is there gong to be a set amount of buildings falling or is it a constantly changing, never ending city?
God of War: Ghost of Sparta
1.) What are some of the new, key features of this installment in terms of gameplay?
2.) any more details about the story? what is kratos after this time?
Kingdom Hearts: birth by sleep
1.) Can you please elaborate on the combat system? how will it be on the PSP?
I kind of hate the whole 3D movement, but it is happening, and I do have a 3D TV. So I guess I’d rather have my games of having the option for 3D.
Could you find out if LBP2 will have 3D, and if Motorstorm Pacific Rift will get a 3D patch?
I want MORE PS3 Exclusives :D Some cool stuff on that list
Also!
SOCOM 4:
1.) Will there be a SOCOM 4 bundle where it comes with a MOVE and NAV controller (I already have a PSeye)?
Will Motorstorm Apocalypse have a track editor feature like in GT5?? Since its a city with intertwined tracks could you changed the layouts through the city and then share with people online??
There’s a lot of confusion over Kingdom Hearts: Birth By Sleep and whiether or not it’ll recieve a PSN release. It wasn’t released on PSN in Japan, yet the English website lists the PlayStation Network, as well as the game running on a PSP Go appearing at E3 in a Sony montage. So some clarification on that would be appreciated.
Also, in Japan there is an adaptor for the PSP camera to work on the PSP Go. Any word on bringing that over to North America so we can get in on the Invizimals, and Eyepet fun?
Can you ask CC2 about naruto Shippuden ultimate ninija storm 2 when USA is getting the demo, like are we getting the same time as japan which is july 29.And a confirmed release date because in the blog update for the japanese game the producer stated america and europe are getting this game right near japans date which is october 21, i thought we are getting it september, early october, around the 21 is late to me.
Any news about the Castle Crashers release date?
Thank you!
Could you explain the multiplayer aspects of the new Lara Croft game? 2p sounds interesting
Dead Nation
-Will dead nation give you the chance of playing in-game/XMB track list? offline and online?
-Will Dead Nation offer a lot of DLCs for continuous fun?
In the side note; can’t wait for this game. Been a fan of Super stardust HD for awhile now!
Aks them: Were are the first-party J-RPGs, SONY?!
White Knight Chronicles is the only one and it is medicore.
Arc the Lad is SONYs best selling (with the best reviews) RPG-franchise. It’s time for a remake of part 1 and 2 on the PS3. SONYs is developing so much adventures, and 1st Person Shooters. It’s time for them to develope RPGs for their fans. We RPG-fans are the most loyal ones. But we are suffering! Bring us the J-RPGS, SONY!!
i’m wondering if you can get someone to confirm 100% what is going on with killzone 3 and it lag/weighty controls. there seem to be a lot of conflicting reports
AWESOME EXCLUSIVES THIS YEAR!
Just like 2007,2008,2009,2010, well errr. throughout the whole of the PS3’s life cycle that is =P
Is Heavy Rain being patched for MOVE support on MOVE launch?
Will Heavy Rain be made easier or more difficult with the integration of Move controls?
Is Killzone 3 going to have two kinds of servers since Playstation Move will be compatible with it?
How can I legitimately freeze myself to wake up when all these games are out!!!
Hello
Will KH:BBS be unavailable for PSPGo owners? Or will there be a DD version of this game..
Is this place open to the public to go? Cause I live in NJ and I was wondering if you have to pay anything to enter the event.
Invizimals: Will this game be compatible with the PSPGo, if not any plans on making it compatible for it. I know that they showed the PSPGo with a camera attached to it at last years TGS i believe.
Oh and like Cripshay asked where’s the first party JRPG’s?
anything about call of duty: black ops ?
For the Move games: What different controller configurations are supported for each game? Example: One Move, 2 Moves, 1 Move + 1 Navigation, etc…
That’s a fine question!