PlayStation Move Developer Diary – The Fight: Lights Out

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Hi everyone. I’m John McLaughlin, and I’m a producer on the new PlayStation Move brawler, The Fight: Lights Out.

We had a really positive response from everyone who played the game at the Game Developers Conference under the working title, “Motion Fighter,” and since then we’ve been working hard on getting the game together. We’re currently in an alpha state and things are starting to look sweet.

We’ve conducted a ton of motion capture to ensure that every punch, every hit reaction, every dirty move and every hard-hitting knockout makes the player feel right in the thick of the action. So get ready to go blow-for-blow in the fight of your life because now, only with PS3 and the PlayStation Move motion controller, you’ll be able to throw punches with total precision. Throw jabs, hooks and uppercuts any way you like, just as you would in real life. Duck, bob and weave in real-time with the PlayStation Eye tracking your head movements.

Don’t think you’re much of a fighter? Well, it doesn’t matter — just fight dirty instead! Launch a two-handed ear drum burst to stun your opponent and follow up with a sly elbow to the face. Grab hold of his ears, head-butt him and then finish him off with a backhander. This is The Fight: Lights Out, and you can fight any way you want to – just make sure you win! All of this is only possible with the freedom of movement available with PlayStation Move.

That’s all from me for now. Be on the lookout for more on The Fight: Lights Out at E3. In the meantime, check out this new video to the get the low down on how PlayStation Move helps deliver the ultra-realistic brawling experience of The Fight: Lights Out.

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